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Change: Regardless of whether or not an IMP is created via old/new method or by loading an existing callsign, gear costs exceeding IMP_PROFILE_COST are deducted extra.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8638 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -351,7 +351,7 @@ void PrintImpText( void )
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//LoadAndDisplayIMPText( LAPTOP_SCREEN_UL_X + 160, LAPTOP_SCREEN_WEB_UL_Y + 145, ( 200 ), IMP_CON_3 , FONT12ARIAL, FONT_WHITE, TRUE, 0);
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// SANDRO - changed to show exact cost of profile
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CHAR16 chPayCost[1000];
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swprintf( chPayCost, gzIMPProfileCostText[ 0 ], iGetProfileCost() );
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swprintf( chPayCost, gzIMPProfileCostText[ 0 ], GetProfileCost(TRUE) );
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DisplayWrappedString( LAPTOP_SCREEN_UL_X + 160, LAPTOP_SCREEN_WEB_UL_Y + 145, ( 200 ), 2, FONT12ARIAL, FONT_WHITE, chPayCost,FONT_BLACK,FALSE,LEFT_JUSTIFIED);
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break;
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