Bugfix: Lua shutdown (possible NULL reference)

Russian, French and Polish texts update
Fonts update (for future Italian version)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2463 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2008-12-29 14:08:35 +00:00
parent 0e7ecd727c
commit bc7014a079
13 changed files with 363 additions and 303 deletions
+18 -2
View File
@@ -873,13 +873,18 @@ CHAR16 GetUnicodeChar(CHAR16 siChar)
//case 249: siChar = 249; break; //ù
//case 251: siChar = 251; break; //û
//case 255: siChar = 255; break; //ÿ
//inshy: italian letters
//case 204: siChar = 204; break; //I'
//case 236: siChar = 236; break; //i'
//case 210: siChar = 210; break; //O'
//case 242: siChar = 242; break; //o'
//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
//Ligature
//case 198: siChar = 198; break; //Æ
//case 140: siChar = 338; break; //Œ
//case 230: siChar = 230; break; //æ
//case 156: siChar = 339; break; //œ
}
#endif
@@ -1950,7 +1955,7 @@ FontTranslationTable *CreateEnglishTransTable( )
*temp = 378; // Ÿ (çåò)
temp++;
// FRENCH letters in UNICODE
// FRENCH and ITALIAN letters in UNICODE
*temp = 192; //À
temp++;
*temp = 194; //Â
@@ -2004,6 +2009,16 @@ FontTranslationTable *CreateEnglishTransTable( )
temp++;
*temp = 255; //ÿ
temp++;
//Italian letters
*temp = 204; //I'
temp++;
*temp = 236; //i'
temp++;
*temp = 210; //O'
temp++;
*temp = 242; //o'
temp++;
//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
//Ligature
// *temp = 198; //Æ
@@ -2015,6 +2030,7 @@ FontTranslationTable *CreateEnglishTransTable( )
// *temp = 339; //œ
// temp++;
// Font glyphs for spell targeting icons
//ATE: IMPORTANT! INcreate the array above if you add any new items here...
//temp++;