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Fix: Jim was missing in several assassin-related checks
The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2114,6 +2114,7 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
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case T_REX:
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case DRUGGIST:
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case GENERAL:
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case JIM:
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case JACK:
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case OLAF:
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case RAY:
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@@ -2232,6 +2233,7 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
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case T_REX:
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case DRUGGIST:
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case GENERAL:
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case JIM:
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case JACK:
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case OLAF:
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case RAY:
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@@ -13893,6 +13895,7 @@ INT32 SOLDIERTYPE::GetDamageResistance(BOOLEAN fAutoResolve, BOOLEAN fCalcBreath
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case T_REX:
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case DRUGGIST:
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case GENERAL:
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case JIM:
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case JACK:
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case OLAF:
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case RAY:
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