New Release Build (2445)

BE SURE TO UPDATE FROM SVN GAME DIR (REV. 1060) TO GET THE UDPATED GAME DATA FILES (FONTS) FOR THIS SOURCE MODIFICATION, BECAUSE OF FRENCH VERSION ADJUSTMENTS

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2445 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-12-05 22:44:55 +00:00
parent 276306c435
commit b8c1ceffee
7 changed files with 745 additions and 624 deletions
+25 -25
View File
@@ -223,10 +223,10 @@ CHAR16 Message[][STRING_LENGTH] =
L"%s ïîëó÷àåò ðàíåíèå â ïëå÷î è òåðÿåò â ëîâêîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãðóäü è òåðÿåò â ñèëå!",
L"%s ïîëó÷àåò ðàíåíèå â íîãó è òåðÿåò â ïðîâîðíîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãîëîâó è òåðÿåò %d î÷êîâ èíòåëëåêòà!",
L"%s ïîëó÷àåò ðàíåíèå â ïëå÷î è òåðÿåò %d î÷êîâ ëîâêîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãðóäü è òåðÿåò %d î÷êîâ ñèëû!",
L"%s ïîëó÷àåò ðàíåíèå â íîãó è òåðÿåò %d î÷êîâ ïðîâîðíîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãîëîâó è òåðÿåò %d åäèíèö èíòåëëåêòà!",
L"%s ïîëó÷àåò ðàíåíèå â ïëå÷î è òåðÿåò %d åäèíèö ëîâêîñòè!",
L"%s ïîëó÷àåò ðàíåíèå â ãðóäü è òåðÿåò %d åäèíèö ñèëû!",
L"%s ïîëó÷àåò ðàíåíèå â íîãó è òåðÿåò %d åäèíèö ïðîâîðíîñòè!",
L"Ïåðåõâàò!",
// The first %s is a merc's name, the second is a string from pNoiseVolStr,
@@ -1174,18 +1174,18 @@ STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
STR16 gzAmmoStatsFasthelp[ 20 ] =
{
L"Armor Penetration (Lower is better)",
L"Bullet Tumble (Higher is better)",
L"Pre-impact Explosion (Higher is better)",
L"Ïðîíèêàþùèé ýôôåêò\n(÷åì ìåíüøå, òåì ëó÷øå)", //Armor Penetration (Lower is better)
L"Áëóæäàþùèé ýôôåêò\n(÷åì âûøå, òåì ëó÷øå)", //Bullet Tumble (Higher is better)
L"Ðàçðûâíîé ýôôåêò\n(÷åì âûøå, òåì ëó÷øå)", //Pre-impact Explosion (Higher is better)
L"Òðàññèðóþùèé ýôôåêò", //Tracer Effect
L"Êóìóëÿòèâíûå", //Anti-Tank
L"Lockbuster",
L"Ïðîòèâîòàíêîâûå", //Anti-Tank
L"Ðàçðóøàþò çàìîê", //Lockbuster
L"Èãíîðèðóåòñÿ íàëè÷èå áðîíè", //Ignores Armor
L"Êèñëîòíûé ýôôåêò", //Acidic
L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
L"Burst/Auto Penalty Modifier (Higher is better)",
L"Ìîäèôèêàòîð øòðàôà\nçà îòäà÷ó ïðè\nñòðåëüáå î÷åðåäüþ\n(c îòñå÷êîé/áåç)", //Burst/Auto Penalty Modifier (Higher is better)",
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
L"",
@@ -1213,7 +1213,7 @@ STR16 gzArmorStatsFasthelp[ 20 ] =
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè íî÷üþ", //Night Vision Range Modifier
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè ïðè ÿðêîì îñâåùåíèè",//Bright Light Vision Range Modifier
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè â ïåùåðå", //Cave Vision Range Modifier
L"Ïðîöåíò âèäèìîñòè â òîííåëå", //Tunnel Vision Percentage
L"Ñóæåíèå ñåêòîðà îáçîðà", //Tunnel Vision Percentage
L"Ìîäèôèêàòîð äèàïàçîíà\nñëûøèìîñòè", //Hearing Range Modifier
L"",
L"",
