diff --git a/Language Defines.h b/Language Defines.h index ec64ffb47..0c1df335a 100644 --- a/Language Defines.h +++ b/Language Defines.h @@ -84,8 +84,8 @@ #if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(CHINESE) /* please set one manually here (by uncommenting) if not willingly to set Workspace wide */ -#define ENGLISH -//#define GERMAN +//#define ENGLISH +#define GERMAN //#define RUSSIAN //#define DUTCH //#define FRENCH diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 63a69cd2d..4dc215173 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -8620,6 +8620,7 @@ STR16 szMercCompareWebSite[] = // TODO.Translate L"You currently have no employees at their workplace. Sub-par morale often results in a high rate of absent staff.", }; +// TODO.Translate STR16 szMercCompareEventText[]= { L"%s shot at me!", @@ -8648,6 +8649,16 @@ STR16 szMercCompareEventText[]= L"%s is annoying when drunk", L"%s is an idiot when drunk", + L"%s opposed our view in an argument", + L"%s supported our position", + L"%s agrees to our reasoning", + + L"%s's beliefs are contrary to ours", + L"%s knows how to calm down people", + L"%s is insensitive", + L"%s puts people in their places", + + L"%s is way too impulsive", }; STR16 szTacticalInventoryDialogString[]= @@ -8724,6 +8735,561 @@ STR16 szTacticalCoverDialogPrintString[]= L"显示绊线网络D", }; +// TODO.Translate +STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = +{ + L"What the hell! $CAUSE$ shot me!", + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"$CAUSE$ is bullying me again!", + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"Nice command, $CAUSE$! Why would you order retreat?", + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + + L"What a disaster. That was worst command ever, $CAUSE$!", + L"How can $CAUSE$ earn this much? It's not fair!", + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"$CAUSE$... you're... you are... hic... you're the best!", + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"I knew I couldn't depend on you, $CAUSE$!", + L"Ha! See? $CAUSE$ agrees with me.", + L"Yeah, even $CAUSE$ saw you do it!", + + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"Yeah... you're right, $CAUSE$. Peace?", + L"No. This is a matter of principle.", + L"Alright alright. Jeez. I'm over it, okay?", + + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $CAUSE$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +{ + L"What? Me? No way, I'm shooting at the enemy!", + L"I would if you weren't such a wussy!", + L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"My friends are none of your business!", + + L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I just got us out of that hellhole, you should thank me for saving your life.", + L"He had a gun, I saw it!", + L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + + L"Not my problem if you already ate all your rations.", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"Taking the stick out of your butt would be a starter, jeez...", + L"Have you been drinking? What the hell is your problem?", + + L"I don't have to take that from a grunt like you!", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", + L"Contrary to you, I actually know how to use them.", + L"Don't be such a wuss. This is war!", + + L"I'm doing my job. Get back to yours!", + L"Pah. I think you've had enough.", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", + + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", + L"Depend? It was all your fault!", + L"'Even'? What does that mean?", + L"No I did not!", + + L"It's because you're wrong, that's why.", + L"No. I won't let this go.", + L"As if you had any to start with.", + L"Cut it, drama queen.", + + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = +{ + L"Oops.", + L"You heard that? Dammit.", + L"Hey, it's for your own good. You'll thank me later.", + L"Can't you two all get along, $VICTIM$?", + + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"They were flanking us, there was no other way!", + L"Oh god. No! What have I done?", + L"It's all this stuff, it's so heavy!", + + L"Oh $VICTIM$, why didn't you say something then?", + L"It's my only weakness, I can't help it!", + L"Hey, I've seen some things man. And some stuff!", + L"You noticed? Dammit... 50/50?", + + L"Well, yeah, NOW that's obvious. Back then it wasn't.", + L"You don't expect me to complain, do you?", + L"Well, someone has to use it, right? Better luck next time!", + L"Oh. Didn't see you for a minute there.", + + L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"Sure. Bring it on!", + L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + + L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"Touched a nerve there, didn't I?", + L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"And we won't be quiet about it, no sir!", + + L"I'm surpried too, but that's how it is.", + L"Hmm... ok!", + L"Suit yourself then..", + L"As long as it does not happen again.", + + L"The two of us are going to have real problem soon, $VICTIM$.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", + + L"I know what I saw.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $VICTIM$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = +{ + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = +{ + L"Nah, that must have been enemy fire!", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Then stop giving reasons for that!", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"You know you can go back if you want... nobody's stopping you.", + L"Better safe than sorry I say...", + L"We leave nobody behind, not even $CAUSE$!", + + L"We all get the same. If you used up yours already that's your problem.", + L"What does it even matter to you? Don't you have something to do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Quit whining about the money, you get more than enough yourself!", + L"You're just making up an excuse for your poor marksmanship.", + L"Don't be such a wuss. This is war!", + + L"Patched together again? Good, now move!", + L"Yeah, enough booze for you today.", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Relax, it's just a bit of booze", + + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"So you depend on others to do your job? Then what good are you?!", + L"Don't let it go to your head.", + L"I don't think so...", + + L"Ugh. What now...", + L"You're not getting away this easy.", + L"You're just asking for trouble, right?", + L"No reason to be so stiff about it.", + + L"Pfft. Don't make a fuss out of it.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = +{ + L"Yeah, I saw it too!", + L"Yeah, mind your own business, $CAUSE$!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"Yeah, you guys are ugly!", + + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"We were rockin' it until that point.", + L"Yeah. The poor sod never had a chance. Damn.", + L"We have to move fast, the enemy won't wait for us!", + + L"If $CAUSE$ shares, I want some too!", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"How unprofessional.", + L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + + L"Well, we aren't going to win this war at this rate...", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Yeah, this smells of cronyism to me.", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + + L"It'S good to have someone watching your back. That's what teamwork is all about.", + L"Hoho, party!", + L"Heeeey... this is actually kinda nice for a change.", + L"Hey keep it down over there, okay?", + + L"This party was cool until $CAUSE$ ruined it!", + L"Indeed. Way to let $VICTIM$ hang!", + L"Hey, don't forget about me!", + L"Yeah, totally!", + + L"Hum. Never saw that coming.", + L"Glad you guys are not angry anymore.", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Yeah, keep it down, will ya?", + + L"Yeah, you won't boss us around anymore!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = +{ + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Then you should change your business. 'Cause its bad.", + + L"Yeah. All that worth hasn't shown yet though.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"HEY! You put that back right now!", + + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"Worth it? All you do is pose!", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"You are and always will be an insensitive jerk, $CAUSE$.", + + L"Jeez. Woken up on the wrong foot today?", + L"Party pooper!", + L"'I know discipline', said the clueless drunk...", + L"You're just as drunk. Beat it, &CAUSE$!", + + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Hu? You said you did.", + + L"Oh come down from your high horse, $CAUSE$.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"Don't be so flippant.", + L"Pah. You're the one making all the fuss about it...", + + L"You are certainly nobodies superior!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = +{ + L"I saw it, it was clearly enemy fire!", + L"Yeah. Man up!", + L"Agreed. We can't let our guard down for a single moment!", + L"What's that to you, $VICTIM$?", + + L"Aww, that burns, doesn't it, $VICTIM$?", + L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", + L"An you took him down nice and clean, good job!", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + + L"Right, everyone got enough back at the base...", + L"Don't be such a snob, $VICTIM$.", + L"Hehe. So true.", + L"No idea. All of a sudden $VICTIM$ is all drama.", + + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"I'll second that!", + L"Sometimes you just have to use your surroundings!", + + L"Talk about a no-nonsense approach...", + L"You sure like to keep a cool head, $CAUSE$.", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Leave alcohol to the big ones, okay?", + + L"Word!", + L"Yeah, what's with the attitude?", + L"Do I smell trouble here??", + L"Yeah, don't twist what happened!", + + L"Yeah, you are wrong, $VICTIM$!", + L"You tell 'em, $CAUSE$!", + L"Who needs principles anyway?", + L"Yeah, drop that attitude, $VICTIM$.", + + L"Not sure about that, but yep!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = +{ + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"Can't you two sort this out?", + L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", + + L"We have limited funds. Someone needs to get paid first, right?", + L"We're still alive, this is what counts.", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + + L"There's enough food left at the base, so no need to fight, ok?", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"Perhaps we could get a raise to resolve this... issue?", + + L"We will not forget their sacrifice. They died so we could fight on.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", + L"Ehm... what are you two DOING?", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"Drink one for me too! But not now, because war.", + L"Later, ok?", + + L"Why don#t you two sober up? You're pretty wasted...", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"Shut up, both of you!", + L"Sigh. More of this?", + + L"Hey. Hey! Both of you, cut it out! What are you doing?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = +{ + L"This is war! People get shot all the time! Speaking of... engage!", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", + L"Nobody wants to hear all this crap...", + + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"The more pressing issue is when will we go back, and finish the job?", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"Shut up! There is more than enough loot for all of us!", + + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"This is hardly the time to fondle each other, dammit.", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"You celebrate already? This in't over yet. Not by a longshot!", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + + L"Both of you, shut up! You are a disgrace to this unit!", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"shut up, both of you!", + L"Sigh. More of this?", + + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = +{ + L"That's right!", + L"Indeed!", + L"Exactly that.", + L"$CAUSE$ does that all the time.", + + L"$VICTIM$ is right!", + L"I was gonna' point that out, too!", + L"Glad to see I'm not the only one spooked by $CAUSE$.", + L"Ha! So it WAS you, $CAUSE$.", + + L"You're not exactly a teamplayer, huh, $CAUSE$?", + L"Now THIS is goin to be interesting...", + L"You tell'em, $VICTIM$!", + L"Agreeing with $VICTIM$ here...", + + L"Once again, $CAUSE$ is to blame.", + L"I couldn't have said it better myself.", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = +{ + L"Now wait a minute...", + L"Wait a sec, that's not what right...", + L"What? No.", + L"That is not what happened.", + + L"Hey, stop blaming $CAUSE$!", + L"Oh shut up, $VICTIM$!", + L"Nonono, you got that wrong.", + L"Whoa. Why so stiff all of a sudden, $VICTIM$?", + + L"And I suppose you never did, $VICTIM$?", + L"Hmmmm... no.", + L"Great. Let's have an argument. It's not like we have other things to do...", + L"You are mistaken!", + + L"You are wrong!", + L"Me and $CAUSE$ would never do such a thing.