Replaced reinforcement functions to allow non-enemy movement groups to reinforce battles

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-01-06 21:11:36 +00:00
parent 474df6ffb5
commit bb95be057b
7 changed files with 320 additions and 73 deletions
+2 -1
View File
@@ -6256,7 +6256,8 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
OutputDebugString( "Resetting attack busy due to load game.\n");
#endif
gTacticalStatus.ubAttackBusyCount = 0;
gfPendingEnemies = CheckPendingEnemies();
gfPendingNonPlayerTeam[ENEMY_TEAM] = CheckPendingNonPlayerTeam( ENEMY_TEAM );
gfPendingNonPlayerTeam[MILITIA_TEAM] = CheckPendingNonPlayerTeam( MILITIA_TEAM );
}
// ATE: if we are within this window where skyridder was foobared, fix!