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simplified a few lines concerning traits
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5569 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1620,6 +1620,8 @@ BOOLEAN ResolvePendingInterrupt( SOLDIERTYPE * pSoldier, UINT8 ubInterruptType )
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BOOLEAN AIDecideHipOrShoulderStance( SOLDIERTYPE * pSoldier, INT32 iGridNo );
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BOOLEAN DecideAltAnimForBigMerc( SOLDIERTYPE * pSoldier );
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BOOLEAN TwoStagedTrait( UINT8 uiSkillTraitNumber ); // Flugente: determine if this (new) trait has two stages
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//typedef struct
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class OLDSOLDIERTYPE_101
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{
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