Brief: //dnl ch75

- More map editor fixes and map inventory pool performance improvement for big maps.
Details:
- Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit.
- Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments.
- Fix CTD when delete all enemies or civilians or all of them in map.
- Fix some std exception when reporting for missing optional xml file.
- Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else.
- As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed.
- Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes.
- Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2013-11-03 16:26:30 +00:00
parent 0c82c1845f
commit b91bc7b209
24 changed files with 593 additions and 711 deletions
+6 -20
View File
@@ -6105,7 +6105,7 @@ void HandleEquipmentMove( INT16 sMapX, INT16 sMapY, INT8 bZ )
CHAR16 wSectorName[ 64 ];
GetShortSectorString( sMapX, sMapY, wSectorName );
WORLDITEM* pWorldItem_Target = NULL;
std::vector<WORLDITEM> pWorldItem_Target;//dnl ch75 271013
// now loop over all sectors from which we take stuff, and move the equipment
std::map<UINT8, UINT8>::iterator itend = sectormercmap.end();
@@ -6136,11 +6136,7 @@ void HandleEquipmentMove( INT16 sMapX, INT16 sMapY, INT8 bZ )
UINT32 uiTotalNumberOfRealItems_Target = 0;
// use the new map
if ( pWorldItem_Target )
{
delete[] pWorldItem_Target;
pWorldItem_Target = NULL;
}
pWorldItem_Target.clear();//dnl ch75 021113
if( ( gWorldSectorX == targetX )&&( gWorldSectorY == targetY ) && (gbWorldSectorZ == bZ ) )
{
@@ -6157,8 +6153,8 @@ void HandleEquipmentMove( INT16 sMapX, INT16 sMapY, INT8 bZ )
if( uiTotalNumberOfRealItems_Target > 0 )
{
// allocate space for the list
pWorldItem_Target = new WORLDITEM[ uiTotalNumberOfRealItems_Target ];
pWorldItem_Target.resize(uiTotalNumberOfRealItems_Target);//dnl ch75 271013
// now load into mem
LoadWorldItemsFromTempItemFile( targetX, targetY, bZ, pWorldItem_Target );
}
@@ -6236,7 +6232,7 @@ void HandleEquipmentMove( INT16 sMapX, INT16 sMapY, INT8 bZ )
WORLDITEM* pWorldItem_tmp = NULL;
if( ( gWorldSectorX != targetX ) || ( gWorldSectorY != targetY ) || (gbWorldSectorZ != bZ ) )
{
pWorldItem_tmp = new WORLDITEM[ uiTotalNumberOfRealItems_Target ];
std::vector<WORLDITEM> pWorldItem_tmp(uiTotalNumberOfRealItems_Target);//dnl ch75 271013
// copy over old inventory
UINT32 newcount = 0;
@@ -6250,11 +6246,7 @@ void HandleEquipmentMove( INT16 sMapX, INT16 sMapY, INT8 bZ )
}
// use the new map
if ( pWorldItem_Target )
{
delete[] pWorldItem_Target;
pWorldItem_Target = NULL;
}
pWorldItem_Target.clear();//dnl ch75 021113
pWorldItem_Target = pWorldItem_tmp;
}
@@ -6270,12 +6262,6 @@ void HandleEquipmentMove( INT16 sMapX, INT16 sMapY, INT8 bZ )
//Save the Items to the the file
SaveWorldItemsToTempItemFile( targetX, targetY, bZ, uiTotalNumberOfRealItems_Target, pWorldItem_Target );
}
if ( pWorldItem_tmp )
{
delete[] pWorldItem_tmp;
pWorldItem_tmp = NULL;
}
// award a bit of experience to the movers
UINT16 itemsperperson = moveditems / (*it).second;
+2 -2
View File
@@ -457,7 +457,7 @@ void HourlyStealUpdate()
// we loop over this sector's inventory and look for something shiny. We will pick it up if we hae enough space in our inventory
// open sector inv
UINT32 uiTotalNumberOfRealItems = 0;
WORLDITEM* pWorldItem = NULL;
std::vector<WORLDITEM> pWorldItem;//dnl ch75 271013
BOOLEAN fReturn = FALSE;
if( ( gWorldSectorX == pSoldier->sSectorX ) && ( gWorldSectorY == pSoldier->sSectorY ) && (gbWorldSectorZ == pSoldier->bSectorZ ) )
@@ -479,7 +479,7 @@ void HourlyStealUpdate()
if( uiTotalNumberOfRealItems > 0 )
{
// allocate space for the list
pWorldItem = new WORLDITEM[ uiTotalNumberOfRealItems ];
pWorldItem.resize(uiTotalNumberOfRealItems);//dnl ch75 271013
if ( !uiTotalNumberOfRealItems )
continue;
File diff suppressed because it is too large Load Diff
@@ -84,5 +84,5 @@ BOOLEAN SwitchToInventoryPoolQ(UINT8 newidx);
// Flugente: handle various cooldown functions over an array of items in a specific sector.
