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Bugfix: Lua shutdown (possible NULL reference)
Russian, French and Polish texts update Fonts update (for future Italian version) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2463 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -189,22 +189,22 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
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strcat(fileName, RUSSIAN_PREFIX); // add Russian. prefix to filename
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strcat(fileName, RUSSIAN_PREFIX); // add Russian. prefix to filename
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#endif
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#endif
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#ifdef DUTCH
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#ifdef DUTCH
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strcat(fileName, DUTCH_PREFIX); // add Polish. prefix to filename
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strcat(fileName, DUTCH_PREFIX); // add Dutch. prefix to filename
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#endif
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#endif
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#ifdef POLISH
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#ifdef POLISH
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strcat(fileName, POLISH_PREFIX); // add Polish. prefix to filename
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strcat(fileName, POLISH_PREFIX); // add Polish. prefix to filename
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#endif
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#endif
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#ifdef FRENCH
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#ifdef FRENCH
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strcat(fileName, FRENCH_PREFIX); // add Polish. prefix to filename
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strcat(fileName, FRENCH_PREFIX); // add French. prefix to filename
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#endif
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#endif
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#ifdef ITALIAN
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#ifdef ITALIAN
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strcat(fileName, ITALIAN_PREFIX); // add Polish. prefix to filename
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strcat(fileName, ITALIAN_PREFIX); // add Italian. prefix to filename
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#endif
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#endif
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#ifdef TAIWANESE
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#ifdef TAIWANESE
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strcat(fileName, TAIWANESE_PREFIX); // add Polish. prefix to filename
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strcat(fileName, TAIWANESE_PREFIX); // add Taiwanese. prefix to filename
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#endif
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#endif
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#ifdef CHINESE
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#ifdef CHINESE
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strcat(fileName, CHINESE_PREFIX); // add Polish. prefix to filename
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strcat(fileName, CHINESE_PREFIX); // add Chinese. prefix to filename
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#endif
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#endif
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strcat(fileName, AMMOFILENAME);
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strcat(fileName, AMMOFILENAME);
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
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@@ -20,6 +20,7 @@
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#include "Weapons.h"
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#include "Weapons.h"
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#include "GameSettings.h"
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#include "GameSettings.h"
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#include "Points.h"
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#include "Points.h"
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#include "Multi Language Graphic Utils.h"
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#endif
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#endif
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@@ -454,7 +455,7 @@ BOOLEAN InitBobbyBrTitle()
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// load the br title graphic and add it
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// load the br title graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\br.sti", VObjectDesc.ImageFile);
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GetMLGFilename( VObjectDesc.ImageFile, MLG_BR );
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CHECKF(AddVideoObject(&VObjectDesc, &guiBrTitle));
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CHECKF(AddVideoObject(&VObjectDesc, &guiBrTitle));
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//initialize the link to the homepage by clicking on the title
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//initialize the link to the homepage by clicking on the title
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@@ -2259,7 +2259,7 @@ BOOLEAN CreateBobbyRayOrderTitle()
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// load BobbyRayTitle graphic and add it
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// load BobbyRayTitle graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("LAPTOP\\BobbyRayTitle.sti", VObjectDesc.ImageFile);
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GetMLGFilename( VObjectDesc.ImageFile, MLG_BOBBYRAYTITLE );
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CHECKF(AddVideoObject(&VObjectDesc, &guiBobbyRayTitle));
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CHECKF(AddVideoObject(&VObjectDesc, &guiBobbyRayTitle));
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//the link to home page from the title
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//the link to home page from the title
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@@ -873,13 +873,18 @@ CHAR16 GetUnicodeChar(CHAR16 siChar)
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//case 249: siChar = 249; break; //ù
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//case 249: siChar = 249; break; //ù
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//case 251: siChar = 251; break; //û
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//case 251: siChar = 251; break; //û
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//case 255: siChar = 255; break; //ÿ
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//case 255: siChar = 255; break; //ÿ
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//inshy: italian letters
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//case 204: siChar = 204; break; //I'
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//case 236: siChar = 236; break; //i'
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//case 210: siChar = 210; break; //O'
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//case 242: siChar = 242; break; //o'
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//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
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//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
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//Ligature
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//Ligature
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//case 198: siChar = 198; break; //Æ
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//case 198: siChar = 198; break; //Æ
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//case 140: siChar = 338; break; //Œ
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//case 140: siChar = 338; break; //Œ
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//case 230: siChar = 230; break; //æ
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//case 230: siChar = 230; break; //æ
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//case 156: siChar = 339; break; //œ
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//case 156: siChar = 339; break; //œ
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}
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}
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#endif
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#endif
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@@ -1950,7 +1955,7 @@ FontTranslationTable *CreateEnglishTransTable( )
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*temp = 378; // Ÿ (çåò)
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*temp = 378; // Ÿ (çåò)
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temp++;
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temp++;
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// FRENCH letters in UNICODE
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// FRENCH and ITALIAN letters in UNICODE
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*temp = 192; //À
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*temp = 192; //À
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temp++;
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temp++;
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*temp = 194; //Â
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*temp = 194; //Â
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@@ -2004,6 +2009,16 @@ FontTranslationTable *CreateEnglishTransTable( )
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temp++;
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temp++;
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*temp = 255; //ÿ
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*temp = 255; //ÿ
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temp++;
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temp++;
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//Italian letters
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*temp = 204; //I'
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temp++;
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*temp = 236; //i'
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temp++;
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*temp = 210; //O'
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temp++;
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*temp = 242; //o'
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temp++;
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//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
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//inshy: I've added the character codes for French ligatures to the sources, but I haven't added them in the fonts!
