diff --git a/gamedir/Data-1.13/TableData/Vehicles.xml b/gamedir/Data-1.13/TableData/Vehicles.xml index e0a4fd69b..f62acf1b2 100644 --- a/gamedir/Data-1.13/TableData/Vehicles.xml +++ b/gamedir/Data-1.13/TableData/Vehicles.xml @@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT 3 - TRACKED 4 - AIR +Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0 Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter VehicleArmourType: uiIndex from TableData\Items.xml @@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml 82 167 1 - 0 + 1 -1 diff --git a/gamedir/Data/TableData/Vehicles.xml b/gamedir/Data/TableData/Vehicles.xml index e0a4fd69b..f62acf1b2 100644 --- a/gamedir/Data/TableData/Vehicles.xml +++ b/gamedir/Data/TableData/Vehicles.xml @@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT 3 - TRACKED 4 - AIR +Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0 Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter VehicleArmourType: uiIndex from TableData\Items.xml @@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml 82 167 1 - 0 + 1 -1