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = +{ + L"Keep silent", + L"Support $VICTIM$", + L"Support $CAUSE$", + L"Appeal to reason", + L"Shut them up", +}; + +STR16 szDynamicDialogueText_GenderText[] = +{ + L"he", + L"she", + L"him", + L"her", +}; + // WANNE: Some Chinese specific strings that needs to be in unicode! STR16 ChineseSpecString1 = L"%%"; //defined in _ChineseText.cpp as this file is already unicode STR16 ChineseSpecString2 = L"*%3d%%%%"; //defined in _ChineseText.cpp as this file is already unicode diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 607336b35..22c8b9ab3 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -8662,6 +8662,16 @@ STR16 szMercCompareEventText[]= L"%s is annoying when drunk", L"%s is an idiot when drunk", + L"%s opposed our view in an argument", + L"%s supported our position", + L"%s agrees to our reasoning", + + L"%s's beliefs are contrary to ours", + L"%s knows how to calm down people", + L"%s is insensitive", + L"%s puts people in their places", + + L"%s is way too impulsive", }; STR16 szTacticalInventoryDialogString[]= @@ -8738,4 +8748,559 @@ STR16 szTacticalCoverDialogPrintString[]= L"Display trap network D", }; +// TODO.Translate +STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = +{ + L"What the hell! $CAUSE$ shot me!", + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"$CAUSE$ is bullying me again!", + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"Nice command, $CAUSE$! Why would you order retreat?", + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + + L"What a disaster. That was worst command ever, $CAUSE$!", + L"How can $CAUSE$ earn this much? It's not fair!", + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"$CAUSE$... you're... you are... hic... you're the best!", + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"I knew I couldn't depend on you, $CAUSE$!", + L"Ha! See? $CAUSE$ agrees with me.", + L"Yeah, even $CAUSE$ saw you do it!", + + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"Yeah... you're right, $CAUSE$. Peace?", + L"No. This is a matter of principle.", + L"Alright alright. Jeez. I'm over it, okay?", + + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $CAUSE$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +{ + L"What? Me? No way, I'm shooting at the enemy!", + L"I would if you weren't such a wussy!", + L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"My friends are none of your business!", + + L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I just got us out of that hellhole, you should thank me for saving your life.", + L"He had a gun, I saw it!", + L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + + L"Not my problem if you already ate all your rations.", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"Taking the stick out of your butt would be a starter, jeez...", + L"Have you been drinking? What the hell is your problem?", + + L"I don't have to take that from a grunt like you!", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", + L"Contrary to you, I actually know how to use them.", + L"Don't be such a wuss. This is war!", + + L"I'm doing my job. Get back to yours!", + L"Pah. I think you've had enough.", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", + + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", + L"Depend? It was all your fault!", + L"'Even'? What does that mean?", + L"No I did not!", + + L"It's because you're wrong, that's why.", + L"No. I won't let this go.", + L"As if you had any to start with.", + L"Cut it, drama queen.", + + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = +{ + L"Oops.", + L"You heard that? Dammit.", + L"Hey, it's for your own good. You'll thank me later.", + L"Can't you two all get along, $VICTIM$?", + + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"They were flanking us, there was no other way!", + L"Oh god. No! What have I done?", + L"It's all this stuff, it's so heavy!", + + L"Oh $VICTIM$, why didn't you say something then?", + L"It's my only weakness, I can't help it!", + L"Hey, I've seen some things man. And some stuff!", + L"You noticed? Dammit... 50/50?", + + L"Well, yeah, NOW that's obvious. Back then it wasn't.", + L"You don't expect me to complain, do you?", + L"Well, someone has to use it, right? Better luck next time!", + L"Oh. Didn't see you for a minute there.", + + L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"Sure. Bring it on!", + L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + + L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"Touched a nerve there, didn't I?", + L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"And we won't be quiet about it, no sir!", + + L"I'm surpried too, but that's how it is.", + L"Hmm... ok!", + L"Suit yourself then..", + L"As long as it does not happen again.", + + L"The two of us are going to have real problem soon, $VICTIM$.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", + + L"I know what I saw.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $VICTIM$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = +{ + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = +{ + L"Nah, that must have been enemy fire!", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Then stop giving reasons for that!", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"You know you can go back if you want... nobody's stopping you.", + L"Better safe than sorry I say...", + L"We leave nobody behind, not even $CAUSE$!", + + L"We all get the same. If you used up yours already that's your problem.", + L"What does it even matter to you? Don't you have something to do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Quit whining about the money, you get more than enough yourself!", + L"You're just making up an excuse for your poor marksmanship.", + L"Don't be such a wuss. This is war!", + + L"Patched together again? Good, now move!", + L"Yeah, enough booze for you today.", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Relax, it's just a bit of booze", + + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"So you depend on others to do your job? Then what good are you?!", + L"Don't let it go to your head.", + L"I don't think so...", + + L"Ugh. What now...", + L"You're not getting away this easy.", + L"You're just asking for trouble, right?", + L"No reason to be so stiff about it.", + + L"Pfft. Don't make a fuss out of it.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = +{ + L"Yeah, I saw it too!", + L"Yeah, mind your own business, $CAUSE$!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"Yeah, you guys are ugly!", + + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"We were rockin' it until that point.", + L"Yeah. The poor sod never had a chance. Damn.", + L"We have to move fast, the enemy won't wait for us!", + + L"If $CAUSE$ shares, I want some too!", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"How unprofessional.", + L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + + L"Well, we aren't going to win this war at this rate...", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Yeah, this smells of cronyism to me.", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + + L"It'S good to have someone watching your back. That's what teamwork is all about.", + L"Hoho, party!", + L"Heeeey... this is actually kinda nice for a change.", + L"Hey keep it down over there, okay?", + + L"This party was cool until $CAUSE$ ruined it!", + L"Indeed. Way to let $VICTIM$ hang!", + L"Hey, don't forget about me!", + L"Yeah, totally!", + + L"Hum. Never saw that coming.", + L"Glad you guys are not angry anymore.", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Yeah, keep it down, will ya?", + + L"Yeah, you won't boss us around anymore!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = +{ + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Then you should change your business. 'Cause its bad.", + + L"Yeah. All that worth hasn't shown yet though.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"HEY! You put that back right now!", + + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"Worth it? All you do is pose!", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"You are and always will be an insensitive jerk, $CAUSE$.", + + L"Jeez. Woken up on the wrong foot today?", + L"Party pooper!", + L"'I know discipline', said the clueless drunk...", + L"You're just as drunk. Beat it, &CAUSE$!", + + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Hu? You said you did.", + + L"Oh come down from your high horse, $CAUSE$.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"Don't be so flippant.", + L"Pah. You're the one making all the fuss about it...", + + L"You are certainly nobodies superior!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = +{ + L"I saw it, it was clearly enemy fire!", + L"Yeah. Man up!", + L"Agreed. We can't let our guard down for a single moment!", + L"What's that to you, $VICTIM$?", + + L"Aww, that burns, doesn't it, $VICTIM$?", + L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", + L"An you took him down nice and clean, good job!", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + + L"Right, everyone got enough back at the base...", + L"Don't be such a snob, $VICTIM$.", + L"Hehe. So true.", + L"No idea. All of a sudden $VICTIM$ is all drama.", + + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"I'll second that!", + L"Sometimes you just have to use your surroundings!", + + L"Talk about a no-nonsense approach...", + L"You sure like to keep a cool head, $CAUSE$.", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Leave alcohol to the big ones, okay?", + + L"Word!", + L"Yeah, what's with the attitude?", + L"Do I smell trouble here??", + L"Yeah, don't twist what happened!", + + L"Yeah, you are wrong, $VICTIM$!", + L"You tell 'em, $CAUSE$!", + L"Who needs principles anyway?", + L"Yeah, drop that attitude, $VICTIM$.", + + L"Not sure about that, but yep!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = +{ + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"Can't you two sort this out?", + L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", + + L"We have limited funds. Someone needs to get paid first, right?", + L"We're still alive, this is what counts.", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + + L"There's enough food left at the base, so no need to fight, ok?", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"Perhaps we could get a raise to resolve this... issue?", + + L"We will not forget their sacrifice. They died so we could fight on.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", + L"Ehm... what are you two DOING?", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"Drink one for me too! But not now, because war.", + L"Later, ok?", + + L"Why don#t you two sober up? You're pretty wasted...", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"Shut up, both of you!", + L"Sigh. More of this?", + + L"Hey. Hey! Both of you, cut it out! What are you doing?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = +{ + L"This is war! People get shot all the time! Speaking of... engage!", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", + L"Nobody wants to hear all this crap...", + + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"The more pressing issue is when will we go back, and finish the job?", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"Shut up! There is more than enough loot for all of us!", + + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"This is hardly the time to fondle each other, dammit.", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"You celebrate already? This in't over yet. Not by a longshot!", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + + L"Both of you, shut up! You are a disgrace to this unit!", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"shut up, both of you!", + L"Sigh. More of this?", + + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = +{ + L"That's right!", + L"Indeed!", + L"Exactly that.", + L"$CAUSE$ does that all the time.", + + L"$VICTIM$ is right!", + L"I was gonna' point that out, too!", + L"Glad to see I'm not the only one spooked by $CAUSE$.", + L"Ha! So it WAS you, $CAUSE$.", + + L"You're not exactly a teamplayer, huh, $CAUSE$?", + L"Now THIS is goin to be interesting...", + L"You tell'em, $VICTIM$!", + L"Agreeing with $VICTIM$ here...", + + L"Once again, $CAUSE$ is to blame.", + L"I couldn't have said it better myself.", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = +{ + L"Now wait a minute...", + L"Wait a sec, that's not what right...", + L"What? No.", + L"That is not what happened.", + + L"Hey, stop blaming $CAUSE$!", + L"Oh shut up, $VICTIM$!", + L"Nonono, you got that wrong.", + L"Whoa. Why so stiff all of a sudden, $VICTIM$?", + + L"And I suppose you never did, $VICTIM$?", + L"Hmmmm... no.", + L"Great. Let's have an argument. It's not like we have other things to do...", + L"You are mistaken!", + + L"You are wrong!", + L"Me and $CAUSE$ would never do such a thing.