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//Ligature
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//Ligature
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// *temp = 198; //Æ
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// *temp = 198; //Æ
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@@ -2015,6 +2030,7 @@ FontTranslationTable *CreateEnglishTransTable( )
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// *temp = 339; //œ
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// *temp = 339; //œ
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// temp++;
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// temp++;
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// Font glyphs for spell targeting icons
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// Font glyphs for spell targeting icons
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//ATE: IMPORTANT! INcreate the array above if you add any new items here...
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//ATE: IMPORTANT! INcreate the array above if you add any new items here...
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//temp++;
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//temp++;
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@@ -48,6 +48,10 @@ LibraryInitHeader gGameLibaries[ ] =
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{ "Russian.slf", FALSE, TRUE },
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{ "Russian.slf", FALSE, TRUE },
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#endif
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#endif
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#ifdef FRENCH
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{ "French.slf", FALSE, TRUE },
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#endif
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};
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};
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@@ -50,6 +50,10 @@
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LIBRARY_RUSSIAN_DATA,
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LIBRARY_RUSSIAN_DATA,
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#endif
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#endif
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#ifdef FRENCH
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LIBRARY_FRENCH_DATA,
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#endif
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NUMBER_OF_LIBRARIES
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NUMBER_OF_LIBRARIES
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};
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};
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@@ -14,7 +14,7 @@
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BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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{
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{
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#if defined( ENGLISH ) || defined( TAIWANESE ) || defined( FRENCH ) || defined (CHINESE)
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#if defined( ENGLISH ) || defined( TAIWANESE ) || defined (CHINESE)
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switch( usMLGGraphicID )
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switch( usMLGGraphicID )
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{
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{
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case MLG_AIMSYMBOL:
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case MLG_AIMSYMBOL:
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@@ -119,6 +119,13 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_IMPSYMBOL:
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case MLG_IMPSYMBOL:
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sprintf( filename, "LAPTOP\\IMPSymbol.sti" );
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sprintf( filename, "LAPTOP\\IMPSymbol.sti" );
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return TRUE;
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return TRUE;
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//inshy: translation needed for russian version
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case MLG_BOBBYRAYTITLE:
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sprintf( filename, "LAPTOP\\BOBBYRAYTITLE.STI" );
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return TRUE;
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case MLG_BR:
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sprintf( filename, "LAPTOP\\BR.STI" );
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return TRUE;
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}
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}
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#elif defined( GERMAN )
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#elif defined( GERMAN )
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@@ -231,6 +238,13 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_SPLASH:
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case MLG_SPLASH:
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sprintf( filename, "German\\splash_german.sti" );
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sprintf( filename, "German\\splash_german.sti" );
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return TRUE;
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return TRUE;
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//inshy: Same graphic (no translation needed)
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case MLG_BOBBYRAYTITLE:
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sprintf( filename, "LAPTOP\\BOBBYRAYTITLE.STI" );
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return TRUE;
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case MLG_BR:
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sprintf( filename, "LAPTOP\\BR.STI" );
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return TRUE;
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}
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}
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#else
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#else
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@@ -377,6 +391,13 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_IMPSYMBOL:
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case MLG_IMPSYMBOL:
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sprintf( filename, "%s\\IMPSymbol_%s.sti", zLanguage, zLanguage );
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sprintf( filename, "%s\\IMPSymbol_%s.sti", zLanguage, zLanguage );
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break;
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break;
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//inshy: translation needed for russian version
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case MLG_BOBBYRAYTITLE:
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sprintf( filename, "%s\\BOBBYRAYTITLE_%s.STI", zLanguage, zLanguage );
