diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 26642235..bdce1399 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -7169,8 +7169,7 @@ UINT8 AllowedAimingLevels(SOLDIERTYPE * pSoldier) aimLevels += 2; } - //Madd: nerfing semi-auto sniper rifles and forcing players to use bolt action sniper rifles for the extra aiming APs - if ( iScopeBonus >= ( (float)gGameExternalOptions.ubStraightSightRange * 0.6) && Weapon[obj.usItem].APsToReloadManually > 0 ) // >= 60% of sight range (~9 tiles by default) + if ( iScopeBonus >= ( (float)gGameExternalOptions.ubStraightSightRange * 0.6) ) // >= 60% of sight range (~9 tiles by default) { aimLevels += 2; }