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = +{ + L"Keep silent", + L"Support $VICTIM$", + L"Support $CAUSE$", + L"Appeal to reason", + L"Shut them up", +}; + +STR16 szDynamicDialogueText_GenderText[] = +{ + L"he", + L"she", + L"him", + L"her", +}; + #endif //DUTCH diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 07b9a292e..7260f8481 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -8647,6 +8647,16 @@ STR16 szMercCompareEventText[]= L"%s is annoying when drunk", L"%s is an idiot when drunk", + L"%s opposed our view in an argument", + L"%s supported our position", + L"%s agrees to our reasoning", + + L"%s's beliefs are contrary to ours", + L"%s knows how to calm down people", + L"%s is insensitive", + L"%s puts people in their places", + + L"%s is way too impulsive", }; STR16 szTacticalInventoryDialogString[]= @@ -8723,4 +8733,559 @@ STR16 szTacticalCoverDialogPrintString[]= L"Afficher le réseau D", }; +// TODO.Translate +STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = +{ + L"What the hell! $CAUSE$ shot me!", + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"$CAUSE$ is bullying me again!", + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"Nice command, $CAUSE$! Why would you order retreat?", + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + + L"What a disaster. That was worst command ever, $CAUSE$!", + L"How can $CAUSE$ earn this much? It's not fair!", + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"$CAUSE$... you're... you are... hic... you're the best!", + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"I knew I couldn't depend on you, $CAUSE$!", + L"Ha! See? $CAUSE$ agrees with me.", + L"Yeah, even $CAUSE$ saw you do it!", + + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"Yeah... you're right, $CAUSE$. Peace?", + L"No. This is a matter of principle.", + L"Alright alright. Jeez. I'm over it, okay?", + + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $CAUSE$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +{ + L"What? Me? No way, I'm shooting at the enemy!", + L"I would if you weren't such a wussy!", + L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"My friends are none of your business!", + + L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I just got us out of that hellhole, you should thank me for saving your life.", + L"He had a gun, I saw it!", + L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + + L"Not my problem if you already ate all your rations.", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"Taking the stick out of your butt would be a starter, jeez...", + L"Have you been drinking? What the hell is your problem?", + + L"I don't have to take that from a grunt like you!", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", + L"Contrary to you, I actually know how to use them.", + L"Don't be such a wuss. This is war!", + + L"I'm doing my job. Get back to yours!", + L"Pah. I think you've had enough.", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", + + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", + L"Depend? It was all your fault!", + L"'Even'? What does that mean?", + L"No I did not!", + + L"It's because you're wrong, that's why.", + L"No. I won't let this go.", + L"As if you had any to start with.", + L"Cut it, drama queen.", + + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = +{ + L"Oops.", + L"You heard that? Dammit.", + L"Hey, it's for your own good. You'll thank me later.", + L"Can't you two all get along, $VICTIM$?", + + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"They were flanking us, there was no other way!", + L"Oh god. No! What have I done?", + L"It's all this stuff, it's so heavy!", + + L"Oh $VICTIM$, why didn't you say something then?", + L"It's my only weakness, I can't help it!", + L"Hey, I've seen some things man. And some stuff!", + L"You noticed? Dammit... 50/50?", + + L"Well, yeah, NOW that's obvious. Back then it wasn't.", + L"You don't expect me to complain, do you?", + L"Well, someone has to use it, right? Better luck next time!", + L"Oh. Didn't see you for a minute there.", + + L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"Sure. Bring it on!", + L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + + L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"Touched a nerve there, didn't I?", + L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"And we won't be quiet about it, no sir!", + + L"I'm surpried too, but that's how it is.", + L"Hmm... ok!", + L"Suit yourself then..", + L"As long as it does not happen again.", + + L"The two of us are going to have real problem soon, $VICTIM$.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", + + L"I know what I saw.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $VICTIM$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = +{ + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = +{ + L"Nah, that must have been enemy fire!", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Then stop giving reasons for that!", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"You know you can go back if you want... nobody's stopping you.", + L"Better safe than sorry I say...", + L"We leave nobody behind, not even $CAUSE$!", + + L"We all get the same. If you used up yours already that's your problem.", + L"What does it even matter to you? Don't you have something to do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Quit whining about the money, you get more than enough yourself!", + L"You're just making up an excuse for your poor marksmanship.", + L"Don't be such a wuss. This is war!", + + L"Patched together again? Good, now move!", + L"Yeah, enough booze for you today.", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Relax, it's just a bit of booze", + + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"So you depend on others to do your job? Then what good are you?!", + L"Don't let it go to your head.", + L"I don't think so...", + + L"Ugh. What now...", + L"You're not getting away this easy.", + L"You're just asking for trouble, right?", + L"No reason to be so stiff about it.", + + L"Pfft. Don't make a fuss out of it.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = +{ + L"Yeah, I saw it too!", + L"Yeah, mind your own business, $CAUSE$!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"Yeah, you guys are ugly!", + + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"We were rockin' it until that point.", + L"Yeah. The poor sod never had a chance. Damn.", + L"We have to move fast, the enemy won't wait for us!", + + L"If $CAUSE$ shares, I want some too!", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"How unprofessional.", + L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + + L"Well, we aren't going to win this war at this rate...", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Yeah, this smells of cronyism to me.", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + + L"It'S good to have someone watching your back. That's what teamwork is all about.", + L"Hoho, party!", + L"Heeeey... this is actually kinda nice for a change.", + L"Hey keep it down over there, okay?", + + L"This party was cool until $CAUSE$ ruined it!", + L"Indeed. Way to let $VICTIM$ hang!", + L"Hey, don't forget about me!", + L"Yeah, totally!", + + L"Hum. Never saw that coming.", + L"Glad you guys are not angry anymore.", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Yeah, keep it down, will ya?", + + L"Yeah, you won't boss us around anymore!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = +{ + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Then you should change your business. 'Cause its bad.", + + L"Yeah. All that worth hasn't shown yet though.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"HEY! You put that back right now!", + + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"Worth it? All you do is pose!", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"You are and always will be an insensitive jerk, $CAUSE$.", + + L"Jeez. Woken up on the wrong foot today?", + L"Party pooper!", + L"'I know discipline', said the clueless drunk...", + L"You're just as drunk. Beat it, &CAUSE$!", + + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Hu? You said you did.", + + L"Oh come down from your high horse, $CAUSE$.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"Don't be so flippant.", + L"Pah. You're the one making all the fuss about it...", + + L"You are certainly nobodies superior!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = +{ + L"I saw it, it was clearly enemy fire!", + L"Yeah. Man up!", + L"Agreed. We can't let our guard down for a single moment!", + L"What's that to you, $VICTIM$?", + + L"Aww, that burns, doesn't it, $VICTIM$?", + L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", + L"An you took him down nice and clean, good job!", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + + L"Right, everyone got enough back at the base...", + L"Don't be such a snob, $VICTIM$.", + L"Hehe. So true.", + L"No idea. All of a sudden $VICTIM$ is all drama.", + + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"I'll second that!", + L"Sometimes you just have to use your surroundings!", + + L"Talk about a no-nonsense approach...", + L"You sure like to keep a cool head, $CAUSE$.", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Leave alcohol to the big ones, okay?", + + L"Word!", + L"Yeah, what's with the attitude?", + L"Do I smell trouble here??", + L"Yeah, don't twist what happened!", + + L"Yeah, you are wrong, $VICTIM$!", + L"You tell 'em, $CAUSE$!", + L"Who needs principles anyway?", + L"Yeah, drop that attitude, $VICTIM$.", + + L"Not sure about that, but yep!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = +{ + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"Can't you two sort this out?", + L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", + + L"We have limited funds. Someone needs to get paid first, right?", + L"We're still alive, this is what counts.", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + + L"There's enough food left at the base, so no need to fight, ok?", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"Perhaps we could get a raise to resolve this... issue?", + + L"We will not forget their sacrifice. They died so we could fight on.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", + L"Ehm... what are you two DOING?", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"Drink one for me too! But not now, because war.", + L"Later, ok?", + + L"Why don#t you two sober up? You're pretty wasted...", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"Shut up, both of you!", + L"Sigh. More of this?", + + L"Hey. Hey! Both of you, cut it out! What are you doing?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = +{ + L"This is war! People get shot all the time! Speaking of... engage!", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", + L"Nobody wants to hear all this crap...", + + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"The more pressing issue is when will we go back, and finish the job?", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"Shut up! There is more than enough loot for all of us!", + + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"This is hardly the time to fondle each other, dammit.", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"You celebrate already? This in't over yet. Not by a longshot!", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + + L"Both of you, shut up! You are a disgrace to this unit!", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"shut up, both of you!", + L"Sigh. More of this?", + + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = +{ + L"That's right!", + L"Indeed!", + L"Exactly that.", + L"$CAUSE$ does that all the time.", + + L"$VICTIM$ is right!", + L"I was gonna' point that out, too!", + L"Glad to see I'm not the only one spooked by $CAUSE$.", + L"Ha! So it WAS you, $CAUSE$.", + + L"You're not exactly a teamplayer, huh, $CAUSE$?", + L"Now THIS is goin to be interesting...", + L"You tell'em, $VICTIM$!", + L"Agreeing with $VICTIM$ here...", + + L"Once again, $CAUSE$ is to blame.", + L"I couldn't have said it better myself.", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = +{ + L"Now wait a minute...", + L"Wait a sec, that's not what right...", + L"What? No.", + L"That is not what happened.", + + L"Hey, stop blaming $CAUSE$!", + L"Oh shut up, $VICTIM$!", + L"Nonono, you got that wrong.", + L"Whoa. Why so stiff all of a sudden, $VICTIM$?", + + L"And I suppose you never did, $VICTIM$?", + L"Hmmmm... no.", + L"Great. Let's have an argument. It's not like we have other things to do...", + L"You are mistaken!", + + L"You are wrong!", + L"Me and $CAUSE$ would never do such a thing.