Fix: Jim was missing in several assassin-related checks

The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-11-05 02:03:10 +00:00
parent 3124310a74
commit b9615ff597
7 changed files with 84 additions and 0 deletions
+3
View File
@@ -2114,6 +2114,7 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
case T_REX:
case DRUGGIST:
case GENERAL:
case JIM:
case JACK:
case OLAF:
case RAY:
@@ -2232,6 +2233,7 @@ void SOLDIERTYPE::CalcNewActionPoints( void )
case T_REX:
case DRUGGIST:
case GENERAL:
case JIM:
case JACK:
case OLAF:
case RAY:
@@ -13893,6 +13895,7 @@ INT32 SOLDIERTYPE::GetDamageResistance(BOOLEAN fAutoResolve, BOOLEAN fCalcBreath
case T_REX:
case DRUGGIST:
case GENERAL:
case JIM:
case JACK:
case OLAF:
case RAY: