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Brief: //dnl ch75
- More map editor fixes and map inventory pool performance improvement for big maps. Details: - Fix not showing expected messagebox on exit (ALT+x) which also throw exception and goes to improper mapeditor exit. - Fix second annoying sticky message which shouldn't popup during map loading and performing RemoveProhibitedAttachments. - Fix CTD when delete all enemies or civilians or all of them in map. - Fix some std exception when reporting for missing optional xml file. - Fix memory and map corruption in old mapeditors if loaded old map has item with invalid attachment and we try to attach something else. - As years ago pInventoryPoolList had migrated from WORLDITEM* array to std::vector<WORLDITEM> it was time to do that with gWorldItems too, all necessary functions which need to be adopted to gWorldItems std::vector type are also changed. - Resize code for gWorldItems is changed hoping will lead into less corruption problems as now could occur in mapeditor and game when code automatically doing attachment changes. - Change code for handling map inventory which now should be fast enough to support AIMNAS project which will probably deal with thousands of items per map. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6554 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -84,5 +84,5 @@ BOOLEAN SwitchToInventoryPoolQ(UINT8 newidx);
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// Flugente: handle various cooldown functions over an array of items in a specific sector.
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// if fWithMinutes = true, adjust cooldown for time since sector was last entered
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// otherwise its used for a turn-precise cooldown
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void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, WORLDITEM* pWorldItem, UINT32 size, BOOLEAN fWithMinutes, BOOLEAN fUndo = FALSE);
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void HandleItemCooldownFunctions( OBJECTTYPE* itemStack, INT32 deltaSeconds, UINT16 naturalDirt = 100, BOOLEAN isUnderground = FALSE);
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void HandleSectorCooldownFunctions( INT16 sMapX, INT16 sMapY, INT8 sMapZ, std::vector<WORLDITEM>& pWorldItem, UINT32 size, BOOLEAN fWithMinutes, BOOLEAN fUndo = FALSE);//dnl ch75 271013
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void HandleItemCooldownFunctions( OBJECTTYPE* itemStack, INT32 deltaSeconds, UINT16 naturalDirt = 100, BOOLEAN isUnderground = FALSE);
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