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Replaced reinforcement functions to allow non-enemy movement groups to reinforce battles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6256,7 +6256,8 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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OutputDebugString( "Resetting attack busy due to load game.\n");
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#endif
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gTacticalStatus.ubAttackBusyCount = 0;
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gfPendingEnemies = CheckPendingEnemies();
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gfPendingNonPlayerTeam[ENEMY_TEAM] = CheckPendingNonPlayerTeam( ENEMY_TEAM );
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gfPendingNonPlayerTeam[MILITIA_TEAM] = CheckPendingNonPlayerTeam( MILITIA_TEAM );
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}
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// ATE: if we are within this window where skyridder was foobared, fix!
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