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Enemy Taunts Updates (by anv)
- taunts will be loaded from any file in TableData/ that follows EnemyTaunts*.xml naming convention (and [LanguagePrefix]EnemyTaunts*.xml for translations) o eg: EnemyTauntsKill.xml, EnemyTauntsComeback.xml, German.EnemyTauntsKill.xml, Chinese.EnemyTauntsComeback.xml, ... - <uiIndex> for taunts in every file should start from 0 and increase normally - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/5.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6640 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5917,30 +5917,30 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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}
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}
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DecayIndividualOpplist( this );
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PossiblyStartEnemyTaunt( this, TAUNT_S_GOT_BLINDED, MercPtrs[ubAttackerID]);
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PossiblyStartEnemyTaunt( this, TAUNT_S_GOT_DEAFENED, MercPtrs[ubAttackerID]);
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PossiblyStartEnemyTaunt( this, TAUNT_GOT_BLINDED, MercPtrs[ubAttackerID]);
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PossiblyStartEnemyTaunt( this, TAUNT_GOT_DEAFENED, MercPtrs[ubAttackerID]);
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break;
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case FIRE_WEAPON_BLINDED:
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PossiblyStartEnemyTaunt( this, TAUNT_S_GOT_BLINDED, MercPtrs[ubAttackerID]);
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PossiblyStartEnemyTaunt( this, TAUNT_GOT_BLINDED, MercPtrs[ubAttackerID]);
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break;
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case FIRE_WEAPON_DEAFENED:
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Soldier is deafened" );
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this->bDeafenedCounter = bDeafValue;
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PossiblyStartEnemyTaunt( this, TAUNT_S_GOT_DEAFENED, MercPtrs[ubAttackerID]);
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PossiblyStartEnemyTaunt( this, TAUNT_GOT_DEAFENED, MercPtrs[ubAttackerID]);
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break;
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};
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if ( usWeaponIndex == STRUCTURE_EXPLOSION )
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{
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ubReason = TAKE_DAMAGE_STRUCTURE_EXPLOSION;
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PossiblyStartEnemyTaunt( this, TAUNT_S_GOT_HIT_STRUCTURE_EXPLOSION, MercPtrs[ubAttackerID]);
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PossiblyStartEnemyTaunt( this, TAUNT_GOT_HIT_STRUCTURE_EXPLOSION, MercPtrs[ubAttackerID]);
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}
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else
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{
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ubReason = TAKE_DAMAGE_EXPLOSION;
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PossiblyStartEnemyTaunt( this, TAUNT_S_GOT_HIT_EXPLOSION, MercPtrs[ubAttackerID]);
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PossiblyStartEnemyTaunt( this, TAUNT_GOT_HIT_EXPLOSION, MercPtrs[ubAttackerID]);
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}
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}
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else
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