Fix: Jim was missing in several assassin-related checks

The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-11-05 02:03:10 +00:00
parent 3124310a74
commit b9615ff597
7 changed files with 84 additions and 0 deletions
+3
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@@ -1059,6 +1059,9 @@ void LoadGameExternalOptions()
// SANDRO - Special NPCs strength increased by percent
gGameExternalOptions.usSpecialNPCStronger = iniReader.ReadInteger("Tactical Difficulty Settings", "SPECIAL_NPCS_STRONGER",0, 0, 200);
// Flugente: the assassins are disguised initially, so it is harder for the player to detect them
gGameExternalOptions.fAssassinsAreDisguised = iniReader.ReadBoolean("Tactical Difficulty Settings", "ASSASSINS_DISGUISED", TRUE);
//################# Tactical Vision Settings #################