- Fix: attacking squadmates called OPINIONEVENT_CIV_ATTACKER in addition to OPINIONEVENT_FRIENDLYFIRE dynmic opinion event.

- If a dynmic opinion event's opinion moifier is set to 0, this event is not used, thereby allowing to turn specific events off.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7919 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-07-15 18:51:08 +00:00
parent 56072fdd0f
commit b7f212b51b
4 changed files with 8 additions and 4 deletions
+2 -2
View File
@@ -3953,7 +3953,7 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
gMercProfiles[ MercPtrs[ ubAttacker ]->ubProfile ].records.usKillsOthers++;
// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
if ( pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide )
if ( pSoldier->bTeam != OUR_TEAM && (pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide) )
{
// not for killing animals though...
if ( pSoldier->ubBodyType != CROW && pSoldier->ubBodyType != COW )
@@ -3967,7 +3967,7 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
gStrategicStatus.usPlayerKills++;
// Flugente: dynamic opinions: if this guy is not hostile towards us, then some mercs will complain about killing civilians
if ( pSoldier->bTeam == CIV_TEAM && (pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide) )
if ( pSoldier->bTeam != OUR_TEAM && (pSoldier->aiData.bNeutral || pSoldier->bSide == MercPtrs[ubAttacker]->bSide) )
{
// not for killing animals though...
if ( pSoldier->ubBodyType != CROW && pSoldier->ubBodyType != COW )