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break;
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case MLG_BR:
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sprintf( filename, "%s\\BR_%s.STI", zLanguage, zLanguage );
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break;
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default:
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default:
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return FALSE;
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return FALSE;
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}
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}
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@@ -488,6 +509,13 @@ BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID )
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case MLG_IMPSYMBOL:
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case MLG_IMPSYMBOL:
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sprintf( filename, "LAPTOP\\IMPSymbol.sti" );
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sprintf( filename, "LAPTOP\\IMPSymbol.sti" );
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return TRUE;
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return TRUE;
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//inshy: translation needed for russian version
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case MLG_BOBBYRAYTITLE:
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sprintf( filename, "LAPTOP\\BOBBYRAYTITLE.STI" );
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return TRUE;
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case MLG_BR:
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sprintf( filename, "LAPTOP\\BR.STI" );
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return TRUE;
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}
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}
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#endif
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#endif
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@@ -38,6 +38,8 @@ enum
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MLG_WARNING,
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MLG_WARNING,
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MLG_YOURAD13,
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MLG_YOURAD13,
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MLG_TITLETEXT_MP, // ROMAN: Additional multiplayer text
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MLG_TITLETEXT_MP, // ROMAN: Additional multiplayer text
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MLG_BOBBYRAYTITLE, //inshy: translation needed for russian version
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MLG_BR,
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};
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};
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BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID );
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BOOLEAN GetMLGFilename( SGPFILENAME filename, UINT16 usMLGGraphicID );
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+41
-41
@@ -204,7 +204,7 @@ CHAR16 WeaponType[][30] =
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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{
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{
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L"Tour du joueur", // player's turn
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L"Tour du joueur", // player's turn
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L"Tour de l'adversaire",
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L"Tour de l'ennemi",
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L"Tour des créatures",
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L"Tour des créatures",
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L"Tour de la milice",
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L"Tour de la milice",
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L"Tour des civils",
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L"Tour des civils",
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@@ -553,7 +553,7 @@ STR16 pLongAttributeStrings[] =
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STR16 pInvPanelTitleStrings[] =
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STR16 pInvPanelTitleStrings[] =
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{
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{
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L"Protection", // the armor rating of the merc
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L"Protec.", // the armor rating of the merc
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L"Poids", // the weight the merc is carrying
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L"Poids", // the weight the merc is carrying
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L"Cam.", // the merc's camouflage rating
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L"Cam.", // the merc's camouflage rating
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L"Camouflage:",
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L"Camouflage:",
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@@ -784,11 +784,11 @@ STR16 gzMercSkillText[] =
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STR16 pTacticalPopupButtonStrings[] =
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STR16 pTacticalPopupButtonStrings[] =
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{
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{
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L"|Debout/Marcher",
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L"Debout/Marcher (|S)",
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L"|Accroupi/Avancer",
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L"Accroupi/Avancer (|C)",
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L"Debout/|Courir",
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L"Debout/Courir (|R)",
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L"|A terre/Ramper",
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L"A terre/Ramper (|P)",
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L"|Regarder",
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L"Regarder (|L)",
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L"Action",
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L"Action",
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L"Parler",
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L"Parler",
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L"Examiner (|C|t|r|l)",
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L"Examiner (|C|t|r|l)",
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@@ -1024,9 +1024,9 @@ STR16 gpStrategicString[] =
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//The help text for the four buttons. Use \n to denote new line (just like enter).
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//The help text for the four buttons. Use \n to denote new line (just like enter).
