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Convert gusSelectedSoldier to SoldierID
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@@ -364,7 +364,7 @@ UINT8 HandleActivatedTargetCursor( SOLDIERTYPE *pSoldier, INT32 usMapPos, BOOLEA
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// If we are in realtime, follow!
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if ( ( !( gTacticalStatus.uiFlags & INCOMBAT ) ) )
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{
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if ( ( gAnimControl[ MercPtrs[ gusSelectedSoldier ]->usAnimState ].uiFlags & ANIM_STATIONARY ) )
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if ( ( gAnimControl[ gusSelectedSoldier->usAnimState ].uiFlags & ANIM_STATIONARY ) )
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{
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if ( gUITargetShotWaiting )
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{
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