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = +{ + L"Keep silent", + L"Support $VICTIM$", + L"Support $CAUSE$", + L"Appeal to reason", + L"Shut them up", +}; + +STR16 szDynamicDialogueText_GenderText[] = +{ + L"he", + L"she", + L"him", + L"her", +}; + #endif //FRENCH diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 3c82f89ec..550015cf0 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -8476,6 +8476,16 @@ STR16 szMercCompareEventText[]= L"%s is annoying when drunk", L"%s is an idiot when drunk", + L"%s opposed our view in an argument", + L"%s supported our position", + L"%s agrees to our reasoning", + + L"%s's beliefs are contrary to ours", + L"%s knows how to calm down people", + L"%s is insensitive", + L"%s puts people in their places", + + L"%s is way too impulsive", }; STR16 szTacticalInventoryDialogString[]= @@ -8552,4 +8562,559 @@ STR16 szTacticalCoverDialogPrintString[]= L"Display trap network D", }; +// TODO.Translate +STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = +{ + L"What the hell! $CAUSE$ shot me!", + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"$CAUSE$ is bullying me again!", + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"Nice command, $CAUSE$! Why would you order retreat?", + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + + L"What a disaster. That was worst command ever, $CAUSE$!", + L"How can $CAUSE$ earn this much? It's not fair!", + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"$CAUSE$... you're... you are... hic... you're the best!", + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"I knew I couldn't depend on you, $CAUSE$!", + L"Ha! See? $CAUSE$ agrees with me.", + L"Yeah, even $CAUSE$ saw you do it!", + + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"Yeah... you're right, $CAUSE$. Peace?", + L"No. This is a matter of principle.", + L"Alright alright. Jeez. I'm over it, okay?", + + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $CAUSE$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +{ + L"What? Me? No way, I'm shooting at the enemy!", + L"I would if you weren't such a wussy!", + L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"My friends are none of your business!", + + L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I just got us out of that hellhole, you should thank me for saving your life.", + L"He had a gun, I saw it!", + L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + + L"Not my problem if you already ate all your rations.", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"Taking the stick out of your butt would be a starter, jeez...", + L"Have you been drinking? What the hell is your problem?", + + L"I don't have to take that from a grunt like you!", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", + L"Contrary to you, I actually know how to use them.", + L"Don't be such a wuss. This is war!", + + L"I'm doing my job. Get back to yours!", + L"Pah. I think you've had enough.", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", + + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", + L"Depend? It was all your fault!", + L"'Even'? What does that mean?", + L"No I did not!", + + L"It's because you're wrong, that's why.", + L"No. I won't let this go.", + L"As if you had any to start with.", + L"Cut it, drama queen.", + + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = +{ + L"Oops.", + L"You heard that? Dammit.", + L"Hey, it's for your own good. You'll thank me later.", + L"Can't you two all get along, $VICTIM$?", + + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"They were flanking us, there was no other way!", + L"Oh god. No! What have I done?", + L"It's all this stuff, it's so heavy!", + + L"Oh $VICTIM$, why didn't you say something then?", + L"It's my only weakness, I can't help it!", + L"Hey, I've seen some things man. And some stuff!", + L"You noticed? Dammit... 50/50?", + + L"Well, yeah, NOW that's obvious. Back then it wasn't.", + L"You don't expect me to complain, do you?", + L"Well, someone has to use it, right? Better luck next time!", + L"Oh. Didn't see you for a minute there.", + + L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"Sure. Bring it on!", + L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + + L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"Touched a nerve there, didn't I?", + L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"And we won't be quiet about it, no sir!", + + L"I'm surpried too, but that's how it is.", + L"Hmm... ok!", + L"Suit yourself then..", + L"As long as it does not happen again.", + + L"The two of us are going to have real problem soon, $VICTIM$.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", + + L"I know what I saw.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $VICTIM$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = +{ + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = +{ + L"Nah, that must have been enemy fire!", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Then stop giving reasons for that!", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"You know you can go back if you want... nobody's stopping you.", + L"Better safe than sorry I say...", + L"We leave nobody behind, not even $CAUSE$!", + + L"We all get the same. If you used up yours already that's your problem.", + L"What does it even matter to you? Don't you have something to do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Quit whining about the money, you get more than enough yourself!", + L"You're just making up an excuse for your poor marksmanship.", + L"Don't be such a wuss. This is war!", + + L"Patched together again? Good, now move!", + L"Yeah, enough booze for you today.", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Relax, it's just a bit of booze", + + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"So you depend on others to do your job? Then what good are you?!", + L"Don't let it go to your head.", + L"I don't think so...", + + L"Ugh. What now...", + L"You're not getting away this easy.", + L"You're just asking for trouble, right?", + L"No reason to be so stiff about it.", + + L"Pfft. Don't make a fuss out of it.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = +{ + L"Yeah, I saw it too!", + L"Yeah, mind your own business, $CAUSE$!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"Yeah, you guys are ugly!", + + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"We were rockin' it until that point.", + L"Yeah. The poor sod never had a chance. Damn.", + L"We have to move fast, the enemy won't wait for us!", + + L"If $CAUSE$ shares, I want some too!", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"How unprofessional.", + L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + + L"Well, we aren't going to win this war at this rate...", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Yeah, this smells of cronyism to me.", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + + L"It'S good to have someone watching your back. That's what teamwork is all about.", + L"Hoho, party!", + L"Heeeey... this is actually kinda nice for a change.", + L"Hey keep it down over there, okay?", + + L"This party was cool until $CAUSE$ ruined it!", + L"Indeed. Way to let $VICTIM$ hang!", + L"Hey, don't forget about me!", + L"Yeah, totally!", + + L"Hum. Never saw that coming.", + L"Glad you guys are not angry anymore.", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Yeah, keep it down, will ya?", + + L"Yeah, you won't boss us around anymore!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = +{ + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Then you should change your business. 'Cause its bad.", + + L"Yeah. All that worth hasn't shown yet though.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"HEY! You put that back right now!", + + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"Worth it? All you do is pose!", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"You are and always will be an insensitive jerk, $CAUSE$.", + + L"Jeez. Woken up on the wrong foot today?", + L"Party pooper!", + L"'I know discipline', said the clueless drunk...", + L"You're just as drunk. Beat it, &CAUSE$!", + + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Hu? You said you did.", + + L"Oh come down from your high horse, $CAUSE$.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"Don't be so flippant.", + L"Pah. You're the one making all the fuss about it...", + + L"You are certainly nobodies superior!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = +{ + L"I saw it, it was clearly enemy fire!", + L"Yeah. Man up!", + L"Agreed. We can't let our guard down for a single moment!", + L"What's that to you, $VICTIM$?", + + L"Aww, that burns, doesn't it, $VICTIM$?", + L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", + L"An you took him down nice and clean, good job!", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + + L"Right, everyone got enough back at the base...", + L"Don't be such a snob, $VICTIM$.", + L"Hehe. So true.", + L"No idea. All of a sudden $VICTIM$ is all drama.", + + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"I'll second that!", + L"Sometimes you just have to use your surroundings!", + + L"Talk about a no-nonsense approach...", + L"You sure like to keep a cool head, $CAUSE$.", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Leave alcohol to the big ones, okay?", + + L"Word!", + L"Yeah, what's with the attitude?", + L"Do I smell trouble here??", + L"Yeah, don't twist what happened!", + + L"Yeah, you are wrong, $VICTIM$!", + L"You tell 'em, $CAUSE$!", + L"Who needs principles anyway?", + L"Yeah, drop that attitude, $VICTIM$.", + + L"Not sure about that, but yep!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = +{ + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"Can't you two sort this out?", + L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", + + L"We have limited funds. Someone needs to get paid first, right?", + L"We're still alive, this is what counts.", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + + L"There's enough food left at the base, so no need to fight, ok?", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"Perhaps we could get a raise to resolve this... issue?", + + L"We will not forget their sacrifice. They died so we could fight on.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", + L"Ehm... what are you two DOING?", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"Drink one for me too! But not now, because war.", + L"Later, ok?", + + L"Why don#t you two sober up? You're pretty wasted...", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"Shut up, both of you!", + L"Sigh. More of this?", + + L"Hey. Hey! Both of you, cut it out! What are you doing?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = +{ + L"This is war! People get shot all the time! Speaking of... engage!", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", + L"Nobody wants to hear all this crap...", + + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"The more pressing issue is when will we go back, and finish the job?", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"Shut up! There is more than enough loot for all of us!", + + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"This is hardly the time to fondle each other, dammit.", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"You celebrate already? This in't over yet. Not by a longshot!", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + + L"Both of you, shut up! You are a disgrace to this unit!", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"shut up, both of you!", + L"Sigh. More of this?", + + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = +{ + L"That's right!", + L"Indeed!", + L"Exactly that.", + L"$CAUSE$ does that all the time.", + + L"$VICTIM$ is right!", + L"I was gonna' point that out, too!", + L"Glad to see I'm not the only one spooked by $CAUSE$.", + L"Ha! So it WAS you, $CAUSE$.", + + L"You're not exactly a teamplayer, huh, $CAUSE$?", + L"Now THIS is goin to be interesting...", + L"You tell'em, $VICTIM$!", + L"Agreeing with $VICTIM$ here...", + + L"Once again, $CAUSE$ is to blame.", + L"I couldn't have said it better myself.", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = +{ + L"Now wait a minute...", + L"Wait a sec, that's not what right...", + L"What? No.", + L"That is not what happened.", + + L"Hey, stop blaming $CAUSE$!", + L"Oh shut up, $VICTIM$!", + L"Nonono, you got that wrong.", + L"Whoa. Why so stiff all of a sudden, $VICTIM$?", + + L"And I suppose you never did, $VICTIM$?", + L"Hmmmm... no.", + L"Great. Let's have an argument. It's not like we have other things to do...", + L"You are mistaken!", + + L"You are wrong!", + L"Me and $CAUSE$ would never do such a thing.