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L"|Annule le déploiement des mercenaires \net vous permet de les déployer vous-même.",
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L"Annule le déploiement des mercenaires \net vous permet de les déployer vous-même. (|C)",
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L"Disperse |aléatoirement vos mercenaires \nà chaque fois.",
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L"Disperse aléatoirement vos mercenaires \nà chaque fois. (|S)",
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L"Vous permet de placer votre groupe |de mercenaires.",
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L"Vous permet de placer votre groupe de mercenaires. (|G)",
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L"Cliquez sur ce bouton lorsque vous avez déployé \nvos mercenaires. (|E|n|t|r|é|e)",
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L"Cliquez sur ce bouton lorsque vous avez déployé \nvos mercenaires. (|E|n|t|r|é|e)",
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L"Vous devez déployer vos mercenaires \navant d'engager le combat.",
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L"Vous devez déployer vos mercenaires \navant d'engager le combat.",
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@@ -1047,11 +1047,11 @@ STR16 gpStrategicString[] =
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//These entries are for button popup help text for the prebattle interface. All popup help
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//These entries are for button popup help text for the prebattle interface. All popup help
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//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
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//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
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L"|Résolution automatique du combat\nsans charger la carte.",
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L"Résolution automatique du combat\nsans charger la carte. (|A)",
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L"|Résolution automatique impossible lorsque\nvous attaquez.",
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L"Résolution automatique impossible lorsque\nvous attaquez.",
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L"|Pénétrez dans le secteur pour engager le combat.",
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L"Pénétrez dans le secteur pour engager le combat. (|E)",
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L"|Faire retraite vers le secteur précédent.", //singular version
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L"Faire retraite vers le secteur précédent. (|R)", //singular version
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L"|Faire retraite vers les secteurs précédents.", //multiple groups with same previous sector
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L"Faire retraite vers les secteurs précédents. (|R)", //multiple groups with same previous sector
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//various popup messages for battle conditions.
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//various popup messages for battle conditions.
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@@ -1502,20 +1502,20 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// These are different buttons that the player can turn on and off.
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// These are different buttons that the player can turn on and off.
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L"Discretion (|Z)",
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L"Discretion (|Z)",
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L"|Carte",
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L"Carte (|M)",
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L"|OK (Fin du tour)",
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L"Fin du tour (|D)",
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L"Parler à",
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L"Parler à",
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L"Muet",
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L"Muet",
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L"Se relever (|P|g|U|p)",
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L"Se relever (|P|g|U|p)",
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L"Niveau du curseur (|T|a|b)",
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L"Niveau du curseur (|T|a|b)",
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L"Grimper / Sauter",
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L"Grimper/Sauter (|J)",
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L"Se coucher (|P|g|D|n)",
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L"Se coucher (|P|g|D|n)",
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L"Examiner (|C|t|r|l)",
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L"Examiner (|C|t|r|l)",
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L"Mercenaire précédent",
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L"Mercenaire précédent",
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L"Mercenaire suivant (E|s|p|a|c|e)",
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L"Mercenaire suivant (|E|s|p|a|c|e)",
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L"|Options",
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L"Options (|O)",
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L"|Rafale",
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L"Rafale (|B)",
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L"|Regarder/Pivoter",
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L"Regarder/Pivoter (|L)",
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L"Santé : %d/%d\nEnergie : %d/%d\nMoral : %s",
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L"Santé : %d/%d\nEnergie : %d/%d\nMoral : %s",
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L"Pardon ?", //this means "what?"
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L"Pardon ?", //this means "what?"
