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Enemy Taunts Updates (by anv)
- taunts will be loaded from any file in TableData/ that follows EnemyTaunts*.xml naming convention (and [LanguagePrefix]EnemyTaunts*.xml for translations) o eg: EnemyTauntsKill.xml, EnemyTauntsComeback.xml, German.EnemyTauntsKill.xml, Chinese.EnemyTauntsComeback.xml, ... - <uiIndex> for taunts in every file should start from 0 and increase normally - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/5.html git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6640 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -238,6 +238,8 @@ typedef PARSE_STAGE;
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#define SQUADNAMEFILENAME "SquadNames.xml"
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#define BACKGROUNDSFILENAME "Backgrounds.xml"
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#define TAUNTSFILENAME "EnemyTaunts.xml"
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#define TAUNTSFILENAMEBEGINNING "EnemyTaunts"
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#define TAUNTSFILENAMEENDING ".xml"
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#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
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#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"
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