- Fix: When targetting a tank, mercs always aim for the 'head'. This results in misses if one changes the tank's JSD to a lower silhouette.

- Fix: crash during loading of a game, as a tanks animation required sounds which were missing due to vehicle list not yet bein initialised
- Fix: soldier's damaged by a blast always receive at least 1 damage, even if damage calculation results in 0
- If vehicles destroy a wall, this can now bring down a building's roof

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8112 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-17 21:45:10 +00:00
parent 23d4051473
commit b8c0036396
5 changed files with 28 additions and 6 deletions
+3 -1
View File
@@ -20939,7 +20939,9 @@ void InternalPlaySoldierFootstepSound( SOLDIERTYPE * pSoldier )
{
bVolume = HIGHVOLUME;
}
PlaySoldierJA2Sample( pSoldier->ubID, pVehicleList[pSoldier->bVehicleID].iMoveSound, RATE_11025, SoundVolume( bVolume, pSoldier->sGridNo ), 1, SoundDir( pSoldier->sGridNo ), TRUE );
if ( pVehicleList )
PlaySoldierJA2Sample( pSoldier->ubID, pVehicleList[pSoldier->bVehicleID].iMoveSound, RATE_11025, SoundVolume( bVolume, pSoldier->sGridNo ), 1, SoundDir( pSoldier->sGridNo ), TRUE );
}
}