Replaced reinforcement functions to allow non-enemy movement groups to reinforce battles

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7712 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-01-06 21:11:36 +00:00
parent 474df6ffb5
commit bb95be057b
7 changed files with 320 additions and 73 deletions
+6 -2
View File
@@ -3489,12 +3489,16 @@ void HandleArrivalOfReinforcements( GROUP *pGroup )
ScreenMsg( FONT_YELLOW, MSG_INTERFACE, Message[ STR_PLAYER_REINFORCEMENTS ] );
}
else
else if ( pGroup->usGroupTeam == ENEMY_TEAM )
{
gfPendingEnemies = TRUE;
gfPendingNonPlayerTeam[ENEMY_TEAM] = TRUE;
ResetMortarsOnTeamCount();
ResetNumSquadleadersInArmyGroup(); // added by SANDRO
AddPossiblePendingEnemiesToBattle();
}
else if ( pGroup->usGroupTeam == MILITIA_TEAM )
{
gfPendingNonPlayerTeam[MILITIA_TEAM] = TRUE;
AddPossiblePendingMilitiaToBattle( );
}