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Bugfix: Lua shutdown (possible NULL reference)
Russian, French and Polish texts update Fonts update (for future Italian version) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2463 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+208
-208
@@ -1040,11 +1040,11 @@ STR16 gpStrategicString[] =
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//These entries are for button popup help text for the prebattle interface. All popup help
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//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
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L"|Automatycznie prowadzi walkê za ciebie,\nnie ³aduj¹c planszy.",
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L"Atakuj¹c sektor wroga nie mo¿na automatycznie rozstrzygn¹æ walki.",
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L"Wejœcie do s|ektora by nawi¹zaæ walkê z wrogiem.",
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L"Wycofuje oddzia³ do s¹siedniego sekto|ra.", //singular version
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L"Wycofuje wszystkie oddzia³y do s¹siedniego sekto|ra.", //multiple groups with same previous sector
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L"Automatycznie prowadzi walkê za ciebie, \nnie ³aduj¹c planszy. (|A)",
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L"Atakuj¹c sektor wroga \nnie mo¿na automatycznie rozstrzygn¹æ walki.",
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L"Wejœcie do sektora \nby nawi¹zaæ walkê z wrogiem. (|E)",
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L"Wycofuje oddzia³ \ndo s¹siedniego sektora. (|R)", //singular version
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L"Wycofuje wszystkie oddzia³y \ndo s¹siedniego sektora. (|R)", //multiple groups with same previous sector
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//various popup messages for battle conditions.
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@@ -1099,7 +1099,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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// HEADROCK: Added new strings for extended description ** REDUNDANT **
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L"AUTOPEN:", //14
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L"AUTO/5:", //15
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L"Amount:", //16
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L"Liczba:", //16
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};
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@@ -1108,82 +1108,82 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
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// changing item type while watching its description box
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STR16 gzWeaponStatsFasthelp[ 27 ] =
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{
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L"Range",
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L"Damage",
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L"Burst/Auto Penalty",
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L"Autofire shots per 5 AP",
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L"Accuracy",
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L"Reliability",
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L"Repair Ease",
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L"APs to ready",
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L"APs to fire Single",
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L"APs to fire Burst",
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L"APs to fire Auto",
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L"APs to Reload",
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L"APs to Reload Manually",
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L"Flash Suppression",
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L"Loudness (Lower is better)",
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L"To-Hit Modifier",
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L"Average Best Laser Range",
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L"Aiming Modifier",
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L"Min. Range for Aiming Bonus",
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L"Bipod Modifier",
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L"APs to Throw",
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L"APs to Launch",
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L"APs to Stab",
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L"No Single Shot!",
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L"No Burst Mode!",
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L"No Auto Mode!",
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L"APs to Bash",
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L"Zas.",
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L"Obra¿.",
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L"PA:",
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L"Auto/5AP",
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L"CelnoϾ",
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L"Stan",
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L"Trud napraw",
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L"AP/przygot.",
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L"AP za 1 strza³",
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L"AP za seriê",
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L"AP za Auto",
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L"AP/prze³aduj",
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L"AP/prze³aduj rêcznie",
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L"T³umienie b³ysku",
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L"G³oœnoœæ (mniej - lepiej)",
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L"Modyf. trafieñ",
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L"Œredni max zasg. lasera",
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L"Modf. celowania",
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L"Min. zasg. dla bonusu cel.",
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L"Modf. dwójnogu",
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L"AP za rzut",
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L"AP za strza³",
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L"AP/cios-nó¿",
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L"Wy³. 1 strza³!",
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L"Wy³. seriê!",
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L"Wy³. auto!",
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L"AP/cios-³om",
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};
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STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
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{
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L"Range",
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L"Damage",
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L"Burst/Auto Penalty",
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L"Autofire shots per 5 AP",
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L"Accuracy",
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L"Reliability",
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L"Repair Ease",
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L"APs to ready",
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L"APs to fire Single",
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L"APs to fire Burst",
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L"APs to fire Auto",
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L"APs to Reload",
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L"APs to Reload Manually",
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L"To-Hit Modifier",
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L"Average Best Laser Range",
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L"Aiming Modifier",
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L"Min. Range for Aiming Bonus",
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L"Flash Suppression",
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L"Loudness (Lower is better)",
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L"Bipod Modifier",
