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Ctrl + D in turnbased - skip player interrupts for that turn (by Sevenfm)
- This only works for singleplayer - This only works for Old interrupt system git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5842,6 +5842,8 @@ void CommonEnterCombatModeCode( )
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gTacticalStatus.ubInterruptPending = DISABLED_INTERRUPT;
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gTacticalStatus.ubDisablePlayerInterrupts = FALSE;
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// ATE: If we have an item pointer end it!
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CancelItemPointer( );
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@@ -6037,6 +6039,8 @@ void ExitCombatMode( )
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, pMessageStrings[ MSG_FTM_EXIT_COMBAT ] );// ary-05/05/2009 : add forced turn mode
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gTacticalStatus.ubDisablePlayerInterrupts = FALSE;
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// OK, we have exited combat mode.....
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// Reset some flags for no aps to move, etc
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