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Fix for Dynamic Opinions feature not respecting ini setting and not allowing it to be disabled easily (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9002 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-5
@@ -326,15 +326,18 @@ void DecayTacticalMoraleModifiers( void )
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else
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{
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// alone, no recovery... in fact, if tact morale is high, decay
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if ( !(pSoldier->usQuoteSaidFlags & SOLDIER_QUOTE_SAID_PERSONALITY) )
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if (!(pSoldier->usQuoteSaidFlags & SOLDIER_QUOTE_SAID_PERSONALITY))
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{
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TacticalCharacterDialogue( pSoldier, QUOTE_PERSONALITY_TRAIT );
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TacticalCharacterDialogue(pSoldier, QUOTE_PERSONALITY_TRAIT);
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pSoldier->usQuoteSaidFlags |= SOLDIER_QUOTE_SAID_PERSONALITY;
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}
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HandleMoraleEvent( pSoldier, MORALE_NERVOUS_ALONE, pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ );
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HandleMoraleEvent(pSoldier, MORALE_NERVOUS_ALONE, pSoldier->sSectorX, pSoldier->sSectorY, pSoldier->bSectorZ);
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// Flugente: dynamic opinions
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HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
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if (gGameExternalOptions.fDynamicOpinions)
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{
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HandleDynamicOpinionChange(pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE);
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}
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}
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}
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}
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@@ -1528,7 +1531,10 @@ void HandleSnitchesReports( std::vector<SnitchEvent>& aVec )
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event2.ubEventType = NUM_SNITCH_EVENTS;
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// Flugente: dynamic opinions
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AddOpinionEvent( event2.ubTargetProfile, pSnitch->ubProfile, OPINIONEVENT_SNITCHSOLDMEOUT );
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if (gGameExternalOptions.fDynamicOpinions)
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{
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AddOpinionEvent(event2.ubTargetProfile, pSnitch->ubProfile, OPINIONEVENT_SNITCHSOLDMEOUT);
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}
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}
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}
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