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L"APs to Throw",
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L"APs to Launch",
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L"APs to Stab",
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L"No Single Shot!",
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L"No Burst Mode!",
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L"No Auto Mode!",
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L"APs to Bash",
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L"Zas.",
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L"Obra¿.",
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L"PA:",
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L"Auto/5AP",
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L"CelnoϾ",
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L"Stan",
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L"Trud napraw",
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L"AP/przygot.",
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L"AP za 1 strza³",
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L"AP za seriê",
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L"AP za Auto",
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L"AP/prze³aduj",
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L"AP/prze³aduj rêcznie",
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L"Modyf. trafieñ",
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L"Œredni max zasg. lasera",
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L"Modf. celowania",
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L"Min. zasg. dla bonusu cel.",
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L"T³umienie b³ysku",
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L"G³oœnoœæ (mniej - lepiej)",
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L"Modf. dwójnogu",
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L"AP za rzut",
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L"AP za strza³",
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L"AP/cios-nó¿",
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L"Wy³. 1 strza³!",
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L"Wy³. seriê!",
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L"Wy³. auto!",
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L"AP/cios-³om",
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};
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STR16 gzAmmoStatsFasthelp[ 20 ] =
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{
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L"Armor Penetration (Lower is better)",
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L"Bullet Tumble (Higher is better)",
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L"Pre-impact Explosion (Higher is better)",
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L"Tracer Effect",
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L"Anti-Tank",
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L"Lockbuster",
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L"Ignores Armor",
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L"Acidic",
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L"Range Modifier",
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L"Damage Modifier",
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L"To-Hit Modifier",
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L"Burst/Auto Penalty Modifier (Higher is better)",
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"Penetracja os³on (mniej – lepiej)",
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L"Moc obalaj¹ca (wiêcej – lepiej)",
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L"Eksplozja przed celem (wiêcej – lepiej)",
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L"Efekt smugowy",
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L"P. czo³g.",
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L"Nisc zamka",
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L"Pomija os³onê",
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L"Korozj",
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L"Modyf. zasg.",
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L"Modyf. obra¿eñ",
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L"Modyf. trafieñ",
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L"Modyf. kary za seriê/auto (wiêcej – lepiej)",
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L"Modyf. sprawnoœci",
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L"Modyf. g³oœnoœci (mniej - lepiej)",
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L"",
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L"",
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L"",
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@@ -1194,23 +1194,23 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
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STR16 gzArmorStatsFasthelp[ 20 ] =
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{
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L"Protection",
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L"Coverage (Higher is better)",
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L"Degrade Rate (Lower is better)",
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L"AP Modifier",
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L"To-Hit Modifier",
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L"Woodland Camo",
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L"Urban Camo",
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L"Desert Camo",
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L"Snow Camo",
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L"Stealth Modifier",
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L"Vision Range Modifier",
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L"Day Vision Range Modifier",
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L"Night Vision Range Modifier",
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L"Bright Light Vision Range Modifier",
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L"Cave Vision Range Modifier",
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L"Tunnel Vision Percentage",
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L"Hearing Range Modifier",
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L"Os³ona",
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L"Pokrycie (wiêcej - lepiej)",
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L"Zu¿ycie (mniej - lepiej)",
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L"Modyf. AP",
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L"Modyf. trafieñ",
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L"Kam leœny",
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L"Kam miasto",
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L"Kam pustyn.",
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L"Kam œnieg",
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L"Modyf. skradania",
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L"Modyf. zasg. wzroku",
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L"Modyf. zasg. wzroku/dzieñ",
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L"Modyf. zasg. wzroku/noc",
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L"Modyf. zasg. wzroku/jasne œwiat³o",
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L"Modyf. zasg. wzr./jaskinia",
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L"Widzenie tunelowe (w %)",
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L"Modyf. zasg. s³uchu",
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L"",
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L"",
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L"",
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@@ -1218,14 +1218,14 @@ STR16 gzArmorStatsFasthelp[ 20 ] =
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STR16 gzExplosiveStatsFasthelp[ 20 ] =
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{
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L"Damage",
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L"Stun Damage",
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L"Blast Loudness (Lower is better)",
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L"Volatility!!! (Lower is better)",