// if fWithMinutes = true, adjust cooldown for time since sector was last entered
// otherwise its used for a turn-precise cooldown
void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDITEM* pWorldItem, UINT32 size, BOOLEAN fWithMinutes, BOOLEAN fUndo = FALSE);
void HandleItemCooldownFunctions( OBJECTTYPE* itemStack, INT32 deltaSeconds, UINT16 naturalDirt = 100, BOOLEAN isUnderground = FALSE);
void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, std::vector<WORLDITEM>& pWorldItem, UINT32 size, BOOLEAN fWithMinutes, BOOLEAN fUndo = FALSE);//dnl ch75 271013
void HandleItemCooldownFunctions( OBJECTTYPE* itemStack, INT32 deltaSeconds, UINT16 naturalDirt = 100, BOOLEAN isUnderground = FALSE);
+7 -6
View File
@@ -2162,6 +2162,7 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
RemoveCharacterFromSquads( pSoldier );
WORLDITEM WorldItem;
std::vector<WORLDITEM> pWorldItem(1);//dnl ch75 271013
// Is this the first one..?
if ( gubQuest[ QUEST_HELD_IN_ALMA ] == QUESTNOTSTARTED )
@@ -2186,9 +2187,9 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
WorldItem.bVisible = FALSE;
WorldItem.bRenderZHeightAboveLevel = 0;
pSoldier->inv[ i ].MoveThisObjectTo(WorldItem.object);
AddWorldItemsToUnLoadedSector( gModSettings.ubInitialPOWSectorX, gModSettings.ubInitialPOWSectorY, 0,
gModSettings.iInitialPOWItemGridNo[ gStrategicStatus.ubNumCapturedForRescue ], 1, &WorldItem, FALSE );
//dnl ch75 271013
pWorldItem[0] = WorldItem;
AddWorldItemsToUnLoadedSector( gModSettings.ubInitialPOWSectorX, gModSettings.ubInitialPOWSectorY, 0, gModSettings.iInitialPOWItemGridNo[ gStrategicStatus.ubNumCapturedForRescue ], 1, pWorldItem, FALSE );
}
}
@@ -2219,9 +2220,9 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
WorldItem.bVisible = FALSE;
WorldItem.bRenderZHeightAboveLevel = 0;
pSoldier->inv[ i ].MoveThisObjectTo(WorldItem.object);
AddWorldItemsToUnLoadedSector( gModSettings.ubMeanwhileInterrogatePOWSectorX, gModSettings.ubMeanwhileInterrogatePOWSectorY, 0,
gModSettings.iMeanwhileInterrogatePOWItemGridNo[ gStrategicStatus.ubNumCapturedForRescue ], 1, &WorldItem, FALSE );
//dnl ch75 271013
pWorldItem[0] = WorldItem;
AddWorldItemsToUnLoadedSector( gModSettings.ubMeanwhileInterrogatePOWSectorX, gModSettings.ubMeanwhileInterrogatePOWSectorY, 0, gModSettings.iMeanwhileInterrogatePOWItemGridNo[ gStrategicStatus.ubNumCapturedForRescue ], 1, pWorldItem, FALSE );
}
}
+2 -16
View File
@@ -423,12 +423,9 @@ void HandleDelayedItemsArrival( UINT32 uiReason )
INT32 sStartGridNo;
UINT32 uiNumWorldItems, uiLoop;
BOOLEAN fOk;
WORLDITEM * pTemp = 0;
std::vector<WORLDITEM> pTemp;//dnl ch75 271013
UINT8 ubLoop;
//#if 0
if (uiReason == NPC_SYSTEM_EVENT_ACTION_PARAM_BONUS + NPC_ACTION_RETURN_STOLEN_SHIPMENT_ITEMS )
{
if ( gMercProfiles[ PABLO ].bMercStatus == MERC_IS_DEAD )
@@ -504,11 +501,7 @@ void HandleDelayedItemsArrival( UINT32 uiReason )
{
return;
}
pTemp = new WORLDITEM[ uiNumWorldItems];
if (!pTemp)
{
return;
}
pTemp.resize(uiNumWorldItems);//dnl ch75 271013
fOk = LoadWorldItemsFromTempItemFile( BOBBYR_SHIPPING_DEST_SECTOR_X, BOBBYR_SHIPPING_DEST_SECTOR_Y, BOBBYR_SHIPPING_DEST_SECTOR_Z, pTemp );
