Enemy Taunts Updates (by anv)

- taunts will be loaded from any file in TableData/ that follows EnemyTaunts*.xml naming convention (and [LanguagePrefix]EnemyTaunts*.xml for translations)
o eg: EnemyTauntsKill.xml, EnemyTauntsComeback.xml, German.EnemyTauntsKill.xml, Chinese.EnemyTauntsComeback.xml, ...
- <uiIndex> for taunts in every file should start from 0 and increase normally
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/5.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6640 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-22 21:50:00 +00:00
parent 08236ee9f4
commit ba5edad40c
7 changed files with 55 additions and 32 deletions
+2 -2
View File
@@ -1047,7 +1047,7 @@ BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile )
//--------------------------------------------------------------
// anv: start enemy taunt with probabilty depending on taunt settings
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *pTarget )
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget )
{
// taunts disabled?
if( gGameSettings.fOptions[TOPTION_ALLOW_TAUNTS] == FALSE )
@@ -1243,7 +1243,7 @@ void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *p
}
// SANDRO - soldier taunts
void StartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *pTarget )
void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget )
{
UINT16 iTauntNumber;
CHAR16 sTauntText[320];