Fix for Dynamic Opinions feature not respecting ini setting and not allowing it to be disabled easily (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9002 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-05 03:40:57 +00:00
parent c2ccc871fc
commit b7cc3bbcf8
18 changed files with 148 additions and 64 deletions
+12 -3
View File
@@ -461,7 +461,10 @@ void HourlyLarryUpdate()
fTookDrugs = TRUE;
// Flugente: dynamic opinion
HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ADDICT, TRUE, FALSE );
if (gGameExternalOptions.fDynamicOpinions)
{
HandleDynamicOpinionChange(pSoldier, OPINIONEVENT_ADDICT, TRUE, FALSE);
}
if ( fBar )
{
@@ -645,7 +648,10 @@ void HourlyDisabilityUpdate( )
pSoldier->bBleeding = oldbleeding;
// Flugente: dynamic opinions
HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
if (gGameExternalOptions.fDynamicOpinions)
{
HandleDynamicOpinionChange(pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE);
}
// say something (which might also alert the player to what we just did)
TacticalCharacterDialogue( pSoldier, QUOTE_PERSONALITY_TRAIT );
@@ -820,7 +826,10 @@ void HourlyStealUpdate()
}
// Flugente: dynamic opinion
HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_THIEF, TRUE, FALSE );
if (gGameExternalOptions.fDynamicOpinions)
{
HandleDynamicOpinionChange(pSoldier, OPINIONEVENT_THIEF, TRUE, FALSE);
}
}
}
}