|
||||||
L"Suite", //an abbrieviation for "Continued"
|
L"Suite", //an abbrieviation for "Continued"
|
||||||
@@ -1857,20 +1857,20 @@ STR16 pUpdateMercStrings[] =
|
|||||||
|
|
||||||
STR16 pMapScreenBorderButtonHelpText[] =
|
STR16 pMapScreenBorderButtonHelpText[] =
|
||||||
{
|
{
|
||||||
L"Afficher |Villes",
|
L"Villes (|W)",
|
||||||
L"Afficher |Mines",
|
L"Mines (|M)",
|
||||||
L"Afficher |Escouades & Ennemis",
|
L"Escouades & Ennemis (|T)",
|
||||||
L"Afficher |Espace aérien",
|
L"Espace aérien (|A)",
|
||||||
L"Afficher |Objets",
|
L"Objets (|I)",
|
||||||
L"Afficher Milice & Ennemis (|Z)",
|
L"Milice & Ennemis (|Z)",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
STR16 pMapScreenBottomFastHelp[] =
|
STR16 pMapScreenBottomFastHelp[] =
|
||||||
{
|
{
|
||||||
L"|PC Portable",
|
L"PC Portable (|L)",
|
||||||
L"Tactique (|E|c|h|a|p)",
|
L"Tactique (|E|c|h|a|p)",
|
||||||
L"|Options",
|
L"Options (|O)",
|
||||||
L"Compression du temps (|+)", // time compress more
|
L"Compression du temps (|+)", // time compress more
|
||||||
L"Compression du temps (|-)", // time compress less
|
L"Compression du temps (|-)", // time compress less
|
||||||
L"Message précédent (|U|p)\nPage précédente (|P|g|U|p)", // previous message in scrollable list
|
L"Message précédent (|U|p)\nPage précédente (|P|g|U|p)", // previous message in scrollable list
|
||||||
@@ -3685,7 +3685,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Balle Traçante pour tir simple",
|
L"Balle Traçante pour tir simple",
|
||||||
L"Son de pluie",
|
L"Son de pluie",
|
||||||
L"Afficher corbeaux",
|
L"Afficher corbeaux",
|
||||||
L"Personnalité I.M.P aleatiore",
|
L"Personnalité I.M.P aléatiore",
|
||||||
L"Sauvegarde auto",
|
L"Sauvegarde auto",
|
||||||
L"Silence Skyrider !",
|
L"Silence Skyrider !",
|
||||||
L"Faible consommation processeur",
|
L"Faible consommation processeur",
|
||||||
@@ -3705,7 +3705,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"Affichage des sous-titres à l'écran.",
|
L"Affichage des sous-titres à l'écran.",
|
||||||
|
|
||||||
//Key to advance speech
|
//Key to advance speech
|
||||||
L"Si les sous-titres s'affichent à l'écran, cette option vous permet de prendre le temps de les lire.",
|
L"Si les sous-titres s'affichent à l'écran, \ncette option vous permet de prendre le temps de les lire.",
|
||||||
|
|
||||||
//Toggle smoke animation
|
//Toggle smoke animation
|
||||||
L"Désactivez cette option si votre machine n'est pas suffisamment puissante.",
|
L"Désactivez cette option si votre machine n'est pas suffisamment puissante.",
|
||||||
@@ -3720,7 +3720,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"Activez cette option pour retrouver vos automatismes de la version précédente.",
|
L"Activez cette option pour retrouver vos automatismes de la version précédente.",
|
||||||
|
|
||||||
//Show movement path
|
//Show movement path
|
||||||
L"Activez cette option pour afficher le chemin suivi par les mercenaires. Vous pouvez la désactiver et utiliser la touche MAJ en cours de jeu.",
|
L"Activez cette option pour afficher le chemin suivi par les mercenaires. \nVous pouvez la désactiver et utiliser la touche MAJ en cours de jeu.",
|
||||||
|
|
||||||
//show misses
|
//show misses
|
||||||
L"Activez cette option pour voir où atterrissent tous vos tirs.",
|
L"Activez cette option pour voir où atterrissent tous vos tirs.",
|
||||||
@@ -3735,7 +3735,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"Activez cette option pour que le jeu utilise le système métrique.",
|
L"Activez cette option pour que le jeu utilise le système métrique.",
|
||||||
|
|
||||||
//Merc Lighted movement
|
//Merc Lighted movement
|
||||||
L"Activez cette option pour éclairer les environs des mercenaires. Désactivez-le si votre machine n'est pas suffisamment puissante.",
|
L"Activez cette option pour éclairer les environs des mercenaires. (|G) \nDésactivez-le si votre machine n'est pas suffisamment puissante.",
|
||||||
|
|
||||||
//Smart cursor
|
//Smart cursor
|
||||||