if (fOk)
{
@@ -522,13 +515,6 @@ void HandleDelayedItemsArrival( UINT32 uiReason )
AddWorldItemsToUnLoadedSector( BOBBYR_SHIPPING_DEST_SECTOR_X, BOBBYR_SHIPPING_DEST_SECTOR_Y, BOBBYR_SHIPPING_DEST_SECTOR_Z, 0, uiNumWorldItems, pTemp, TRUE );
}
}
if (pTemp) {
delete [] pTemp;
}
//#endif
}
void AddSecondAirportAttendant( void )
+2 -5
View File
@@ -1111,7 +1111,7 @@ void RemoveRandomItemsInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ,
{
// remove random items in sector
UINT32 uiNumberOfItems = 0, iCounter = 0;
WORLDITEM *pItemList;
std::vector<WORLDITEM> pItemList;//dnl ch75 271013
UINT32 uiNewTotal = 0;
CHAR16 wSectorName[ 128 ];
@@ -1138,7 +1138,7 @@ void RemoveRandomItemsInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ,
return;
}
pItemList = new WORLDITEM[ uiNumberOfItems ];
pItemList.resize(uiNumberOfItems);//dnl ch75 271013
// now load items
LoadWorldItemsFromTempItemFile( sSectorX, sSectorY, ( UINT8 )sSectorZ, pItemList );
@@ -1167,9 +1167,6 @@ void RemoveRandomItemsInSector( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ,
{
AddWorldItemsToUnLoadedSector( sSectorX, sSectorY, ( UINT8 )sSectorZ, 0, uiNumberOfItems, pItemList, TRUE );
}
// mem free
delete[]( pItemList );
}
else // handle a loaded sector
{
+2
View File
@@ -209,6 +209,8 @@ void AddExtraItems(UINT8 x, UINT8 y, UINT8 z, bool sectorIsLoaded)
}
strcat(fileName, ".xml");
if(!FileExists(fileName))//dnl ch75 261013 just to avoid sdd::exception under debug from VFS when file not exist
return;
// Open extra items file
HWFILE hFile;
+41 -2
View File
@@ -7394,8 +7394,29 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
case ')':
SelectAllCharactersInSquad( 19 ); // internal squad #s start at 0
break;
case '\''://dnl ch75 021113
#ifdef _DEBUG
// temporary add soldiers to your list for equipment inspection and general testing
for(UINT32 ubLoop=0; ubLoop<guiNumMercSlots&&gGameExternalOptions.fEnableInventoryPoolQ; ubLoop++)
{
if(MercSlots[ubLoop] != NULL && MercSlots[ubLoop]->bTeam == ENEMY_TEAM && MercSlots[ubLoop]->bActive)
{
for(int i=0; i<CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS; i++)
{
if(gCharactersList[i].usSolID == MercSlots[ubLoop]->ubID)
break;
if(gCharactersList[i].usSolID == 0 && gCharactersList[i].fValid == FALSE)
{
gCharactersList[i].usSolID = MercSlots[ubLoop]->ubID;
gCharactersList[i].fValid = TRUE;
break;
}
}
}
}
fTeamPanelDirty = TRUE;
#endif
break;
case 'a':
if( fAlt )
{
@@ -7881,6 +7902,24 @@ void GetMapKeyboardInput( UINT32 *puiNewEvent )
}
#endif
break;
case 'Q'://dnl ch75 021113
#ifdef _DEBUG
extern UINT8 gInventoryPoolIndex;
if(fShowMapInventoryPool == TRUE && gInventoryPoolIndex == '0')
{
if(gGameExternalOptions.fEnableInventoryPoolQ)
{
gGameExternalOptions.fEnableInventoryPoolQ = FALSE;
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"InventoryPoolQ disabled.");
}
else
{
gGameExternalOptions.fEnableInventoryPoolQ = TRUE;
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"InventoryPoolQ enabled.");
}
}
#endif
break;
case 'r':
if( gfPreBattleInterfaceActive )
{ //activate autoresolve in prebattle interface.