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = +{ + L"Keep silent", + L"Support $VICTIM$", + L"Support $CAUSE$", + L"Appeal to reason", + L"Shut them up", +}; + +STR16 szDynamicDialogueText_GenderText[] = +{ + L"he", + L"she", + L"him", + L"her", +}; + #endif //GERMAN diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 21ce49b6f..895654096 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -8654,6 +8654,16 @@ STR16 szMercCompareEventText[]= L"%s is annoying when drunk", L"%s is an idiot when drunk", + L"%s opposed our view in an argument", + L"%s supported our position", + L"%s agrees to our reasoning", + + L"%s's beliefs are contrary to ours", + L"%s knows how to calm down people", + L"%s is insensitive", + L"%s puts people in their places", + + L"%s is way too impulsive", }; STR16 szTacticalInventoryDialogString[]= @@ -8730,4 +8740,559 @@ STR16 szTacticalCoverDialogPrintString[]= L"Display trap network D", }; +// TODO.Translate +STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = +{ + L"What the hell! $CAUSE$ shot me!", + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"$CAUSE$ is bullying me again!", + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"Nice command, $CAUSE$! Why would you order retreat?", + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + + L"What a disaster. That was worst command ever, $CAUSE$!", + L"How can $CAUSE$ earn this much? It's not fair!", + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"$CAUSE$... you're... you are... hic... you're the best!", + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"I knew I couldn't depend on you, $CAUSE$!", + L"Ha! See? $CAUSE$ agrees with me.", + L"Yeah, even $CAUSE$ saw you do it!", + + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"Yeah... you're right, $CAUSE$. Peace?", + L"No. This is a matter of principle.", + L"Alright alright. Jeez. I'm over it, okay?", + + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $CAUSE$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +{ + L"What? Me? No way, I'm shooting at the enemy!", + L"I would if you weren't such a wussy!", + L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"My friends are none of your business!", + + L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I just got us out of that hellhole, you should thank me for saving your life.", + L"He had a gun, I saw it!", + L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + + L"Not my problem if you already ate all your rations.", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"Taking the stick out of your butt would be a starter, jeez...", + L"Have you been drinking? What the hell is your problem?", + + L"I don't have to take that from a grunt like you!", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", + L"Contrary to you, I actually know how to use them.", + L"Don't be such a wuss. This is war!", + + L"I'm doing my job. Get back to yours!", + L"Pah. I think you've had enough.", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", + + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", + L"Depend? It was all your fault!", + L"'Even'? What does that mean?", + L"No I did not!", + + L"It's because you're wrong, that's why.", + L"No. I won't let this go.", + L"As if you had any to start with.", + L"Cut it, drama queen.", + + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = +{ + L"Oops.", + L"You heard that? Dammit.", + L"Hey, it's for your own good. You'll thank me later.", + L"Can't you two all get along, $VICTIM$?", + + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"They were flanking us, there was no other way!", + L"Oh god. No! What have I done?", + L"It's all this stuff, it's so heavy!", + + L"Oh $VICTIM$, why didn't you say something then?", + L"It's my only weakness, I can't help it!", + L"Hey, I've seen some things man. And some stuff!", + L"You noticed? Dammit... 50/50?", + + L"Well, yeah, NOW that's obvious. Back then it wasn't.", + L"You don't expect me to complain, do you?", + L"Well, someone has to use it, right? Better luck next time!", + L"Oh. Didn't see you for a minute there.", + + L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"Sure. Bring it on!", + L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + + L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"Touched a nerve there, didn't I?", + L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"And we won't be quiet about it, no sir!", + + L"I'm surpried too, but that's how it is.", + L"Hmm... ok!", + L"Suit yourself then..", + L"As long as it does not happen again.", + + L"The two of us are going to have real problem soon, $VICTIM$.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", + + L"I know what I saw.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $VICTIM$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = +{ + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = +{ + L"Nah, that must have been enemy fire!", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Then stop giving reasons for that!", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"You know you can go back if you want... nobody's stopping you.", + L"Better safe than sorry I say...", + L"We leave nobody behind, not even $CAUSE$!", + + L"We all get the same. If you used up yours already that's your problem.", + L"What does it even matter to you? Don't you have something to do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Quit whining about the money, you get more than enough yourself!", + L"You're just making up an excuse for your poor marksmanship.", + L"Don't be such a wuss. This is war!", + + L"Patched together again? Good, now move!", + L"Yeah, enough booze for you today.", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Relax, it's just a bit of booze", + + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"So you depend on others to do your job? Then what good are you?!", + L"Don't let it go to your head.", + L"I don't think so...", + + L"Ugh. What now...", + L"You're not getting away this easy.", + L"You're just asking for trouble, right?", + L"No reason to be so stiff about it.", + + L"Pfft. Don't make a fuss out of it.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = +{ + L"Yeah, I saw it too!", + L"Yeah, mind your own business, $CAUSE$!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"Yeah, you guys are ugly!", + + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"We were rockin' it until that point.", + L"Yeah. The poor sod never had a chance. Damn.", + L"We have to move fast, the enemy won't wait for us!", + + L"If $CAUSE$ shares, I want some too!", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"How unprofessional.", + L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + + L"Well, we aren't going to win this war at this rate...", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Yeah, this smells of cronyism to me.", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + + L"It'S good to have someone watching your back. That's what teamwork is all about.", + L"Hoho, party!", + L"Heeeey... this is actually kinda nice for a change.", + L"Hey keep it down over there, okay?", + + L"This party was cool until $CAUSE$ ruined it!", + L"Indeed. Way to let $VICTIM$ hang!", + L"Hey, don't forget about me!", + L"Yeah, totally!", + + L"Hum. Never saw that coming.", + L"Glad you guys are not angry anymore.", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Yeah, keep it down, will ya?", + + L"Yeah, you won't boss us around anymore!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = +{ + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Then you should change your business. 'Cause its bad.", + + L"Yeah. All that worth hasn't shown yet though.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"HEY! You put that back right now!", + + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"Worth it? All you do is pose!", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"You are and always will be an insensitive jerk, $CAUSE$.", + + L"Jeez. Woken up on the wrong foot today?", + L"Party pooper!", + L"'I know discipline', said the clueless drunk...", + L"You're just as drunk. Beat it, &CAUSE$!", + + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Hu? You said you did.", + + L"Oh come down from your high horse, $CAUSE$.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"Don't be so flippant.", + L"Pah. You're the one making all the fuss about it...", + + L"You are certainly nobodies superior!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = +{ + L"I saw it, it was clearly enemy fire!", + L"Yeah. Man up!", + L"Agreed. We can't let our guard down for a single moment!", + L"What's that to you, $VICTIM$?", + + L"Aww, that burns, doesn't it, $VICTIM$?", + L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", + L"An you took him down nice and clean, good job!", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + + L"Right, everyone got enough back at the base...", + L"Don't be such a snob, $VICTIM$.", + L"Hehe. So true.", + L"No idea. All of a sudden $VICTIM$ is all drama.", + + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"I'll second that!", + L"Sometimes you just have to use your surroundings!", + + L"Talk about a no-nonsense approach...", + L"You sure like to keep a cool head, $CAUSE$.", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Leave alcohol to the big ones, okay?", + + L"Word!", + L"Yeah, what's with the attitude?", + L"Do I smell trouble here??", + L"Yeah, don't twist what happened!", + + L"Yeah, you are wrong, $VICTIM$!", + L"You tell 'em, $CAUSE$!", + L"Who needs principles anyway?", + L"Yeah, drop that attitude, $VICTIM$.", + + L"Not sure about that, but yep!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = +{ + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"Can't you two sort this out?", + L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", + + L"We have limited funds. Someone needs to get paid first, right?", + L"We're still alive, this is what counts.", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + + L"There's enough food left at the base, so no need to fight, ok?", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"Perhaps we could get a raise to resolve this... issue?", + + L"We will not forget their sacrifice. They died so we could fight on.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", + L"Ehm... what are you two DOING?", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"Drink one for me too! But not now, because war.", + L"Later, ok?", + + L"Why don#t you two sober up? You're pretty wasted...", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"Shut up, both of you!", + L"Sigh. More of this?", + + L"Hey. Hey! Both of you, cut it out! What are you doing?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = +{ + L"This is war! People get shot all the time! Speaking of... engage!", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", + L"Nobody wants to hear all this crap...", + + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"The more pressing issue is when will we go back, and finish the job?", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"Shut up! There is more than enough loot for all of us!", + + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"This is hardly the time to fondle each other, dammit.", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"You celebrate already? This in't over yet. Not by a longshot!", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + + L"Both of you, shut up! You are a disgrace to this unit!", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"shut up, both of you!", + L"Sigh. More of this?", + + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = +{ + L"That's right!", + L"Indeed!", + L"Exactly that.", + L"$CAUSE$ does that all the time.", + + L"$VICTIM$ is right!", + L"I was gonna' point that out, too!", + L"Glad to see I'm not the only one spooked by $CAUSE$.", + L"Ha! So it WAS you, $CAUSE$.", + + L"You're not exactly a teamplayer, huh, $CAUSE$?", + L"Now THIS is goin to be interesting...", + L"You tell'em, $VICTIM$!", + L"Agreeing with $VICTIM$ here...", + + L"Once again, $CAUSE$ is to blame.", + L"I couldn't have said it better myself.", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = +{ + L"Now wait a minute...", + L"Wait a sec, that's not what right...", + L"What? No.", + L"That is not what happened.", + + L"Hey, stop blaming $CAUSE$!", + L"Oh shut up, $VICTIM$!", + L"Nonono, you got that wrong.", + L"Whoa. Why so stiff all of a sudden, $VICTIM$?", + + L"And I suppose you never did, $VICTIM$?", + L"Hmmmm... no.", + L"Great. Let's have an argument. It's not like we have other things to do...", + L"You are mistaken!", + + L"You are wrong!", + L"Me and $CAUSE$ would never do such a thing.