Reduce code duplication (#233)

* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY

* Add direction utility function

We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods.

* Use utility function for calculating direction

* Use ConvertGridNoToCenterCellXY

* Use utility function for direction

* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY

* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY

* Remove CenterX & CenterY functions

Use ConvertGridNoToCenterCellXY instead

* Remove CenterX & CenterY calls from UB configuration

* Address review feedback

* Remove duplicate function

ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing

* Use PythSpacesAway instead of GetRangeFromGridNoDiff

Both functions calculate the same thing

* Remove GetRangeFromGridNoDiff

* Remove calls to abs()

The values end up being squared anyways making these unnecessary
This commit is contained in:
Asdow
2023-10-07 15:14:15 +03:00
committed by GitHub
parent b68f206969
commit b8a870df02
37 changed files with 389 additions and 382 deletions
+4 -3
View File
@@ -669,7 +669,9 @@ void HandleDoorTrap( SOLDIERTYPE * pSoldier, DOOR * pDoor )
{
case EXPLOSION:
// cause damage as a regular hand grenade
IgniteExplosion( NOBODY, CenterX( pSoldier->sGridNo ), CenterY( pSoldier->sGridNo ), 25, pSoldier->sGridNo, HAND_GRENADE, 0 );
INT16 sX, sY;
ConvertGridNoToCenterCellXY(pSoldier->sGridNo, &sX, &sY);
IgniteExplosion( NOBODY, sX, sY, 25, pSoldier->sGridNo, HAND_GRENADE, 0 );
break;
case SIREN:
@@ -760,8 +762,7 @@ BOOLEAN AttemptToBlowUpLock(SOLDIERTYPE * pSoldier, DOOR * pDoor)
sGridNo = pDoor->sGridNo;
// Get sX, sy;
sX = CenterX(sGridNo);
sY = CenterY(sGridNo);
ConvertGridNoToCenterCellXY(sGridNo, &sX, &sY);
// Get Z position, based on orientation....
sZ = 20;