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L"Blast Radius",
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L"Effect Start Radius",
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L"Effect Final Radius ",
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L"Effect Duration",
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L"Obra¿.",
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L"Og³uszanie",
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L"G³oœn. wybuchu (mniej - lepiej)",
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L"NiestabilnoϾ! (mniej - lepiej)",
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L"Zsg. wybuchu",
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L"Zsg efektu pocz¹tk.",
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L"Zsg. efektu koñcow.",
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L"Trwanie efektu",
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L"",
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L"",
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L"",
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@@ -1242,40 +1242,40 @@ STR16 gzExplosiveStatsFasthelp[ 20 ] =
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STR16 gzMiscItemStatsFasthelp[ 34 ] =
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{
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L"Item Size Modifier (Lower is better)", // 0
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L"Reliability Modifier",
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L"Loudness Modifier (Lower is better)",
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L"Hides Muzzle Flash",
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L"Bipod Modifier",
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L"Range Modifier", // 5
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L"To-Hit Modifier",
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L"Best Laser Range",
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L"Aiming Bonus Modifier",
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L"Burst Size Modifier",
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L"Burst Penalty Modifier (Higher is better)", // 10
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L"Auto-Fire Penalty Modifier (Higher is better)",
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L"AP Modifier",
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L"AP to Burst Modifier (Lower is better)",
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L"AP to Auto-Fire Modifier (Lower is better)",
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L"AP to Ready Modifier (Lower is better)", // 15
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L"AP to Reload Modifier (Lower is better)",
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L"Magazine Size Modifier",
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L"AP to Attack Modifier (Lower is better)",
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L"Damage Modifier",
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L"Melee Damage Modifier", // 20
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L"Woodland Camo",
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L"Urban Camo",
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L"Desert Camo",
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L"Snow Camo",
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L"Stealth Modifier", // 25
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L"Hearing Range Modifier",
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L"Vision Range Modifier",
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L"Day Vision Range Modifier",
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L"Night Vision Range Modifier",
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L"Bright Light Vision Range Modifier", //30
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L"Cave Vision Range Modifier",
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L"Tunnel Vision Percentage (Lower is better)",
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L"Minimum Range for Aiming Bonus",
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L"Modyf. rozmiaru (mniej - lepiej)", // 0
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L"Modyf. sprawnoœci",
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L"Modyf. g³oœnoœci (mniej - lepiej)",
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L"Ukrywa b³ysk",
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L"Modf. dwójnogu",
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L"Modyf. zasiêgu", // 5
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L"Modyf. trafieñ",
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L"Max zasg. lasera",
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L"Modf bonusu celowania",
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L"Modyf. d³ug. serii",
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L"Modyf. kary za seriê (wiêcej - lepiej)", // 10
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L"Modyf. kary za ogieñ auto (wiêcej - lepiej)",
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L"Modyf. AP",
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L"Modyf. AP za seriê (mniej - lepiej)",
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L"Modyf. AP za ogieñ auto (mniej - lepiej)",
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L"Modf AP/przygotwanie (mniej - lepiej)", // 15
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L"Modf AP/prze³adowanie (mniej - lepiej)",
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L"Modyf. wlk. magazynka",
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L"Modyf. AP/atak (mniej - lepiej)",
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L"Modyf. obra¿eñ",
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L"Modf obr. walki wrêcz", // 20
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L"Kam leœny",
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L"Kam miasto",
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L"Kam pustyn.",
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L"Kam œnieg",
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L"Modyf. skradania", // 25
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L"Modyf. zasg. s³uchu",
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L"Modyf. zasg. wzroku",
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L"Modyf. zasg. wzroku/dzieñ",
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L"Modyf. zasg. wzroku/noc",
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L"Modyf. zasg. wzroku/jasne œwiat³o", //30
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L"Modyf. zasg. wzr./jaskinia",
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L"Widzenie tunelowe w % (mniej - lepiej)",
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L"Min. zasg. dla bonusu cel.",
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};
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// HEADROCK: End new tooltip text
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@@ -1501,7 +1501,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Wycisz",
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L"Pozycja do góry (|P|g|U|p)",
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L"Poziom kursora (|T|a|b)",
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L"Wspinaj siê / |Zeskocz",
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L"Wspinaj siê / Zeskocz (|J)",
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L"Pozycja w dó³ (|P|g|D|n)",
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L"Badaæ (|C|t|r|l)",
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L"Poprzedni najemnik",
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@@ -3682,7 +3682,7 @@ STR16 zOptionsToggleText[] =
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L"Automatyczny zapis",
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L"Cichy Skyrider",
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L"Niskie obci¹¿enie procesora",
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L"Enhanced Description Box",
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L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
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};
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//This is the help text associated with the above toggles.
