Ctrl + D in turnbased - skip player interrupts for that turn (by Sevenfm)

- This only works for singleplayer
- This only works for Old interrupt system

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-05 08:08:20 +00:00
parent 60d9fae2b0
commit b9b58fe790
5 changed files with 24 additions and 3 deletions
+4
View File
@@ -5842,6 +5842,8 @@ void CommonEnterCombatModeCode( )
gTacticalStatus.ubInterruptPending = DISABLED_INTERRUPT;
gTacticalStatus.ubDisablePlayerInterrupts = FALSE;
// ATE: If we have an item pointer end it!
CancelItemPointer( );
@@ -6037,6 +6039,8 @@ void ExitCombatMode( )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FTM_EXIT_COMBAT ] );// ary-05/05/2009 : add forced turn mode
gTacticalStatus.ubDisablePlayerInterrupts = FALSE;
// OK, we have exited combat mode.....
// Reset some flags for no aps to move, etc