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Bugfix: Lua shutdown (possible NULL reference)
Russian, French and Polish texts update Fonts update (for future Italian version) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2463 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -873,13 +873,18 @@ CHAR16 GetUnicodeChar(CHAR16 siChar)
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//case 249: siChar = 249; break; //ù
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//case 251: siChar = 251; break; //û
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//case 255: siChar = 255; break; //ÿ
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//inshy: italian letters
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//case 204: siChar = 204; break; //I'
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//case 236: siChar = 236; break; //i'
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//case 210: siChar = 210; break; //O'
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//case 242: siChar = 242; break; //o'
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//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
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//Ligature
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//case 198: siChar = 198; break; //Æ
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//case 140: siChar = 338; break; //Œ
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//case 230: siChar = 230; break; //æ
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//case 156: siChar = 339; break; //œ
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}
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#endif
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@@ -1950,7 +1955,7 @@ FontTranslationTable *CreateEnglishTransTable( )
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*temp = 378; // Ÿ (çåò)
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temp++;
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// FRENCH letters in UNICODE
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// FRENCH and ITALIAN letters in UNICODE
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*temp = 192; //À
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temp++;
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*temp = 194; //Â
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@@ -2004,6 +2009,16 @@ FontTranslationTable *CreateEnglishTransTable( )
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temp++;
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*temp = 255; //ÿ
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temp++;
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//Italian letters
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*temp = 204; //I'
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temp++;
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*temp = 236; //i'
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temp++;
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*temp = 210; //O'
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temp++;
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*temp = 242; //o'
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temp++;
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//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
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//Ligature
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// *temp = 198; //Æ
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@@ -2015,6 +2030,7 @@ FontTranslationTable *CreateEnglishTransTable( )
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// *temp = 339; //œ
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// temp++;
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// Font glyphs for spell targeting icons
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//ATE: IMPORTANT! INcreate the array above if you add any new items here...
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//temp++;
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