From baca53f566333759b7fff7906fcf6e1959ef634f Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 3 Mar 2014 20:55:59 +0000 Subject: [PATCH] Additional Tile Properties - Update - Moved the global location of the xml files from the "AdditionalProperties" to the "Tilesets\AdditionalProperties" folder because this place fits better - Of course you can also add special tilesets xml files in the tilesets specific folders "Tilesets\XX" git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7017 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TileEngine/Tile Surface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TileEngine/Tile Surface.cpp b/TileEngine/Tile Surface.cpp index 06bc9b31f..7d77ba583 100644 --- a/TileEngine/Tile Surface.cpp +++ b/TileEngine/Tile Surface.cpp @@ -127,7 +127,7 @@ TILE_IMAGERY *LoadTileSurface( STR8 cFilename ) { // and if not found, then in /AdditionalProperties/ cEndOfName = strrchr( cAdditionalPropertiesFilename, '\\' ); - sprintf( cCommonAdditionalPropertiesFilename, "ADDITIONALPROPERTIES%s", cEndOfName ); + sprintf( cCommonAdditionalPropertiesFilename, "TILESETS\\ADDITIONALPROPERTIES%s", cEndOfName ); if (FileExists( cCommonAdditionalPropertiesFilename )) { DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));