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- Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette.
- Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised - Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0 - If vehicles destroy a wall, this can now bring down a building's roof git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2050,7 +2050,10 @@ BOOLEAN CalculateSoldierZPos( SOLDIERTYPE * pSoldier, UINT8 ubPosType, FLOAT * p
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else if ( TANK( pSoldier ) )
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{
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// high up!
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ubPosType = HEAD_TARGET_POS;
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//ubPosType = HEAD_TARGET_POS;
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// Flugente: why would we try to hit the top of a vehicle? the middle is just fine (we would also miss on vehicles with a lower silhouette)
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ubPosType = TORSO_TARGET_POS;
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}
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ubHeight = gAnimControl[ pSoldier->usAnimState ].ubEndHeight;
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