mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Fix: Jim was missing in several assassin-related checks
The assassins now come in random clothes and are covert initially, making it harder for the player to detect them. Ini option: ASSASSINS_DISGUISED = TRUE/FALSE git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5666 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1248,6 +1248,78 @@ BOOLEAN TacticalCopySoldierFromProfile( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STR
|
||||
// pSoldier->snowCamo = 100;
|
||||
//}
|
||||
}
|
||||
|
||||
// Flugente: if playing with the covert trait, the assasins come covert, so they are tougher to find
|
||||
if ( gGameExternalOptions.fAssassinsAreDisguised && gGameOptions.fNewTraitSystem && pSoldier->ubProfile >= JIM && pSoldier->ubProfile <= TYRONE )
|
||||
{
|
||||
pSoldier->bSoldierFlagMask |= (SOLDIER_COVERT_SOLDIER|SOLDIER_COVERT_NPC_SPECIAL|SOLDIER_NEW_VEST|SOLDIER_NEW_PANTS);
|
||||
|
||||
UINT8 rnd = Random(11);
|
||||
|
||||
// Vest
|
||||
switch ( rnd )
|
||||
{
|
||||
case 0:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "BROWNVEST" );
|
||||
break;
|
||||
case 1:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "greyVEST" );
|
||||
break;
|
||||
case 2:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "GREENVEST" );
|
||||
break;
|
||||
case 3:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "JEANVEST" );
|
||||
break;
|
||||
case 4:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "REDVEST" );
|
||||
break;
|
||||
case 5:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "BLUEVEST" );
|
||||
break;
|
||||
case 6:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "YELLOWVEST" );
|
||||
break;
|
||||
case 7:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "WHITEVEST" );
|
||||
break;
|
||||
case 8:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "BLACKSHIRT" );
|
||||
break;
|
||||
case 9:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "GYELLOWSHIRT" );
|
||||
break;
|
||||
default:
|
||||
SET_PALETTEREP_ID( pSoldier->VestPal, "PURPLESHIRT" );
|
||||
break;
|
||||
}
|
||||
|
||||
rnd = Random(6);
|
||||
|
||||
// Pants
|
||||
switch ( rnd )
|
||||
{
|
||||
case 0:
|
||||
SET_PALETTEREP_ID( pSoldier->PantsPal, "GREENPANTS" );
|
||||
break;
|
||||
case 1:
|
||||
SET_PALETTEREP_ID( pSoldier->PantsPal, "JEANPANTS" );
|
||||
break;
|
||||
case 2:
|
||||
SET_PALETTEREP_ID( pSoldier->PantsPal, "TANPANTS" );
|
||||
break;
|
||||
case 3:
|
||||
SET_PALETTEREP_ID( pSoldier->PantsPal, "BLACKPANTS" );
|
||||
break;
|
||||
case 4:
|
||||
SET_PALETTEREP_ID( pSoldier->PantsPal, "BLUEPANTS" );
|
||||
break;
|
||||
default:
|
||||
SET_PALETTEREP_ID( pSoldier->PantsPal, "BEIGEPANTS" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return( TRUE );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user