From ba211d76b6284ff72d9e065b63d1df85fe490e25 Mon Sep 17 00:00:00 2001 From: lalien Date: Tue, 30 May 2006 20:25:13 +0000 Subject: [PATCH] git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@139 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 2 +- Tactical/opplist.cpp | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index 35c6909a..6df225d0 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.137" }; + INT16 zVersionLabel[256] = { L"Release v1.13.139" }; #endif diff --git a/Tactical/opplist.cpp b/Tactical/opplist.cpp index a0790552..a8f1a61b 100644 --- a/Tactical/opplist.cpp +++ b/Tactical/opplist.cpp @@ -1182,6 +1182,7 @@ INT16 DistanceVisible( SOLDIERTYPE *pSoldier, INT8 bFacingDir, INT8 bSubjectDir, // Snap: this takes care of all equipment bonuses at all light levels // The rest is special code for robots, bloodcats and NO specialists + // Lalien: change to % instead of tiles, add bonus only to front view when using scope if (!sideViewLimit) { sDistVisible += sDistVisible * GetTotalVisionRangeBonus(pSoldier, bLightLevel) / 100;