diff --git a/Strategic/mapscreen.cpp b/Strategic/mapscreen.cpp index 38793303..6d5f0402 100644 --- a/Strategic/mapscreen.cpp +++ b/Strategic/mapscreen.cpp @@ -7629,13 +7629,14 @@ void BltCharInvPanel() { InitializeInvPanelCoordsNew(); // This function sets the mouse regions for the soldier inventory - InitInventorySoldier(gMapScreenInvPocketXY, MAPInvMoveCallback, MAPInvClickCallback, FALSE); + InitInventorySoldier(gMapScreenInvPocketXY, MAPInvMoveCallback, MAPInvClickCallback, FALSE, TRUE); fResetMapCoords=FALSE; } disOpt = 1; } else { + InitInventorySoldier(gMapScreenInvPocketXY, MAPInvMoveCallback, MAPInvClickCallback, FALSE, FALSE); //InitializeInvPanelCoordsOld(); } Blt8BPPDataTo16BPPBufferTransparent( pDestBuf, uiDestPitchBYTES, hCharListHandle, PLAYER_INFO_X, PLAYER_INFO_Y, disOpt); diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index f260acd9..0785257c 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -1039,9 +1039,17 @@ void InitInventoryVehicle(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCa } } // CHRISL: Function to recreate inventory mouse regions -void InitInventorySoldier(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity) +void InitInventorySoldier(INV_REGION_DESC *pRegionDesc, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, BOOLEAN fSetHighestPrioity, BOOLEAN fNIVmode) { - InitInventoryNew(); + if(fNIVmode == TRUE) + InitInventoryNew(); + else + { + if(gSMInvData[0].sHeight == 0 && gSMInvData[0].sWidth == 0) //base values havn't been set yet + InitInventoryOld(); + else + return; + } for(int cnt=INV_START_POS; cnt