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = +{ + L"Keep silent", + L"Support $VICTIM$", + L"Support $CAUSE$", + L"Appeal to reason", + L"Shut them up", +}; + +STR16 szDynamicDialogueText_GenderText[] = +{ + L"he", + L"she", + L"him", + L"her", +}; + #endif //ITALIAN diff --git a/Utils/_Ja25GermanText.cpp b/Utils/_Ja25GermanText.cpp index 8f20f32f1..e56f652ac 100644 --- a/Utils/_Ja25GermanText.cpp +++ b/Utils/_Ja25GermanText.cpp @@ -385,7 +385,7 @@ STR16 gzIMPMinorTraitsHelpTextsSnitch[]= L"Kann in Städten Gerüchten nachgehen\n", L"Kann als Informant in Gefängnisse eingeschleust werden\n", L"Kann bei guter Moral den allgemeinen Ruf jeden Tag um %d verbessern\n", - L"Erhält +%d auf die Hörweite + L"Erhält +%d auf die Hörweite", }; STR16 gzIMPMinorTraitsHelpTextsNone[]= @@ -442,9 +442,9 @@ STR16 gzIMPNewCharacterTraitsHelpTexts[]= L"V: Erhält Boni beim Ausbilden von Milizen und kann besser mit Menschen reden.\nN: Erhält keinen Moralzuwachs für Aktionen anderer Söldner.", L"V: Lernt durch eigenes Training und Ausbildung etwas schneller.\nN: Hat weniger Unterdrückungs- und Angstresistenz.", L"V: Verbraucht etwas weniger Energie, außer bei medizinischen und technischen Aufgaben sowie einer anspruchsvollen Ausbildung.\nN: Weisheit, Führungskraft, Sprengstoff-, Mechanik- und Medizinkenntnisse entwickeln sich langsamer.", - L"V: Hat eine leicht erhöhte Trefferchance bei Feuerstößen und richtet etwas mehr Schaden im Nahkampf an.\n Erhält ein wenig mehr Moralzuwachs beim Töten.\nN: Erledigt Aufgaben, die Geduld erfordern schlechter (Reparatur, Schlösser knacken, Fallen entschärfen, Patientenversorgung und Milizausbildung). + L"V: Hat eine leicht erhöhte Trefferchance bei Feuerstößen und richtet etwas mehr Schaden im Nahkampf an.\n Erhält ein wenig mehr Moralzuwachs beim Töten.\nN: Erledigt Aufgaben, die Geduld erfordern schlechter (Reparatur, Schlösser knacken, Fallen entschärfen, Patientenversorgung und Milizausbildung).", L"V: Erhält Boni für Aufgaben, die Geduld erfordern (Reparatur, Schlösser knacken, Fallen entschärfen, Patientenversorgung und Milizausbildung).\nN: Erhält seltener Unterbrechungen im Kampf.", - L"V: Erhöhte Resistenz gegenüber Unterdrückungsfeuer und Panikanfällen.\n Verliert weniger Moral durch Verwundung oder Todesfälle im Team.\nN: Wird leichter getroffen, und kann seltener Feindfeuer durch schnelle Bewegung ausweichen.", + L"V: Erhöhte Resistenz gegenüber Unterdrückungsfeuer und Panikanfällen.\nVerliert weniger Moral durch Verwundung oder Todesfälle im Team.\nN: Wird leichter getroffen, und kann seltener Feindfeuer durch schnelle Bewegung ausweichen.", L"V: Erhält Moralzuwachs für nichtkämpferische Tätigkeiten (Außnahme: Milizausbildung).\nN: Erhält keinen Moralzuwachs für das Töten von Gegnern.", L"V: Hat eine höhere Chance, Statusschäden anzurichten, und kann besonders fiese Wunden verursachen.\n Erhält mehr Moral für erfolgreiche Statusschäden.\nN: Kann schlechter mit Leuten reden. Die Moral sinkt ohne Kampf schneller.", L"V: Ist leistungsfähiger, wenn Söldner des anderen Geschlechts in der Nähe sind.\nN: Die Moral anderer naher Söldner des gleichen Geschlechts steigt langsamer.", @@ -457,9 +457,9 @@ STR16 gzIMPDisabilitiesHelpTexts[]= L"Erleidet allein in schwierigen Situationen Panikattacken", L"Zeigt schlechtere Leistung unter Tage", L"Kann bei Schwimmversuchen leicht ertrinken", - L"Erträgt den Anblick großer Insekten nicht und\nzeigt etwas schlechtere Leistung in Wüsten- oder tropischen oder Sektoren + L"Erträgt den Anblick großer Insekten nicht und\nzeigt etwas schlechtere Leistung in Wüsten- oder tropischen oder Sektoren", L"Vergisst manchmal seine Befehle und verliert dadurch im Kampf einen Teil seiner APs.", - L"Dreht manchmal durch und schießt dabei hin und wieder wild um sich.\nVerliert Moral, wenn das mit der ausgerüsteten Waffe nicht möglich ist. + L"Dreht manchmal durch und schießt dabei hin und wieder wild um sich.\nVerliert Moral, wenn das mit der ausgerüsteten Waffe nicht möglich ist.", L"Deutlich geringere Hörweite.", L"Geringere Sichtweite.", }; diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index c72f42034..bc5edd864 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -8671,6 +8671,16 @@ STR16 szMercCompareEventText[]= L"%s is annoying when drunk", L"%s is an idiot when drunk", + L"%s opposed our view in an argument", + L"%s supported our position", + L"%s agrees to our reasoning", + + L"%s's beliefs are contrary to ours", + L"%s knows how to calm down people", + L"%s is insensitive", + L"%s puts people in their places", + + L"%s is way too impulsive", }; STR16 szTacticalInventoryDialogString[]= @@ -8747,5 +8757,559 @@ STR16 szTacticalCoverDialogPrintString[]= L"Display trap network D", }; +// TODO.Translate +STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = +{ + L"What the hell! $CAUSE$ shot me!", + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"$CAUSE$ is bullying me again!", + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"Nice command, $CAUSE$! Why would you order retreat?", + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + + L"What a disaster. That was worst command ever, $CAUSE$!", + L"How can $CAUSE$ earn this much? It's not fair!", + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"$CAUSE$... you're... you are... hic... you're the best!", + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"I knew I couldn't depend on you, $CAUSE$!", + L"Ha! See? $CAUSE$ agrees with me.", + L"Yeah, even $CAUSE$ saw you do it!", + + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"Yeah... you're right, $CAUSE$. Peace?", + L"No. This is a matter of principle.", + L"Alright alright. Jeez. I'm over it, okay?", + + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $CAUSE$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +{ + L"What? Me? No way, I'm shooting at the enemy!", + L"I would if you weren't such a wussy!", + L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"My friends are none of your business!", + + L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I just got us out of that hellhole, you should thank me for saving your life.", + L"He had a gun, I saw it!", + L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + + L"Not my problem if you already ate all your rations.", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"Taking the stick out of your butt would be a starter, jeez...", + L"Have you been drinking? What the hell is your problem?", + + L"I don't have to take that from a grunt like you!", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", + L"Contrary to you, I actually know how to use them.", + L"Don't be such a wuss. This is war!", + + L"I'm doing my job. Get back to yours!", + L"Pah. I think you've had enough.", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", + + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", + L"Depend? It was all your fault!", + L"'Even'? What does that mean?", + L"No I did not!", + + L"It's because you're wrong, that's why.", + L"No. I won't let this go.", + L"As if you had any to start with.", + L"Cut it, drama queen.", + + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = +{ + L"Oops.", + L"You heard that? Dammit.", + L"Hey, it's for your own good. You'll thank me later.", + L"Can't you two all get along, $VICTIM$?", + + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"They were flanking us, there was no other way!", + L"Oh god. No! What have I done?", + L"It's all this stuff, it's so heavy!", + + L"Oh $VICTIM$, why didn't you say something then?", + L"It's my only weakness, I can't help it!", + L"Hey, I've seen some things man. And some stuff!", + L"You noticed? Dammit... 50/50?", + + L"Well, yeah, NOW that's obvious. Back then it wasn't.", + L"You don't expect me to complain, do you?", + L"Well, someone has to use it, right? Better luck next time!", + L"Oh. Didn't see you for a minute there.", + + L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"Sure. Bring it on!", + L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + + L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"Touched a nerve there, didn't I?", + L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"And we won't be quiet about it, no sir!", + + L"I'm surpried too, but that's how it is.", + L"Hmm... ok!", + L"Suit yourself then..", + L"As long as it does not happen again.", + + L"The two of us are going to have real problem soon, $VICTIM$.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", + + L"I know what I saw.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $VICTIM$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = +{ + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = +{ + L"Nah, that must have been enemy fire!", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Then stop giving reasons for that!", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"You know you can go back if you want... nobody's stopping you.", + L"Better safe than sorry I say...", + L"We leave nobody behind, not even $CAUSE$!", + + L"We all get the same. If you used up yours already that's your problem.", + L"What does it even matter to you? Don't you have something to do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Quit whining about the money, you get more than enough yourself!", + L"You're just making up an excuse for your poor marksmanship.", + L"Don't be such a wuss. This is war!", + + L"Patched together again? Good, now move!", + L"Yeah, enough booze for you today.", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Relax, it's just a bit of booze", + + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"So you depend on others to do your job? Then what good are you?!", + L"Don't let it go to your head.", + L"I don't think so...", + + L"Ugh. What now...", + L"You're not getting away this easy.", + L"You're just asking for trouble, right?", + L"No reason to be so stiff about it.", + + L"Pfft. Don't make a fuss out of it.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = +{ + L"Yeah, I saw it too!", + L"Yeah, mind your own business, $CAUSE$!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"Yeah, you guys are ugly!", + + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"We were rockin' it until that point.", + L"Yeah. The poor sod never had a chance. Damn.", + L"We have to move fast, the enemy won't wait for us!", + + L"If $CAUSE$ shares, I want some too!", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"How unprofessional.", + L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + + L"Well, we aren't going to win this war at this rate...", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Yeah, this smells of cronyism to me.", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + + L"It'S good to have someone watching your back. That's what teamwork is all about.", + L"Hoho, party!", + L"Heeeey... this is actually kinda nice for a change.", + L"Hey keep it down over there, okay?", + + L"This party was cool until $CAUSE$ ruined it!", + L"Indeed. Way to let $VICTIM$ hang!", + L"Hey, don't forget about me!", + L"Yeah, totally!", + + L"Hum. Never saw that coming.", + L"Glad you guys are not angry anymore.", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Yeah, keep it down, will ya?", + + L"Yeah, you won't boss us around anymore!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = +{ + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Then you should change your business. 'Cause its bad.", + + L"Yeah. All that worth hasn't shown yet though.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"HEY! You put that back right now!", + + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"Worth it? All you do is pose!", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"You are and always will be an insensitive jerk, $CAUSE$.", + + L"Jeez. Woken up on the wrong foot today?", + L"Party pooper!", + L"'I know discipline', said the clueless drunk...", + L"You're just as drunk. Beat it, &CAUSE$!", + + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Hu? You said you did.", + + L"Oh come down from your high horse, $CAUSE$.