@@ -1246,27 +1246,27 @@ STR16 gzExplosiveStatsFasthelp[ 20 ] =
STR16 gzMiscItemStatsFasthelp[ 34 ] =
{
L"Item Size Modifier (Lower is better)", // 0
L"Ìîäèôèêàòîð ðàçìåðà ïðåäìåòà\n(÷åì ìåíüøå, òåì ëó÷øå)", //Item Size Modifier (Lower is better)
L"Ìîäèôèêàòîð íà䏿íîñòè", //Reliability Modifier
L"Ìîäèôèêàòîð øóìíîñòè\n(÷åì ìåíüøå, òåì ëó÷øå)", //Loudness Modifier (Lower is better)
L"Ñêðûâàåò âñïûøêó", //Hides Muzzle Flash
L"Ìîäèôèêàòîð ñîøåê", //Bipod Modifier
L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", // 5 //Range Modifier
L"Ìîäèôèêàòîð äàëüíîáîéíîñòè", //Range Modifier
L"Ìîäèôèêàòîð òî÷íîñòè", //To-Hit Modifier
L"Ðàäèóñ íàèëó÷øåé âèäèìîñòè\nòî÷êè ïðèöåëèâàíèÿ", //Best Laser Range
L"Aiming Bonus Modifier",
L"Burst Size Modifier",
L"Burst Penalty Modifier (Higher is better)", // 10
L"Auto-Fire Penalty Modifier (Higher is better)",
L"AP Modifier",
L"AP to Burst Modifier (Lower is better)",
L"AP to Auto-Fire Modifier (Lower is better)",
L"AP to Ready Modifier (Lower is better)", // 15
L"AP to Reload Modifier (Lower is better)",
L"Ìîäèôèêàòîð áîíóñîâ îïòèêè", //Aiming Bonus Modifier
L"Ìîäèôèêàòîð î÷åðåäè ñ îòñå÷êîé", //Burst Size Modifier
L"Ìîäèôèêàòîð øòðàôà çà îòäà÷ó\nïðè ñòðåëüáå c îòñå÷êîé\n(÷åì áîëüøå, òåì ëó÷øå)", //Burst Penalty Modifier (Higher is better)
L"Ìîäèôèêàòîð øòðàôà çà îòäà÷ó\nïðè ñòðåëüáå î÷åðåäüþ\n(÷åì áîëüøå, òåì ëó÷øå)", //Auto-Fire Penalty Modifier (Higher is better)
L"Ìîäèôèêàòîð ÎÄ", //AP Modifier
L"Ìîäèôèêàòîð ÎÄ\níà î÷åðåäü ñ îòñå÷êîé\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Burst Modifier (Lower is better)
L"Ìîäèôèêàòîð ÎÄ\níà î÷åðåäü áåç îòñå÷êè\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Auto-Fire Modifier (Lower is better)
L"Ìîäèôèêàòîð ÎÄ íà âñêèäêó\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Ready Modifier (Lower is better)
L"Ìîäèôèêàòîð ÎÄ\níà çàìåíó ìàãàçèíà\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Reload Modifier (Lower is better)
L"Ìîäèôèêàòîð îáú¸ìà ìàãàçèíà", //Magazine Size Modifier
L"AP to Attack Modifier (Lower is better)",
L"Ìîäèôèêàòîð ÎÄ íà âûñòðåë\n(÷åì ìåíüøå, òåì ëó÷øå)", //AP to Attack Modifier (Lower is better)
L"Ìîäèôèêàòîð óðîíà", //Damage Modifier
L"Melee Damage Modifier", // 20
L"Ìîäèôèêàòîð óðîíà\nâ áëèæíåì áîþ", //Melee Damage Modifier
L"Êàìóôëÿæ 'Ëåñ'",
L"Êàìóôëÿæ 'Ãîðîä'",
L"Êàìóôëÿæ 'Ïóñòûíÿ'",
@@ -1278,7 +1278,7 @@ STR16 gzMiscItemStatsFasthelp[ 34 ] =
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè íî÷üþ",
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè ïðè ÿðêîì îñâåùåíèè", //30
L"Ìîäèôèêàòîð äèàïàçîíà\nâèäèìîñòè â ïåùåðå",
L"Ïðîöåíò âèäèìîñòè â òîííåëå\n(÷åì ìåíüøå, òåì ëó÷øå)", //Tunnel Vision Percentage (Lower is better)
L"Ñóæåíèå ñåêòîðà îáçîðà\n(÷åì ìåíüøå, òåì ëó÷øå)", //Tunnel Vision Percentage (Lower is better)
L"Ìèíèìàëüíàÿ ýôôåêòèâíàÿ\näàëüíîñòü îïòèêè", //Minimum Range for Aiming Bonus
};