diff --git a/gamedir/Data-1.13/TableData/Vehicles.xml b/gamedir/Data-1.13/TableData/Vehicles.xml
index e0a4fd69b..f62acf1b2 100644
--- a/gamedir/Data-1.13/TableData/Vehicles.xml
+++ b/gamedir/Data-1.13/TableData/Vehicles.xml
@@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT
3 - TRACKED
4 - AIR
+Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles
VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0
Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter
VehicleArmourType: uiIndex from TableData\Items.xml
@@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml
82
167
1
- 0
+ 1
-1
diff --git a/gamedir/Data/TableData/Vehicles.xml b/gamedir/Data/TableData/Vehicles.xml
index e0a4fd69b..f62acf1b2 100644
--- a/gamedir/Data/TableData/Vehicles.xml
+++ b/gamedir/Data/TableData/Vehicles.xml
@@ -7,6 +7,7 @@ MvtTypes: 0 - FOOT
3 - TRACKED
4 - AIR
+Neutral: Set to 1 for vehicles that should be neutral (friendly) when encountering. Set to 0 for enemy vehicles
VehicleEnabled: Set to 1 if the vehicle should be available in the game. Otherwise 0
Pilot: Set to -1 for all vehicles and only to the skyrider (pilot) profile id for the helicopter
VehicleArmourType: uiIndex from TableData\Items.xml
@@ -2426,7 +2427,7 @@ VehicleArmourType: uiIndex from TableData\Items.xml
82
167
1
- 0
+ 1
-1