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Convert gusSelectedSoldier to SoldierID
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@@ -104,7 +104,7 @@ UINT32 AniEditScreenHandle(void)
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fToggle2 = FALSE;
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ubCurLoadedState = 0;
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pSoldier = MercPtrs[ gusSelectedSoldier ];
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pSoldier = gusSelectedSoldier;
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gTacticalStatus.uiFlags |= LOADING_SAVED_GAME;
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