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Convert to SoldierID
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@@ -348,7 +348,7 @@ INT32 NewSmokeEffect(INT32 sGridNo, UINT16 usItem, INT8 bLevel, SoldierID ubOwne
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// OJW - 20091027 - Synchronizing smoke effect start for multiplayer
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if (is_networked && is_client)
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{
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SOLDIERTYPE* pSoldier = MercPtrs[ubOwner];
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SOLDIERTYPE* pSoldier = ubOwner;
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if (pSoldier != NULL)
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{
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if (pSoldier->bTeam == 0 || (pSoldier->bTeam == 1 && is_server))
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