Enemy Taunts Updates (by anv)

- taunts will be loaded from any file in TableData/ that follows EnemyTaunts*.xml naming convention (and [LanguagePrefix]EnemyTaunts*.xml for translations)
o eg: EnemyTauntsKill.xml, EnemyTauntsComeback.xml, German.EnemyTauntsKill.xml, Chinese.EnemyTauntsComeback.xml, ...
- <uiIndex> for taunts in every file should start from 0 and increase normally
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/5.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6640 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-22 21:50:00 +00:00
parent 08236ee9f4
commit ba5edad40c
7 changed files with 55 additions and 32 deletions
+2
View File
@@ -238,6 +238,8 @@ typedef PARSE_STAGE;
#define SQUADNAMEFILENAME "SquadNames.xml"
#define BACKGROUNDSFILENAME "Backgrounds.xml"
#define TAUNTSFILENAME "EnemyTaunts.xml"
#define TAUNTSFILENAMEBEGINNING "EnemyTaunts"
#define TAUNTSFILENAMEENDING ".xml"
#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"