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- Multiplayer Updates:
o Fixed problem in score screen (stack around variable szPlayerMisses was corrupt) o Increased connection timeout to 120 seconds, which hopefully avoids the ID_CONNECTION_LOST when trying to connect with high ping o Fixed wrong message in message box, when clients connection got lost git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4523 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4346,7 +4346,7 @@ void HandleClientConnectionLost()
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if (wcscmp(gszDisconnectReason,L"")==0)
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{
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UINT32 giMPHMessageBox = DoMessageBox( MSG_BOX_BASIC_STYLE, (recieved_settings ? MPClientMessage[48] : MPClientMessage[55] ), guiCurrentScreen, ( UINT16 ) ( MSG_BOX_FLAG_OK | MSG_BOX_FLAG_USE_CENTERING_RECT ),disconnected_callback, &CenteringRect );
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UINT32 giMPHMessageBox = DoMessageBox( MSG_BOX_BASIC_STYLE, MPClientMessage[48], guiCurrentScreen, ( UINT16 ) ( MSG_BOX_FLAG_OK | MSG_BOX_FLAG_USE_CENTERING_RECT ),disconnected_callback, &CenteringRect );
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}
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else
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{
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