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"Don't be so flippant.", + L"Pah. You're the one making all the fuss about it...", + + L"You are certainly nobodies superior!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = +{ + L"I saw it, it was clearly enemy fire!", + L"Yeah. Man up!", + L"Agreed. We can't let our guard down for a single moment!", + L"What's that to you, $VICTIM$?", + + L"Aww, that burns, doesn't it, $VICTIM$?", + L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", + L"An you took him down nice and clean, good job!", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + + L"Right, everyone got enough back at the base...", + L"Don't be such a snob, $VICTIM$.", + L"Hehe. So true.", + L"No idea. All of a sudden $VICTIM$ is all drama.", + + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"I'll second that!", + L"Sometimes you just have to use your surroundings!", + + L"Talk about a no-nonsense approach...", + L"You sure like to keep a cool head, $CAUSE$.", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Leave alcohol to the big ones, okay?", + + L"Word!", + L"Yeah, what's with the attitude?", + L"Do I smell trouble here??", + L"Yeah, don't twist what happened!", + + L"Yeah, you are wrong, $VICTIM$!", + L"You tell 'em, $CAUSE$!", + L"Who needs principles anyway?", + L"Yeah, drop that attitude, $VICTIM$.", + + L"Not sure about that, but yep!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = +{ + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"Can't you two sort this out?", + L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", + + L"We have limited funds. Someone needs to get paid first, right?", + L"We're still alive, this is what counts.", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + + L"There's enough food left at the base, so no need to fight, ok?", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"Perhaps we could get a raise to resolve this... issue?", + + L"We will not forget their sacrifice. They died so we could fight on.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", + L"Ehm... what are you two DOING?", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"Drink one for me too! But not now, because war.", + L"Later, ok?", + + L"Why don#t you two sober up? You're pretty wasted...", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"Shut up, both of you!", + L"Sigh. More of this?", + + L"Hey. Hey! Both of you, cut it out! What are you doing?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = +{ + L"This is war! People get shot all the time! Speaking of... engage!", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", + L"Nobody wants to hear all this crap...", + + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"The more pressing issue is when will we go back, and finish the job?", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"Shut up! There is more than enough loot for all of us!", + + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"This is hardly the time to fondle each other, dammit.", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"You celebrate already? This in't over yet. Not by a longshot!", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + + L"Both of you, shut up! You are a disgrace to this unit!", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"shut up, both of you!", + L"Sigh. More of this?", + + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = +{ + L"That's right!", + L"Indeed!", + L"Exactly that.", + L"$CAUSE$ does that all the time.", + + L"$VICTIM$ is right!", + L"I was gonna' point that out, too!", + L"Glad to see I'm not the only one spooked by $CAUSE$.", + L"Ha! So it WAS you, $CAUSE$.", + + L"You're not exactly a teamplayer, huh, $CAUSE$?", + L"Now THIS is goin to be interesting...", + L"You tell'em, $VICTIM$!", + L"Agreeing with $VICTIM$ here...", + + L"Once again, $CAUSE$ is to blame.", + L"I couldn't have said it better myself.", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = +{ + L"Now wait a minute...", + L"Wait a sec, that's not what right...", + L"What? No.", + L"That is not what happened.", + + L"Hey, stop blaming $CAUSE$!", + L"Oh shut up, $VICTIM$!", + L"Nonono, you got that wrong.", + L"Whoa. Why so stiff all of a sudden, $VICTIM$?", + + L"And I suppose you never did, $VICTIM$?", + L"Hmmmm... no.", + L"Great. Let's have an argument. It's not like we have other things to do...", + L"You are mistaken!", + + L"You are wrong!", + L"Me and $CAUSE$ would never do such a thing.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = +{ + L"Keep silent", + L"Support $VICTIM$", + L"Support $CAUSE$", + L"Appeal to reason", + L"Shut them up", +}; + +STR16 szDynamicDialogueText_GenderText[] = +{ + L"he", + L"she", + L"him", + L"her", +}; #endif //POLISH diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 453fcb7f7..bc5acbc55 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -8651,6 +8651,16 @@ STR16 szMercCompareEventText[]= L"%s is annoying when drunk", L"%s is an idiot when drunk", + L"%s opposed our view in an argument", + L"%s supported our position", + L"%s agrees to our reasoning", + + L"%s's beliefs are contrary to ours", + L"%s knows how to calm down people", + L"%s is insensitive", + L"%s puts people in their places", + + L"%s is way too impulsive", }; STR16 szTacticalInventoryDialogString[]= @@ -8727,5 +8737,559 @@ STR16 szTacticalCoverDialogPrintString[]= L"Display trap network D", }; +// TODO.Translate +STR16 szDynamicDialogueText_DOST_VICTIM_INITIATE[] = +{ + L"What the hell! $CAUSE$ shot me!", + L"Hey! Keep your mouth shut, $CAUSE$! Freakin' snitch!", + L"$CAUSE$ is bullying me again!", + L"Hmpf. Typical $CAUSE$, figured $CAUSE_GENDER$ would hang out with the wrong crowd!", + + L"Yeah, sure. My contract's about to end, but no, gotta take care of $CAUSE$ first.", + L"Nice command, $CAUSE$! Why would you order retreat?", + L"What the hell is wrong with you, $CAUSE$? You just killed an innocent!", + L"Can we get rid of $CAUSE$, please? That slowpoke is holding us back.", + + L"Damn $CAUSE$, $CAUSE_GENDER$ is keeping all that tasty food to $CAUSE_PRONOUN$self...", + L"Oh, come on, $CAUSE$. It's not a good moment!", + L"$CAUSE$ is high like a zeppelin! How am I supposed to work with that junkie?", + L"What the... Hey! $CAUSE$! Give it back, you damn thief!", + + L"What a disaster. That was worst command ever, $CAUSE$!", + L"How can $CAUSE$ earn this much? It's not fair!", + L"$CAUSE$ is stocking the good gear for $CAUSE_PRONOUN$self. Not fair!", + L"Do I look like a bipod? Get that thing off me, $CAUSE$!", + + L"Thanks, $CAUSE$. I thought I was gonna bleed out.", + L"Yeah, $CAUSE$! You get it! How 'bout next round?", + L"$CAUSE$... you're... you are... hic... you're the best!", + L"Damn, $CAUSE$! You... you got enough... Learn to keep your liquor...", + + L"What the hell, $CAUSE$! Ugh... I'm never drinking with you again, you sicko.", + L"I knew I couldn't depend on you, $CAUSE$!", + L"Ha! See? $CAUSE$ agrees with me.", + L"Yeah, even $CAUSE$ saw you do it!", + + L"I can't believe you wouldn't agree with me on this, $CAUSE$.", + L"Yeah... you're right, $CAUSE$. Peace?", + L"No. This is a matter of principle.", + L"Alright alright. Jeez. I'm over it, okay?", + + L"Who do you think you are, $CAUSE$? No, I won't be quiet about this!", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $CAUSE$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", +}; + +STR16 szDynamicDialogueText_DOST_VICTIM_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $CAUSE$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_DENY[] = +{ + L"What? Me? No way, I'm shooting at the enemy!", + L"I would if you weren't such a wussy!", + L"You're jeopardising the entire mission, and I won't let that stand any longer!", + L"My friends are none of your business!", + + L"Oh yeah? I'm actually useful. Perhaps that's why you didn't get an extension.", + L"I just got us out of that hellhole, you should thank me for saving your life.", + L"He had a gun, I saw it!", + L"I wouldn't if you would carry your fair share of the gear, $VICTIM$!", + + L"Not my problem if you already ate all your rations.", + L"Just what I need. Good advice. Thanks, $VICTIM$, you are a big help.", + L"Taking the stick out of your butt would be a starter, jeez...", + L"Have you been drinking? What the hell is your problem?", + + L"I don't have to take that from a grunt like you!", + L"Dream on, $VICTIM$. I'm worth every penny, and you know it!", + L"Contrary to you, I actually know how to use them.", + L"Don't be such a wuss. This is war!", + + L"I'm doing my job. Get back to yours!", + L"Pah. I think you've had enough.", + L"Tehehe. $VICTIM$, you are soooo wasted. You.. hic. You need to restrain yourself. Discipline, you know? Like me!", + L"Cut it out, $VICTIM$! You clearly don't know when to stop!", + + L"Oh SHUT UP $VICTIM$! You don't know how to beh.. beha... beha? Ehm... You make no sense. At all. Yeah. You're no fun.", + L"Depend? It was all your fault!", + L"'Even'? What does that mean?", + L"No I did not!", + + L"It's because you're wrong, that's why.", + L"No. I won't let this go.", + L"As if you had any to start with.", + L"Cut it, drama queen.", + + L"I'm the one who tells you to shut up! I'm your superior, $VICTIM$!", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_VICTIM_AGREE[] = +{ + L"Oops.", + L"You heard that? Dammit.", + L"Hey, it's for your own good. You'll thank me later.", + L"Can't you two all get along, $VICTIM$?", + + L"I'm sure you'll get your extension soon. You know how odd online banking can be.", + L"They were flanking us, there was no other way!", + L"Oh god. No! What have I done?", + L"It's all this stuff, it's so heavy!", + + L"Oh $VICTIM$, why didn't you say something then?", + L"It's my only weakness, I can't help it!", + L"Hey, I've seen some things man. And some stuff!", + L"You noticed? Dammit... 50/50?", + + L"Well, yeah, NOW that's obvious. Back then it wasn't.", + L"You don't expect me to complain, do you?", + L"Well, someone has to use it, right? Better luck next time!", + L"Oh. Didn't see you for a minute there.", + + L"Hey, we have to look after each other. You'd do the same, $VICTIM$.", + L"Sure. Bring it on!", + L"Hic... yeah. You too, $VICTIM$. You. hic.. too!", + L"Tehehe. You are RIGHT. Hehe. Always right. Hic!", + + L"Well you're no fu... fu... fu? Fun! You are not. Hic!. No.", + L"Touched a nerve there, didn't I?", + L"Yeah. I'm 100%% with $VICTIM$ on this.", + L"And we won't be quiet about it, no sir!", + + L"I'm surpried too, but that's how it is.", + L"Hmm... ok!", + L"Suit yourself then..", + L"As long as it does not happen again.", + + L"The two of us are going to have real problem soon, $VICTIM$.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_DENY[] = +{ + L"What?!", + L"No!", + L"That is false!", + L"That is not true!", + + L"Lies, lies, lies. Nothing but lies!", + L"Liar!", + L"Traitor!", + L"You watch your mouth!", + + L"This is none of your business.", + L"Who ever invited you?", + L"Nobody asked for your opinion, $INTERJECTOR$.", + L"You stay away from me.", + + L"Why are you all against me?", + L"Why are you against me, $INTERJECTOR$?", + L"I knew it! $VICTIM$ and $INTERJECTOR$ are in cahoots!", + L"Not listening...!", + + L"I hate this psycho circus.", + L"I hate this freak show.", + L"Back off!", + L"Lies, lies, lies...", + + L"I know what I saw.", +}; + +STR16 szDynamicDialogueText_DOST_CAUSE_TO_INTERJECTOR_AGREE[] = +{ + L"Ha!", + L"See?", + L"I knew you'd back me, $INTERJECTOR$", + L"I knew $INTERJECTOR$ would back me.", + + L"Thanks, $INTERJECTOR$!", + L"Once again I'm right!", + L"See, $VICTIM$? I am right!", + L"Once again $SPEAKER$ is right!", + + L"Indeed.", + L"Yup.", + L"Aye.", + L"What $INTERJECTOR$ said.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION[] = +{ + L"$CAUSE$ has shot $VICTIM$. What do you do?", + L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?", + L"$CAUSE$ has stopped $VICTIM$ from misbehaving, and $VICTIM_GENDER$ is out for revenge. What do you do?", + L"$VICTIM$ doesn't like $CAUSE$'s friend. What do you do?", + + L"$VICTIM$ is jealous as we extended $CAUSE$'s contract early. What do you do?", + L"$VICTIM$ dislikes the retreat command $CAUSE$ gave. What do you do?", + L"$VICTIM$ is furious: $CAUSE$ killed a civilian. What do you do?", + L"$VICTIM$ feels $CAUSE$ slows down the team. What do you do?", + + L"$VICTIM$ wants $CAUSE$'s food. What do you do?", + L"$CAUSE$' tick is getting on $VICTIM$'s nerves. What do you do?", + L"$CAUSE$ took drugs and $VICTIM$ saw it. What do you do?", + L"$VICTIM$ saw $CAUSE$ steal an item. What do you do?", + + L"$CAUSE$ does not trust $VICTIM$'s orders. