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Convert to SoldierID
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@@ -1254,13 +1254,10 @@ void FreeUpNPCFromPendingAction( SOLDIERTYPE *pSoldier )
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}
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}
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void FreeUpNPCFromAttacking(UINT16 ubID)
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void FreeUpNPCFromAttacking(SoldierID ubID)
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{
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SOLDIERTYPE *pSoldier;
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pSoldier = MercPtrs[ubID];
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ActionDone(pSoldier);
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pSoldier->pathing.bNeedToLook = TRUE;
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ActionDone(ubID);
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ubID->pathing.bNeedToLook = TRUE;
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}
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void FreeUpNPCFromLoweringGun( SOLDIERTYPE *pSoldier )
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+1
-1
@@ -220,7 +220,7 @@ BOOLEAN FindRoofClimbingPoints( SOLDIERTYPE * pSoldier, INT16 sDesiredSpot );
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INT32 FindSpotMaxDistFromOpponents(SOLDIERTYPE *pSoldier);
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INT32 FindSweetCoverSpot(SOLDIERTYPE *pSoldier);
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void FreeUpNPCFromAttacking(UINT16 ubID);
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void FreeUpNPCFromAttacking(SoldierID ubID);
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void FreeUpNPCFromPendingAction( SOLDIERTYPE * pSoldier );
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void FreeUpNPCFromTurning(SOLDIERTYPE *pSoldier, INT8 bLook);
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void FreeUpNPCFromStanceChange(SOLDIERTYPE *pSoldier );
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