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@@ -3763,7 +3763,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Jeœli W£¥CZONE, gra bêdzie zapisywana ka¿dorazowo po zakoñczeniu tury gracza.",
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L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
|
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L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
|
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L"Jeœli W£¥CZONE, gra bêdzie u¿yciem 'Enhanced Description Box' opisu.",
|
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L"Jeœli W£¥CZONE, rozszerzone opisy bêd¹ pokazane dla przedmiotów i broni.",
|
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};
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STR16 gzGIOScreenText[] =
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@@ -4453,108 +4453,108 @@ STR16 NewInvMessage[] =
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L"Nie mo¿esz siê przemieszczaæ, gdy zamek plecaka jest aktywny.",
|
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L"Na pewno chcesz sprzedaæ wszystkie przedmioty z tego sektora?",
|
||||
L"Na pewno chcesz skasowaæ wszystkie przedmioty z tego sektora?",
|
||||
L"Cannot climb while wearing a backpack",
|
||||
L"Nie mo¿na wspinaæ siê z plecakiem",
|
||||
};
|
||||
|
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// WANNE - MP: Multiplayer messages
|
||||
STR16 MPServerMessage[] =
|
||||
{
|
||||
// 0
|
||||
L"Initiating RakNet server...",
|
||||
L"Server started, waiting for connections...",
|
||||
L"You must now connect with your client to the server by pressing '2'.",
|
||||
L"Server is already running.",
|
||||
L"Server failed to start. Terminating.",
|
||||
L"Inicjacja serwera RakNet...",
|
||||
L"Serwer w³., oczekiwanie na po³¹czenie",
|
||||
L"Musisz teraz po³¹czyæ swojego klienta z serwerem, wciskaj¹c 2",
|
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L"Serwer ju¿ dzia³a",
|
||||
L"W³. nie powiod³o siê. Przerwanie.",
|
||||
// 5
|
||||
L"%d/%d clients are ready for realtime-mode.",
|
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L"Server disconnected and shutdown.",
|
||||
L"Server is not running.",
|
||||
L"Clients are still loading, please wait...",
|
||||
L"You cannot change dropzone after the server has started.",
|
||||
L"%d/%d klientów gotowych na tryb realtime.",
|
||||
L"Serwer roz³¹czony i wy³.",
|
||||
L"Serwer nie dzia³a",
|
||||
L"£adowanie klientów, czekaj.",
|
||||
L"Nie mo¿na zmieniaæ miejsc zrzutu po starcie serwera.",
|
||||
};
|
||||
|
||||
STR16 MPClientMessage[] =
|
||||
{
|
||||
// 0
|
||||
L"Initiating RakNet client...",
|
||||
L"Connecting to IP: %S ...",
|
||||
L"Received game settings:",
|
||||
L"You are already connected.",
|
||||
L"You are already connecting...",
|
||||
L"Inicjacja klienta RakNet…",
|
||||
L"£¹czenie z IP: %S ...",
|
||||
L"Otrzymano ustawienia:",
|
||||
L"Jesteœ ju¿ po³¹czony.",
|
||||
L"Jesteœ ju¿ w trakcie ³¹czenia",
|
||||
// 5
|
||||
L"Client #%d - '%S' has hired '%s'.",
|
||||
L"Client #%d - '%S' has hired another merc.",
|
||||
L"You are ready - Total ready = %d/%d.",
|
||||
L"You are no longer ready - Total ready = %d/%d.",
