Convert to SoldierID

This commit is contained in:
Asdow
2024-11-20 20:12:05 +02:00
parent 8e4307b2fb
commit bb1c63d4e8
3 changed files with 9 additions and 12 deletions
+2 -2
View File
@@ -251,7 +251,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
break;
//When a merc is supposed to leave
case EVENT_MERC_CONTRACT_OVER:
MercsContractIsFinished( (UINT8) pEvent->uiParam );
MercsContractIsFinished( pEvent->uiParam );
break;
case EVENT_ADDSOLDIER_TO_UPDATE_BOX:
{
@@ -432,7 +432,7 @@ BOOLEAN ExecuteStrategicEvent( STRATEGICEVENT *pEvent )
BeginContractRenewalSequence( );
break;
case EVENT_RPC_WHINE_ABOUT_PAY:
RPCWhineAboutNoPay( (UINT8) pEvent->uiParam );
RPCWhineAboutNoPay( pEvent->uiParam );
break;
case EVENT_HAVENT_MADE_IMP_CHARACTER_EMAIL:
+4 -8
View File
@@ -721,11 +721,9 @@ void HandleMercsAboutToLeave( SOLDIERTYPE *pMercList )
// ATE: This function deals with MERC MERC and NPC's leaving because of not getting paid...
// NOT AIM renewals....
void MercsContractIsFinished( UINT16 ubID )
void MercsContractIsFinished( SoldierID ubID )
{
SOLDIERTYPE *pSoldier;
pSoldier = &Menptr[ ubID ];
SOLDIERTYPE *pSoldier = ubID;
//if the soldier was removed before getting into this function, return
if( !pSoldier->bActive )
@@ -775,11 +773,9 @@ void MercsContractIsFinished( UINT16 ubID )
}
// ATE: Called for RPCs who should now complain about no pay...
void RPCWhineAboutNoPay( UINT16 ubID )
void RPCWhineAboutNoPay( SoldierID ubID )
{
SOLDIERTYPE *pSoldier;
pSoldier = &Menptr[ ubID ];
SOLDIERTYPE *pSoldier = ubID;
//if the soldier was removed before getting into this function, return
if( !pSoldier->bActive )
+3 -2
View File
@@ -3,11 +3,12 @@
//forward declarations of common classes to eliminate includes
class SOLDIERTYPE;
struct SoldierID;
void StrategicHandlePlayerTeamMercDeath( SOLDIERTYPE *pSoldier );
void MercDailyUpdate();
void MercsContractIsFinished( UINT16 ubID );
void RPCWhineAboutNoPay( UINT16 ubID );
void MercsContractIsFinished( SoldierID ubID );
void RPCWhineAboutNoPay( SoldierID ubID );
void MercComplainAboutEquipment( UINT8 ubProfileID );
BOOLEAN SoldierHasWorseEquipmentThanUsedTo( SOLDIERTYPE *pSoldier );
void UpdateBuddyAndHatedCounters( void );