diff --git a/Tactical/Civ Quotes.cpp b/Tactical/Civ Quotes.cpp index 5a02d724..01dfd72a 100644 --- a/Tactical/Civ Quotes.cpp +++ b/Tactical/Civ Quotes.cpp @@ -1095,7 +1095,7 @@ BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile ) //-------------------------------------------------------------- #pragma optimize("", off) // anv: start enemy taunt with probabilty depending on taunt settings -void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 uiTargetID ) +void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SoldierID uiTargetID ) { SOLDIERTYPE *pTarget = NULL; if( uiTargetID != NOBODY ) diff --git a/Tactical/Civ Quotes.h b/Tactical/Civ Quotes.h index 0c466651..4dda1ae0 100644 --- a/Tactical/Civ Quotes.h +++ b/Tactical/Civ Quotes.h @@ -154,7 +154,7 @@ enum TAUNTTYPE//enemy taunts - SANDRO TAUNT_RIPOSTE }; -void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, UINT32 uiTargetID = NOBODY ); +void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SoldierID uiTargetID = NOBODY ); void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget = NULL ); //enemy taunts - SANDRO // anv: added pTarget argument void ShowTauntPopupBox( SOLDIERTYPE *pCiv, STR16 gzTauntQuote ); @@ -179,4 +179,4 @@ void BeginChatQuote( SOLDIERTYPE *pCiv, INT16 sX, INT16 sY ); BOOLEAN CivQuoteActive(); -#endif \ No newline at end of file +#endif