L"Activez cette option pour que le curseur se positionne directement sur un mercenaire quand il est à proximité.",
|
L"Activez cette option pour que le curseur se positionne directement sur un mercenaire quand il est à proximité.",
|
||||||
@@ -3744,15 +3744,15 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"Activez cette option pour que le curseur se positionne directement sur une porte quand il est à proximité.",
|
L"Activez cette option pour que le curseur se positionne directement sur une porte quand il est à proximité.",
|
||||||
|
|
||||||
//glow items
|
//glow items
|
||||||
L"Activez cette option pour mettre les objets en évidence",
|
L"Activez cette option pour mettre les objets en évidence. (|I)",
|
||||||
|
|
||||||
//toggle tree tops
|
//toggle tree tops
|
||||||
L"Activez cette option pour afficher le cime des arbres.",
|
L"Activez cette option pour afficher le cime des arbres. (|T)",
|
||||||
|
|
||||||
//toggle wireframe
|
//toggle wireframe
|
||||||
L"Activez cette option pour afficher les murs en fil de fer.",
|
L"Activez cette option pour afficher les murs en fil de fer. (|W)",
|
||||||
|
|
||||||
L"Activez cette option pour afficher le curseur Toît. ( |Home )",
|
L"Activez cette option pour afficher le curseur Toît. (|Home)",
|
||||||
|
|
||||||
// Options for 1.13
|
// Options for 1.13
|
||||||
L"Si activé, affiche une barre de probabilités de succès sur le curseur.",
|
L"Si activé, affiche une barre de probabilités de succès sur le curseur.",
|
||||||
@@ -3766,7 +3766,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"Si activé, les effets de traçantes sont affichés pour les tir simples.",
|
L"Si activé, les effets de traçantes sont affichés pour les tir simples.",
|
||||||
L"Si activé, le son de pluie est audible quand il pleut.",
|
L"Si activé, le son de pluie est audible quand il pleut.",
|
||||||
L"Si activé, les corbeaux sont présents dans le jeu.",
|
L"Si activé, les corbeaux sont présents dans le jeu.",
|
||||||
L"Si activé, le(s) personnage(s) IMP sont affectés d'une personnalité aleatoire.",
|
L"Si activé, le(s) personnage(s) IMP sont affectés d'une personnalité aléatoire.",
|
||||||
L"Si activé, le jeu est sauvegardé à chaque nouveau tour joueur.",
|
L"Si activé, le jeu est sauvegardé à chaque nouveau tour joueur.",
|
||||||
L"Si activé, les confirmations insistantes de Skyrider cessent.",
|
L"Si activé, les confirmations insistantes de Skyrider cessent.",
|
||||||
L"Si activé, le jeu restreint l'utilisation du processeur.",
|
L"Si activé, le jeu restreint l'utilisation du processeur.",
|
||||||
@@ -4063,8 +4063,8 @@ STR16 gzHelpScreenText[] =
|
|||||||
STR16 gzNonPersistantPBIText[] =
|
STR16 gzNonPersistantPBIText[] =
|
||||||
{
|
{
|
||||||
L"Vous êtes en plein combat. Vous pouvez donner l'ordre de retraite depuis l'écran tactique.",
|
L"Vous êtes en plein combat. Vous pouvez donner l'ordre de retraite depuis l'écran tactique.",
|
||||||
L"|Pénétrez dans le secteur pour reprendre le cours du combat.",
|
L"Pénétrez dans le secteur pour reprendre le cours du combat. (|E)",
|
||||||
L"|Résolution automatique du combat.",
|
L"Résolution automatique du combat. (|A)",
|
||||||
L"Résolution automatique impossible lorsque vous êtes l'attaquant.",
|
L"Résolution automatique impossible lorsque vous êtes l'attaquant.",
|
||||||
L"Résolution automatique impossible lorsque vous êtes pris en embuscade.",
|
L"Résolution automatique impossible lorsque vous êtes pris en embuscade.",
|
||||||
L"Résolution automatique impossible lorsque vous combattez des créatures dans les mines.",
|
L"Résolution automatique impossible lorsque vous combattez des créatures dans les mines.",
|
||||||
|
|||||||
+42
-41
@@ -1,3 +1,4 @@
|
|||||||
|
#pragma setlocale("ITALIAN")
|
||||||
#ifdef PRECOMPILEDHEADERS
|
#ifdef PRECOMPILEDHEADERS
|
||||||
#include "Utils All.h"
|
#include "Utils All.h"
|
||||||
#include "_Ja25Italiantext.h"
|
#include "_Ja25Italiantext.h"
|
||||||
@@ -15,56 +16,56 @@
|
|||||||
|
|
||||||
STR16 zNewTacticalMessages[]=
|
STR16 zNewTacticalMessages[]=
|
||||||
{
|
{
|
||||||
L"Range to target: %d tiles, Brightness: %d/%d",
