Fix for Dynamic Opinions feature not respecting ini setting and not allowing it to be disabled easily (by Shadooow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9002 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-05-05 03:40:57 +00:00
parent c2ccc871fc
commit b7cc3bbcf8
18 changed files with 148 additions and 64 deletions
+9 -3
View File
@@ -2558,7 +2558,10 @@ BOOLEAN HandleGotoNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving, BOOLE
UnSetUIBusy( pSoldier->ubID );
// Flugente: dynamic opinions
HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
if (gGameExternalOptions.fDynamicOpinions)
{
HandleDynamicOpinionChange(pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE);
}
}
}
@@ -3418,7 +3421,10 @@ void InternalSelectSoldier( UINT16 usSoldierID, BOOLEAN fAcknowledge, BOOLEAN fF
pSoldier->usQuoteSaidFlags |= SOLDIER_QUOTE_SAID_PERSONALITY;
// Flugente: dynamic opinions
HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE );
if (gGameExternalOptions.fDynamicOpinions)
{
HandleDynamicOpinionChange(pSoldier, OPINIONEVENT_ANNOYINGDISABILITY, TRUE, TRUE);
}
}
}
}
@@ -11008,7 +11014,7 @@ void PrisonerSurrenderMessageBoxCallBack( UINT8 ubExitValue )
}
// dynamic opinion: a merc caused the remaining enemies to give up
if ( gusSelectedSoldier != NOBODY )
if (gGameExternalOptions.fDynamicOpinions && gusSelectedSoldier != NOBODY )
HandleDynamicOpinionChange( MercPtrs[gusSelectedSoldier], OPINIONEVENT_BATTLE_TOOK_PRISONER, TRUE, TRUE );
}
else