|
||||
L"Starting battle...",
|
||||
L"Klient #%d - '%S' wynaj¹³ '%s'.",
|
||||
L"Klient #%d - '%S' has hired another merc.",
|
||||
L"Gotowy! Wszystkich gotowych - %d/%d.",
|
||||
L"Nie jesteœ ju¿ gotowy. Gotowych - %d/%d.",
|
||||
L"Pocz¹tek bitwy...",
|
||||
// 10
|
||||
L"Client #%d - '%S' is ready - Total ready = %d/%d.",
|
||||
L"Client #%d - '%S' is no longer ready - Total ready = %d/%d",
|
||||
L"You are ready. Awaiting other clients... Press 'OK' if you are not ready anymore.",
|
||||
L"Let us the battle begin!",
|
||||
L"A client must be running for starting the game.",
|
||||
L"Klient #%d - '%S' jest gotów. Gotowych - %d/%d.",
|
||||
L"Klient #%d - '%S' nie jest ju¿ gotowy. Gotowych - %d/%d",
|
||||
L"Jesteœ gotów. Czekanie na pozosta³ych… Naciœnij OK., jeœli ju¿ nie jesteœ gotów.",
|
||||
L"Zaczynajmy ju¿!",
|
||||
L"Klient A musi dzia³aæ, by zacz¹æ grê.",
|
||||
// 15
|
||||
L"Game cannot start. No mercs are hired...",
|
||||
L"Awaiting 'OK' from server to unlock the laptop...",
|
||||
L"Interrupted",
|
||||
L"Finish from interrupt",
|
||||
L"Mouse Grid Coordinates:",
|
||||
L"Nie mo¿na zacz¹æ. Brak najemników.",
|
||||
L"Czekaj na zgodê serwera, by odblokowaæ laptopa…",
|
||||
L"Przerwano",
|
||||
L"Koniec przerwania",
|
||||
L"Po³o¿enie siatki myszy:",
|
||||
// 20
|
||||
L"X: %d, Y: %d",
|
||||
L"Grid Number: %d",
|
||||
L"Server only feature",
|
||||
L"Choose server manual override stage: ('1' - Enable laptop/hiring) ('2' - Launch/load level) ('3' - Unlock UI) ('4' - Finish placement)",
|
||||
//L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Enemies=%d, Creatures=%d, Militias=%d, Civilians=%d, Timed Turns=%d, Secs/Tic=%d, Starting Cash=$%d, Tons of Guns=%d, Sci-Fi=%d, Difficulty=%d, Iron-Man=%d, BobbyRays Range=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
|
||||
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
|
||||
L"Numer siatki %d",
|
||||
L"W³aœciwoœci serwera",
|
||||
L"Ustaw rêcznie stopieñ nadrzêdnoœci serwera: ‘1’ – w³.laptop/rekrut.; ‘2’- w³./³aduj poziom; ‘3’ – odblok. UI; ‘4’ – koñczy rozmieszczanie",
|
||||
//L"Sektor=%s, MaxKlientów=%d, Max Najem=%d, Tryb_Gry=%d, TenSamNaj=%d, Mno¿nik obra¿.=%f, Wrogów=%d, Stworzeñ=%d, Milicji=%d, Cywili=%d, TuryCzasowe=%d, Sek/ruch=%d, Kasa na start=$%d, Kupa broni=%d, Sci-Fi=%d, Trudnoœæ=%d, Iron-Man=%d, Zasób BobbyRays=%d, Wy³ BobbyRay=%d, Wy³ ekwip Aim/Merc=%d, Wy³ morale=%d, Test=%d",
|
||||
L"Sektor=%s, MaxKlientów=%d, Max Najem=%d, Tryb_Gry=%d, TenSamNaj=%d, Mno¿nik obra¿.=%f, TuryCzas=%d, Sek/ruch=%d, Dis BobbyRay=%d, Wy³ Aim/Merc Ekwip=%d, Wy³ morale=%d, Test=%d",
|
||||
// 25
|
||||
L"Testing and cheat function '9' is enabled.",
|
||||
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
|
||||
L"Test, funkcja cheat’ów '9' jest w³¹czona.",
|
||||
L"Nowe po³¹czenie Client #%d - '%S', Edge: %d, Team: %d.",
|
||||
L"Team: %d.",//not used any more
|
||||
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
|
||||
L"Kicked client #%d - '%S'",
|
||||
L"'%s' (klient %d - '%S') zabity przez '%s' (client %d - '%S')",
|
||||
L"Wyrzucono #%d - '%S'",
|
||||
// 30
|
||||
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
|
||||
