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Convert to SoldierID
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@@ -28,16 +28,16 @@ typedef struct TAG_SMOKE_EFFECT
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UINT8 ubDuration; // the number of turns gas will remain effective
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UINT8 ubRadius; // the current radius of the cloud in map tiles
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UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
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UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
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UINT8 bAge; // the number of turns gas has been around
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BOOLEAN fAllocated;
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INT8 bType;
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UINT16 usItem;
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UINT16 ubOwner;
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UINT8 ubGeneration;
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UINT32 uiTimeOfLastUpdate;
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INT8 iMPTeamIndex;
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INT32 iMPSmokeEffectID;
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BOOLEAN fAllocated;
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INT8 bType;
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UINT16 usItem;
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SoldierID ubOwner;
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UINT8 ubGeneration;
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UINT32 uiTimeOfLastUpdate;
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INT8 iMPTeamIndex;
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INT32 iMPSmokeEffectID;
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} SMOKEEFFECT;
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extern SMOKEEFFECT gSmokeEffectData[ NUM_SMOKE_EFFECT_SLOTS ];
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