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Reduce code duplication (#233)
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY * Add direction utility function We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods. * Use utility function for calculating direction * Use ConvertGridNoToCenterCellXY * Use utility function for direction * Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY * Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY * Remove CenterX & CenterY functions Use ConvertGridNoToCenterCellXY instead * Remove CenterX & CenterY calls from UB configuration * Address review feedback * Remove duplicate function ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing * Use PythSpacesAway instead of GetRangeFromGridNoDiff Both functions calculate the same thing * Remove GetRangeFromGridNoDiff * Remove calls to abs() The values end up being squared anyways making these unnecessary
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@@ -4773,8 +4773,8 @@ void DoneFadeOutAdjacentSector( )
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curr->pSoldier->ubWaitActionToDo = 1;
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// OK, here we have been given a position, a gridno has been given to use as well....
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sOldGridNo = curr->pSoldier->sGridNo;
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sWorldX = CenterX( sGridNo );
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sWorldY = CenterY( sGridNo );
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ConvertGridNoToCenterCellXY(sGridNo, &sWorldX, &sWorldY);
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curr->pSoldier->EVENT_SetSoldierPosition( sWorldX, sWorldY );
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if ( sGridNo != sOldGridNo )
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{
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