- Multiplayer Updates:

o Fixed problem in score screen (stack around variable szPlayerMisses was corrupt)
o Increased connection timeout to 120 seconds, which hopefully avoids the ID_CONNECTION_LOST when trying to connect with high ping
o Fixed wrong message in message box, when clients connection got lost

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4523 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-06-22 21:20:38 +00:00
parent 0d661ec0cf
commit b932d1accf
3 changed files with 19 additions and 13 deletions
+1 -1
View File
@@ -4346,7 +4346,7 @@ void HandleClientConnectionLost()
if (wcscmp(gszDisconnectReason,L"")==0)
{
UINT32 giMPHMessageBox = DoMessageBox( MSG_BOX_BASIC_STYLE, (recieved_settings ? MPClientMessage[48] : MPClientMessage[55] ), guiCurrentScreen, ( UINT16 ) ( MSG_BOX_FLAG_OK | MSG_BOX_FLAG_USE_CENTERING_RECT ),disconnected_callback, &CenteringRect );
UINT32 giMPHMessageBox = DoMessageBox( MSG_BOX_BASIC_STYLE, MPClientMessage[48], guiCurrentScreen, ( UINT16 ) ( MSG_BOX_FLAG_OK | MSG_BOX_FLAG_USE_CENTERING_RECT ),disconnected_callback, &CenteringRect );
}
else
{