|
L"Distanza dal bersaglio: %d caselle, Luminosità: %d/%d",
|
||||||
L"Attaching the transmitter to your laptop computer.",
|
L"Colleghi il trasmettitore al tuo computer portatile.",
|
||||||
L"You cannot afford to hire %s",
|
L"Non puoi permetterti di ingaggiare %s",
|
||||||
L"For a limited time, the above fee covers the cost of the entire mission and includes the equipment listed below.",
|
L"Per un periodo limitato, la tariffa qui sopra includerà i costi dell'intera missione, oltre all'equipaggiamento indicato sotto.",
|
||||||
L"Hire %s now and take advantage of our unprecedented 'one fee covers all' pricing. Also included in this unbelievable offer is the mercenary's personal equipment at no charge.",
|
L"Assolda %s adesso e approfitta della nostra nuova tariffa 'tutto incluso'. Compreso in questa incredibile offerta anche l'equipaggiamento personale del mercenario, senza alcun costo aggiuntivo.",
|
||||||
L"Fee",
|
L"Tariffa",
|
||||||
L"There is someone else in the sector...",
|
L"C'è qualcun altro nel settore...",
|
||||||
L"Gun Range: %d tiles, Chance to hit: %d percent",
|
L"Gittata dell'arma: %d caselle, Probabilità di colpire: %d percent",
|
||||||
L"Display Cover",
|
L"Mostra nascondigli",
|
||||||
L"Line of Sight",
|
L"Linea di Vista",
|
||||||
L"New Recruits cannot arrive there.",
|
L"Le nuove reclute non possono arrivare qui.",
|
||||||
L"Since your laptop has no transmitter, you won't be able to hire new team members. Perhaps this would be a good time to load a saved game or start over!",
|
L"Poiché il tuo portatile non ha un trasmettitore, non potrai assoldare nuovi mercenari. Forse questo sarebbe un buon momento per caricare una partita salvata o ricominciare daccapo!",
|
||||||
L"%s hears the sound of crumpling metal coming from underneath Jerry's body. It sounds disturbingly like your laptop antenna being crushed.", //the %s is the name of a merc. @@@ Modified
|
L"%s sente venire da sotto al corpo di Jerry il rumore di metallo che si accartoccia. E' un suono fastidioso, come se l'antenna del tuo portatile venisse schiacciata.", //the %s is the name of a merc.
|
||||||
L"After scanning the note left behind by Deputy Commander Morris, %s senses an oppurtinity. The note contains the coordinates for launching missiles against different towns in Arulco. It also gives the coodinates of the origin - the missile facility.",
|
L"Dopo aver dato un'occhiata al biglietto lasciato dal Vice Comandante Morris, %s vede una possibilità. La nota contiene le coordinate per il lancio di missili contro diverse città ad Arulco. C'è anche la locazione della base di lancio: la fabbrica di missili.",
|
||||||
L"Noticing the control panel, %s figures the numbers can be reveresed, so that the missile might destroy this very facility. %s needs to find an escape route. The elevator appears to offer the fastest solution...",
|
L"Guardando il pannello di controllo %s immagina che i numeri possano essere invertiti, cosicché il missile distrugga proprio questa fabbrica. %s deve trovare una via di fuga. L'ascensore sembra offrire la soluzione più rapida...",
|
||||||
L"This is an IRON MAN game and you cannot save when enemies are around.", // @@@ new text
|
L"Questa è una partita a livello IRON MAN: non puoi salvare quando ci sono nemici nei dintorni.",
|
||||||
L"(Cannot save during combat)", //@@@@ new text
|
L"(Non puoi salvare durante il combattimento.)",
|
||||||
L"The current campaign name is greater than 30 characters.", // @@@ new text
|
L"Il nome della campagna è più grande di 30 caratteri",
|
||||||
L"The current campaign cannot be found.", // @@@ new text
|
L"Campagna non trovata.",
|
||||||
L"Campaign: Default ( %S )", // @@@ new text
|
L"Campagna: Default ( %S )",
|
||||||
L"Campaign: %S", // @@@ new text
|
L"Campagna: %S",
|
||||||
L"You have selected the campaign %S. This campaign is a player-modified version of the original Unfinished Business campaign. Are you sure you wish to play the %S campaign?", // @@@ new text
|
