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Replaced reinforcement functions to allow non-enemy movement groups to reinforce battles
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9,8 +9,8 @@ UINT8 CountAllMilitiaInFiveSectors(INT16 sMapX, INT16 sMapY);
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UINT8 NumEnemiesInFiveSectors( INT16 sMapX, INT16 sMapY );
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//For Tactical
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UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY );
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UINT8 DoReinforcementAsPendingNonPlayer( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
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void AddPossiblePendingMilitiaToBattle();
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GROUP* GetEnemyGroupInSector( INT16 sMapX, INT16 sMapY );
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GROUP* GetNonPlayerGroupInSector( INT16 sMapX, INT16 sMapY, UINT8 usTeam );
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#endif
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