L"Starting turn for client #%d",
|
||||
L"Requesting for realtime...",
|
||||
L"Switched back to realtime.",
|
||||
L"Error: Something went wrong switching back.",
|
||||
L"Zacz¹æ turê dla klientów nr: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
|
||||
L"Pocz¹tek tury dla #%d",
|
||||
L"¯¹danie trybu realtime…",
|
||||
L"Zmieniono w tryb realtime.",
|
||||
L"B³¹d. Coœ posz³o nie tak przy prze³¹czaniu.",
|
||||
// 35
|
||||
L"Unlock laptop for hiring? (Are all clients connected?)",
|
||||
L"The server has unlocked the laptop. Begin hiring!",
|
||||
L"Interruptor.",
|
||||
L"You cannot change dropzone if you are only the client and not the server.",
|
||||
L"You declined the offer to surrender, because you are in a multiplayer game.",
|
||||
L"Odblokowaæ laptopy? (Czy gracze s¹ ju¿ pod³¹czeni?)",
|
||||
L"Serwer odblokowa³ laptopa. Zaczynaj rekrutowaæ!",
|
||||
L"Przerywaj¹cy",
|
||||
L"Nie mo¿esz zmieniaæ strefy zrzutu, jeœli nie jesteœ serwerem gry.",
|
||||
L"Odrzuci³eœ ofertê poddania siê, gdy¿ grasz w trybie Multiplayer.",
|
||||
// 40
|
||||
L"All your mercs are wiped dead!",
|
||||
L"Spectator mode enabled.",
|
||||
L"You have been defeated!",
|
||||
L"Sorry, climbing is disable in MP",
|
||||
L"You Hired '%s'",
|
||||
L"Wszyscy twoi ludzie s¹ martwi!",
|
||||
L"Tryb obserwatora w³..",
|
||||
L"Zosta³eœ pokonany!",
|
||||
L"Wspinanie wy³¹czone w MP",
|
||||
L"Wynajêto '%s'",
|
||||
};
|
||||
|
||||
STR16 MPHelp[] =
|
||||
{
|
||||
// 0
|
||||
L"Welcome to JAGGED ALLIANCE 2 v1.13 Multiplayer",
|
||||
L"Press 'F1' for help",
|
||||
L"Multiplayer controls (from strategy screen)",
|
||||
L"* first set up ja2_mp.ini *",
|
||||
L"'1' - Start server",
|
||||
L"Witaj w JAGGED ALLIANCE 2 v1.13 Multiplayer",
|
||||
L"F1 - pomoc ",
|
||||
L"Przyciski mutliplayera (ekran strategii)",
|
||||
L"* Ustaw ja2_mp.ini *",
|
||||
L"'1' - W³. serwer",
|
||||
// 5
|
||||
L"'2' - Connect to server",
|
||||
L"'3' - If server unlock laptop, set client ready for battle",
|
||||
L"'4' - Quit server and client",
|
||||
L"'5' - Display mouse coords (from tactical screen)",
|
||||
L"'7' - Popup dialog for server override panel",
|
||||
L"'2' - Po³¹cz z serwerem",
|
||||
L"'3' - Gdy serwer odblokuje laptopa, ustaw gotów do bitwy",
|
||||
L"'4' - OpuϾ serwera i klient",
|
||||
L"'5' - Poka¿ po³o¿enie myszy (ekr. taktyczny)",
|
||||
L"'7' - Pop-up dla komunikatów serwera",
|
||||
// 10
|
||||
L"'F2' - Display secondary help",
|
||||
L"See readme_mp.html for further details",
|
||||
L"Tips: (assuming ja2_mp.ini is set up)",
|
||||
L"* Make sure all clients have unique CLIENT_NUM *",
|
||||
L"* Game save doesn't record bobby rays order *",
|
||||
L"'F2' - Wyœwietl 2. pomoc",
|
||||
L"Czytaj readme_mp.html po wiêcej info.",
|
||||
L"Tip: (gdy ja2_mp.ini jest ustawione)",
|
||||
L"* Upewnij siê ¿e wszyscy maj¹ ró¿ne CLIENT_NUM *",
|
||||
L"* Gra nie zapisuje porz¹dku w Bobby ray’s *",
|
||||
// 15
|
||||
L"* Avoid placing opposed mercs in immediate sight *",
|
||||
L"'F1' - Display primary help",
|
||||
L"* Nie ustawiaj przeciwników w zasiêgu ich wzroku *",
|
||||
L"'F1' - Wyœwietl 1. pomoc",
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
Reference in New Issue
Block a user