mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Enemy Taunts Updates (by anv)
- taunts will be loaded from any file in TableData/ that follows EnemyTaunts*.xml naming convention (and [LanguagePrefix]EnemyTaunts*.xml for translations) o eg: EnemyTauntsKill.xml, EnemyTauntsComeback.xml, German.EnemyTauntsKill.xml, Chinese.EnemyTauntsComeback.xml, ... - <uiIndex> for taunts in every file should start from 0 and increase normally - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/5.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6640 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1047,7 +1047,7 @@ BOOLEAN LoadCivQuotesFromLoadGameFile( HWFILE hFile )
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// anv: start enemy taunt with probabilty depending on taunt settings
|
||||
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *pTarget )
|
||||
void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget )
|
||||
{
|
||||
// taunts disabled?
|
||||
if( gGameSettings.fOptions[TOPTION_ALLOW_TAUNTS] == FALSE )
|
||||
@@ -1243,7 +1243,7 @@ void PossiblyStartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *p
|
||||
}
|
||||
|
||||
// SANDRO - soldier taunts
|
||||
void StartEnemyTaunt( SOLDIERTYPE *pCiv, INT8 iTauntType, SOLDIERTYPE *pTarget )
|
||||
void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTarget )
|
||||
{
|
||||
UINT16 iTauntNumber;
|
||||
CHAR16 sTauntText[320];
|
||||
|
||||
Reference in New Issue
Block a user