diff --git a/Tactical/Handle UI.cpp b/Tactical/Handle UI.cpp index c2c624ff..b53d91ba 100644 --- a/Tactical/Handle UI.cpp +++ b/Tactical/Handle UI.cpp @@ -494,7 +494,7 @@ UINT8 GetAdjustedAnimHeight( UINT8 ubAnimHeight, INT8 bChange ); //-------------------------Legion 2 okno----------------------------------------------------------- -void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp ) +void GetMercOknoDirection( SoldierID ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp ) { INT8 bNewDirection; SOLDIERTYPE *pSoldier; diff --git a/Tactical/Handle UI.h b/Tactical/Handle UI.h index ff74b70c..717ddc8c 100644 --- a/Tactical/Handle UI.h +++ b/Tactical/Handle UI.h @@ -379,6 +379,6 @@ void PreventFromTheFreezingBug(SOLDIERTYPE* pSoldier); void GetGridNoScreenXY( INT32 sGridNo, INT16 *pScreenX, INT16 *pScreenY ); //Legion by Jazz -void GetMercOknoDirection( UINT8 ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp ); +void GetMercOknoDirection( SoldierID ubSoldierID, BOOLEAN *pfGoDown, BOOLEAN *pfGoUp ); #endif