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Fix for Dynamic Opinions feature not respecting ini setting and not allowing it to be disabled easily (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9002 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -736,7 +736,10 @@ void FinishIncident(INT16 sX, INT16 sY, INT8 sZ)
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gCurrentIncident.usOneTimeEventFlags |= INCIDENT_ONETIMEEVENT_OMERTA;
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// dynamic opinions
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HandleDynamicOpinionBattleFinished( (gCurrentIncident.usIncidentFlags & INCIDENT_WIN) != 0 );
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if (gGameExternalOptions.fDynamicOpinions)
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{
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HandleDynamicOpinionBattleFinished((gCurrentIncident.usIncidentFlags & INCIDENT_WIN) != 0);
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}
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gCampaignStats.AddNewIncident(gCurrentIncident);
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+4
-1
@@ -199,7 +199,10 @@ UINT32 AddTransactionToPlayersBook (UINT8 ubCode, UINT8 ubSecondCode, UINT32 uiD
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// process the actual data
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// Flugente: dynamic opinion
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HandleDynamicOpinionOnContractExtension( ubCode, ubSecondCode );
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if (gGameExternalOptions.fDynamicOpinions)
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{
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HandleDynamicOpinionOnContractExtension(ubCode, ubSecondCode);
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}
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//
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// If this transaction is for the hiring/extending of a mercs contract
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