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Reduce code duplication (#233)
* Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY * Add direction utility function We have a lot of places in the code that calculate direction based on center cell coordinates, but lack a utility function for it similar to other direction methods. * Use utility function for calculating direction * Use ConvertGridNoToCenterCellXY * Use utility function for direction * Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY * Use ConvertGridNoToCenterCellXY instead of CenterX & CenterY * Remove CenterX & CenterY functions Use ConvertGridNoToCenterCellXY instead * Remove CenterX & CenterY calls from UB configuration * Address review feedback * Remove duplicate function ConvertGridNoToCenterCellXY and ConvertMapPosToWorldTileCenter do the exact same thing * Use PythSpacesAway instead of GetRangeFromGridNoDiff Both functions calculate the same thing * Remove GetRangeFromGridNoDiff * Remove calls to abs() The values end up being squared anyways making these unnecessary
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@@ -280,7 +280,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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INT16 sXPos, sYPos;
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//sNewGridNo = NewGridNo( pSoldier->sGridNo, (UINT16)DirectionInc( pSoldier->ubDirection ) );
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ConvertMapPosToWorldTileCenter( pSoldier->sTempNewGridNo, &sXPos, &sYPos );
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ConvertGridNoToCenterCellXY( pSoldier->sTempNewGridNo, &sXPos, &sYPos );
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pSoldier->EVENT_SetSoldierPosition( (FLOAT)sXPos, (FLOAT)sYPos );
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}
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@@ -717,8 +717,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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// CODE: End Hop Fence
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// MOVE TO FORCASTED GRIDNO
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sX = CenterX( pSoldier->sForcastGridno );
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sY = CenterY( pSoldier->sForcastGridno );
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ConvertGridNoToCenterCellXY(pSoldier->sForcastGridno, &sX, &sY);
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pSoldier->EVENT_InternalSetSoldierPosition( (FLOAT) sX, (FLOAT) sY, FALSE, FALSE, FALSE );
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pSoldier->EVENT_SetSoldierDirection( gTwoCDirection[ pSoldier->ubDirection ] );
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