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s paycheck. What do you do?", + L"$CAUSE$ is jealous of $VICTIM$'s equipment. What do you do?", + L"$CAUSE$ used $VICTIM$'s chest as a gun rack. How odd. What do you do?", + + L"$CAUSE$ has bandaged $VICTIM$. What do you do?", + L"Drunk $VICTIM$ likes $CAUSE$. What do you do?", + L"Drunk $VICTIM$ dislikes $CAUSE$. What do you do?", + L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?", + + L"$VICTIM$ is wasted and wants to tear $VICTIM$ a new one. What do you do?", + L"$VICTIM$ does not like was $CAUSE$ has to say. What do you do?", + L"$VICTIM$ likes what $CAUSE$ has to say about $VICTIM_GENDER$. What do you do?", + L"$VICTIM$ likes what $CAUSE$ said about the others. What do you do?", + + L"$VICTIM$ does not like $CAUSE$ siding with the others. What do you do?", + L"$VICTIM$ appreciates $CAUSE$'s conflict resolution. What do you do?", + L"$VICTIM$ does not like $CAUSE$'s appeal. What do you do?", + L"$VICTIM$ was reined in by $CAUSE$. What do you do?", + + L"$VICTIM$ did not take $CAUSE$'s words of action well. What do you do?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_DENY[] = +{ + L"Nah, that must have been enemy fire!", + L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?", + L"Then stop giving reasons for that!", + L"Everybody can hang out with whom $CAUSE_GENDER$ wants!", + + L"You are still getting paid, no? What does it matter as long as you get the money?", + L"You know you can go back if you want... nobody's stopping you.", + L"Better safe than sorry I say...", + L"We leave nobody behind, not even $CAUSE$!", + + L"We all get the same. If you used up yours already that's your problem.", + L"What does it even matter to you? Don't you have something to do?", + L"Hey, $CAUSE$ needs to ease the stress, ok?", + L"If you don't have any proof, don't throw around accusations, $VICTIM$.", + + L"Someone had take the lead and $CAUSE$ did it. Did you have a better plan?", + L"Quit whining about the money, you get more than enough yourself!", + L"You're just making up an excuse for your poor marksmanship.", + L"Don't be such a wuss. This is war!", + + L"Patched together again? Good, now move!", + L"Yeah, enough booze for you today.", + L"Whatever. We still have a job to do, so this party is over for you, $VICTIM$.", + L"Relax, it's just a bit of booze", + + L"Jeez $VICTIM$, why so uptight all of a sudden? Anything happened?", + L"So you depend on others to do your job? Then what good are you?!", + L"Don't let it go to your head.", + L"I don't think so...", + + L"Ugh. What now...", + L"You're not getting away this easy.", + L"You're just asking for trouble, right?", + L"No reason to be so stiff about it.", + + L"Pfft. Don't make a fuss out of it.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_VICTIM_AGREE[] = +{ + L"Yeah, I saw it too!", + L"Yeah, mind your own business, $CAUSE$!", + L"Drop it, $CAUSE$, who are you to tell us hat to do?!", + L"Yeah, you guys are ugly!", + + L"And your contract ends so soon, $CAUSE$... I hope you get an extension.", + L"We were rockin' it until that point.", + L"Yeah. The poor sod never had a chance. Damn.", + L"We have to move fast, the enemy won't wait for us!", + + L"If $CAUSE$ shares, I want some too!", + L"Really $CAUSE$. This is a military organization and not a ward.", + L"How unprofessional.", + L"So thats the kind of people were stuck with, $VICIM$? I better watch my wallet then.", + + L"Well, we aren't going to win this war at this rate...", + L"In all honesty, $VICTIM$, I think you should adjust your rate!", + L"Yeah, this smells of cronyism to me.", + L"Wow. Are you trying to be a jerk, $CAUSE$, or is this normal for you?", + + L"It'S good to have someone watching your back. That's what teamwork is all about.", + L"Hoho, party!", + L"Heeeey... this is actually kinda nice for a change.", + L"Hey keep it down over there, okay?", + + L"This party was cool until $CAUSE$ ruined it!", + L"Indeed. Way to let $VICTIM$ hang!", + L"Hey, don't forget about me!", + L"Yeah, totally!", + + L"Hum. Never saw that coming.", + L"Glad you guys are not angry anymore.", + L"Guess you're not getting away that easy, $CAUSE$.", + L"Yeah, keep it down, will ya?", + + L"Yeah, you won't boss us around anymore!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_DENY[] = +{ + L"Don't play stupid, $CAUSE$. You had a clear line of sight! What side are you on?", + L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.", + L"You won't let that stand? Cute. Who ever made you the boss?", + L"Then you should change your business. 'Cause its bad.", + + L"Yeah. All that worth hasn't shown yet though.", + L"Oh, now YOU got us out? By being the first to leave? How noble of you.", + L"Don't talk crap. That was an unarmed civillian. We are here to protect these people!", + L"Everybody carries his gear. How do you expect to fight if you can't even carry your gun?", + + L"Why do you have so much food anyway? Do I smell extra rations there?.", + L"Well, we are pros, an you're not, $CAUSE$.", + L"This is war and not a stoner party. Cut it out, $CAUSE$!", + L"HEY! You put that back right now!", + + L"Then take it from me... that wasn't 'commanding' as much as 'handwaving'.", + L"Worth it? All you do is pose!", + L"If by 'use' you mean 'waste a lot bullets', then yeah, you are a pro.", + L"You are and always will be an insensitive jerk, $CAUSE$.", + + L"Jeez. Woken up on the wrong foot today?", + L"Party pooper!", + L"'I know discipline', said the clueless drunk...", + L"You're just as drunk. Beat it, &CAUSE$!", + + L"$CAUSE$! Shut it! You are a disgrace for this unit. Get out and sober up!", + L"This isn't some schoolyard sympathy crap. It WAS your fault!", + L"Apparently, sometimes even $CAUSE$ is deemed important...", + L"Hu? You said you did.", + + L"Oh come down from your high horse, $CAUSE$.", + L"Oh come on. $VICTIM$ is letting it go, what's your issue now?", + L"Don't be so flippant.", + L"Pah. You're the one making all the fuss about it...", + + L"You are certainly nobodies superior!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_TO_CAUSE_AGREE[] = +{ + L"I saw it, it was clearly enemy fire!", + L"Yeah. Man up!", + L"Agreed. We can't let our guard down for a single moment!", + L"What's that to you, $VICTIM$?", + + L"Aww, that burns, doesn't it, $VICTIM$?", + L"I sure di, $CAUSE$. Man, I don't want to go back THERE again.", + L"An you took him down nice and clean, good job!", + L"Aye, stop complaining. We go through this together or we don't do it at all.", + + L"Right, everyone got enough back at the base...", + L"Don't be such a snob, $VICTIM$.", + L"Hehe. So true.", + L"No idea. All of a sudden $VICTIM$ is all drama.", + + L"We have a clear chain of command, and you sure as hell aren't on top, $VICTIM$!", + L"Relax. At least some of us appreciate your service, $CAUSE$.", + L"I'll second that!", + L"Sometimes you just have to use your surroundings!", + + L"Talk about a no-nonsense approach...", + L"You sure like to keep a cool head, $CAUSE$.", + L"Yeargh. Dis... gulp! Disciplined like... ehm... us!", + L"Leave alcohol to the big ones, okay?", + + L"Word!", + L"Yeah, what's with the attitude?", + L"Do I smell trouble here??", + L"Yeah, don't twist what happened!", + + L"Yeah, you are wrong, $VICTIM$!", + L"You tell 'em, $CAUSE$!", + L"Who needs principles anyway?", + L"Yeah, drop that attitude, $VICTIM$.", + + L"Not sure about that, but yep!", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_REASON[] = +{ + L"In the heat of battle, this can happen. Just be more careful next time, $CAUSE$.", + L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...", + L"Can't you two sort this out?", + L"Yeah yeah, very dramatic. Are you sure that is the MOST PRESSING issue right now?", + + L"We have limited funds. Someone needs to get paid first, right?", + L"We're still alive, this is what counts.", + L"This is war. People die all the time... though I'd prefer it if it were less obvious that we are so, ehm, proactive.", + L"If you are so annoyed that $CAUSE$ is slow, $VICTIM$, maybe you could lend a hand.", + + L"There's enough food left at the base, so no need to fight, ok?", + L"Uhm. Is $CAUSE_GENDER$ okay?", + L"I am sure there is a good explanation for this. Am I right, $CAUSE$?", + L"Perhaps we could get a raise to resolve this... issue?", + + L"We will not forget their sacrifice. They died so we could fight on.", + L"Perhaps $CAUSE_GENDER$ is just good at salary negotiations?", + L"Is that so? Well, I expect superior marksmanship from $CAUSE_GENDER$ in the next battle then.", + L"Ehm... what are you two DOING?", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"Drink one for me too! But not now, because war.", + L"Later, ok?", + + L"Why don#t you two sober up? You're pretty wasted...", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"Shut up, both of you!", + L"Sigh. More of this?", + + L"Hey. Hey! Both of you, cut it out! What are you doing?", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_SOLVE_AGGRESSIVE[] = +{ + L"This is war! People get shot all the time! Speaking of... engage!", + L"This again? Keep your bickering to yourself, we have no time for this!", + L"Meh meh meh. Have any of you losers lsot their bib? You're pathetic. ", + L"Nobody wants to hear all this crap...", + + L"You'll all get paid in time. Unless you continue like this. I'm sure there are less annoying mercs out there.", + L"The more pressing issue is when will we go back, and finish the job?", + L"Who cares? Can't make a cake without breaking a few eggs.", + L"If you still have enough breath left to complain, $VICTIM$, you should lend $CAUSE_GENDER$ a hand.", + + L"I wouldn't call that stuff 'tasty', but if you ladies wanna fight about it, fine by me.", + L"Bla bla blah. Another notable moment of the crazies squad.", + L"You can inject yourself with whatever you like, but only after the battle is over.", + L"Shut up! There is more than enough loot for all of us!", + + L"What? This is the business. Screw up and you're dead. They knew the risks. Move on.", + L"Everybody gets what the deserve. If you complain, you deserve less.", + L"Did it ever occur to you that our supplies are limited? We can't ALL get the one good gun.", + L"This is hardly the time to fondle each other, dammit.", + + L"How did you even get wounded? Where did the attack come from?", + L"Alright, ladies, party's over, move on!", + L"You celebrate already? This in't over yet. Not by a longshot!", + L"We might've won this battle, but not this godamn war. So move it, soldier!", + + L"Both of you, shut up! You are a disgrace to this unit!", + L"Zip it, both of you!", + L"$VICTIM$! $CAUSE$! Less talk, more action, please!", + L"Who cares? We have a job to do.", + + L"Can I shut down squad radio, so I don't have to listen to you?", + L"Yes, please. Discuss your petty grievings in full detail, we are all DYING to hear it.", + L"shut up, both of you!", + L"Sigh. More of this?", + + L"If anybody is superior here, then that's me... and I'm ordering you to stand down!", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_VICTIM[] = +{ + L"That's right!", + L"Indeed!", + L"Exactly that.", + L"$CAUSE$ does that all the time.", + + L"$VICTIM$ is right!", + L"I was gonna' point that out, too!", + L"Glad to see I'm not the only one spooked by $CAUSE$.", + L"Ha! So it WAS you, $CAUSE$.", + + L"You're not exactly a teamplayer, huh, $CAUSE$?", + L"Now THIS is goin to be interesting...", + L"You tell'em, $VICTIM$!", + L"Agreeing with $VICTIM$ here...", + + L"Once again, $CAUSE$ is to blame.", + L"I couldn't have said it better myself.", +}; + +STR16 szDynamicDialogueText_DOST_SIDEWITH_CAUSE[] = +{ + L"Now wait a minute...", + L"Wait a sec, that's not what right...", + L"What? No.", + L"That is not what happened.", + + L"Hey, stop blaming $CAUSE$!", + L"Oh shut up, $VICTIM$!", + L"Nonono, you got that wrong.", + L"Whoa. Why so stiff all of a sudden, $VICTIM$?", + + L"And I suppose you never did, $VICTIM$?", + L"Hmmmm... no.", + L"Great. Let's have an argument. It's not like we have other things to do...", + L"You are mistaken!", + + L"You are wrong!", + L"Me and $CAUSE$ would never do such a thing.", +}; + +STR16 szDynamicDialogueText_DOST_INTERJECTOR_DIALOGUESELECTION_SHORTTEXT[] = +{ + L"Keep silent", + L"Support $VICTIM$", + L"Support $CAUSE$", + L"Appeal to reason", + L"Shut them up", +}; + +STR16 szDynamicDialogueText_GenderText[] = +{ + L"he", + L"she", + L"him", + L"her", +}; #endif //RUSSIAN