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simplified a few lines concerning traits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5569 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -17208,13 +17208,13 @@ BOOLEAN HAS_SKILL_TRAIT( SOLDIERTYPE * pSoldier, UINT8 uiSkillTraitNumber )
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{
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for ( INT8 bCnt = 0; bCnt < min(30,bMaxTraits); bCnt++ )
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{
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if ( uiSkillTraitNumber > 0 && (uiSkillTraitNumber <= NUM_MAJOR_TRAITS || uiSkillTraitNumber == COVERT_NT) )
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if ( TwoStagedTrait( uiSkillTraitNumber ) )
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{
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if (pSoldier->stats.ubSkillTraits[ bCnt ] == uiSkillTraitNumber)
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{
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return( TRUE );
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}
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else if ( pSoldier->stats.ubSkillTraits[ bCnt ] > 0 && (pSoldier->stats.ubSkillTraits[ bCnt ] <= NUM_MAJOR_TRAITS || pSoldier->stats.ubSkillTraits[ bCnt ] == COVERT_NT) )
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else if ( TwoStagedTrait(pSoldier->stats.ubSkillTraits[ bCnt ]) )
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{
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bNumMajorTraitsCounted++;
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}
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@@ -17264,14 +17264,14 @@ INT8 NUM_SKILL_TRAITS( SOLDIERTYPE * pSoldier, UINT8 uiSkillTraitNumber )
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{
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for ( INT8 bCnt = 0; bCnt < min(30,bMaxTraits); bCnt++ )
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{
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if ( uiSkillTraitNumber > 0 && (uiSkillTraitNumber <= NUM_MAJOR_TRAITS || uiSkillTraitNumber == COVERT_NT) )
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if ( TwoStagedTrait( uiSkillTraitNumber ) )
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{
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if ( pSoldier->stats.ubSkillTraits[ bCnt ] == uiSkillTraitNumber )
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{
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bNumberOfTraits++;
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bNumMajorTraitsCounted++;
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}
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else if ( pSoldier->stats.ubSkillTraits[ bCnt ] > 0 && (pSoldier->stats.ubSkillTraits[ bCnt ] <= NUM_MAJOR_TRAITS || pSoldier->stats.ubSkillTraits[ bCnt ] == COVERT_NT ) )
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else if ( TwoStagedTrait( pSoldier->stats.ubSkillTraits[ bCnt ] ) )
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{
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bNumMajorTraitsCounted++;
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}
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@@ -17290,7 +17290,7 @@ INT8 NUM_SKILL_TRAITS( SOLDIERTYPE * pSoldier, UINT8 uiSkillTraitNumber )
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}
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}
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// cannot have more than one same minor trait
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if( uiSkillTraitNumber > NUM_MAJOR_TRAITS && uiSkillTraitNumber != COVERT_NT)
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if( !TwoStagedTrait(uiSkillTraitNumber) )
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return ( min(1, bNumberOfTraits) );
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else
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return ( min(2, bNumberOfTraits) );
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@@ -17980,3 +17980,8 @@ BOOLEAN DecideAltAnimForBigMerc( SOLDIERTYPE * pSoldier )
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return FALSE;
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}
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BOOLEAN TwoStagedTrait( UINT8 uiSkillTraitNumber )
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{
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return( uiSkillTraitNumber > 0 && (uiSkillTraitNumber <= NUM_MAJOR_TRAITS || uiSkillTraitNumber == COVERT_NT) );
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}
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