L"Hai selezionato la campagna %S. Questa campagna è una versione amatoriale della campagna originale di Unfinished Business. Sei sicuro di voler giocare la campagna %S?",
|
||||||
L"In order to use the editor, please select a campaign other than the default.", ///@@new
|
L"Per usare l'editor, selezionare una campagna diversa da quella di default.",
|
||||||
};
|
};
|
||||||
|
|
||||||
//these strings match up with the defines in IMP Skill trait.cpp
|
//these strings match up with the defines in IMP Skill trait.cpp
|
||||||
STR16 gzIMPSkillTraitsText[]=
|
STR16 gzIMPSkillTraitsText[]=
|
||||||
{
|
{
|
||||||
L"Lock picking",
|
L"Scassinare",
|
||||||
L"Hand to hand combat",
|
L"Lottare",
|
||||||
L"Electronics",
|
L"Elettronica",
|
||||||
L"Night operations",
|
L"Operazioni Notturne",
|
||||||
L"Throwing",
|
L"Lanciare",
|
||||||
L"Teaching",
|
L"Insegnare",
|
||||||
L"Heavy Weapons",
|
L"Armi Pesanti",
|
||||||
L"Auto Weapons",
|
L"Armi Automatiche",
|
||||||
L"Stealth",
|
L"Muoversi Silenziosamente",
|
||||||
L"Ambidextrous",
|
L"Ambidestro",
|
||||||
L"Knifing",
|
L"Combattimento con il coltello",
|
||||||
L"Sniper",
|
L"Cecchino",
|
||||||
L"Camouflage",
|
L"Mimetismo",
|
||||||
L"Martial Arts",
|
L"Arti Marziali",
|
||||||
|
|
||||||
L"None",
|
L"Nessuna",
|
||||||
L"I.M.P. Specialties",
|
L"Specialità I.M.P.",
|
||||||
};
|
};
|
||||||
//@@@: New string as of March 3, 2000.
|
//New string as of March 3, 2000.
|
||||||
STR16 gzIronManModeWarningText[]=
|
STR16 gzIronManModeWarningText[]=
|
||||||
{
|
{
|
||||||
L"You have chosen IRON MAN mode. This setting makes the game considerably more challenging as you will not be able to save your game when in a sector occupied by enemies. This setting will affect the entire course of the game. Are you sure want to play in IRON MAN mode?",
|
L"Hai scelto la modalità IRON MAN. Questa impostazione rende il gioco notevolmente più impegnativo, poiché non potrai salvare la partita in un settore occupato da nemici. Non potrai cambiare questa decisione nel corso della partita. Sei sicuro di voler giocare al livello IRON MAN?",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+208
-208
@@ -1040,11 +1040,11 @@ STR16 gpStrategicString[] =
|
|||||||
|
|
||||||
//These entries are for button popup help text for the prebattle interface. All popup help
|
//These entries are for button popup help text for the prebattle interface. All popup help
|
||||||
//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
|
//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
|
||||||
L"|Automatycznie prowadzi walkê za ciebie,\nnie ³aduj¹c planszy.",
|
L"Automatycznie prowadzi walkę za ciebie, \nnie ładując planszy. (|A)",
|
||||||
L"Atakuj¹c sektor wroga nie mo¿na automatycznie rozstrzygn¹æ walki.",
|
L"Atakując sektor wroga \nnie można automatycznie rozstrzygnąć walki.",
|
||||||
L"Wejœcie do s|ektora by nawi¹zaæ walkê z wrogiem.",
|
L"Wejście do sektora \nby nawiązać walkę z wrogiem. (|E)",
|
||||||
L"Wycofuje oddzia³ do s¹siedniego sekto|ra.", //singular version
|
L"Wycofuje oddział \ndo sąsiedniego sektora. (|R)", //singular version
|
||||||
L"Wycofuje wszystkie oddzia³y do s¹siedniego sekto|ra.", //multiple groups with same previous sector
|
L"Wycofuje wszystkie oddziały \ndo sąsiedniego sektora. (|R)", //multiple groups with same previous sector
|
||||||
|
|
||||||
//various popup messages for battle conditions.
|
//various popup messages for battle conditions.
|
||||||
|
|
||||||
@@ -1099,7 +1099,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
|||||||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||||||
L"AUTOPEN:", //14
|
L"AUTOPEN:", //14
|
||||||
L"AUTO/5:", //15
|
L"AUTO/5:", //15
|
||||||
L"Amount:", //16
|
L"Liczba:", //16
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -1108,82 +1108,82 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
|
|||||||
// changing item type while watching its description box
|
// changing item type while watching its description box
|
||||||
STR16 gzWeaponStatsFasthelp[ 27 ] =
|
STR16 gzWeaponStatsFasthelp[ 27 ] =
|
||||||
{
|
{
|
||||||
L"Range",
|
L"Zas.",
|
||||||
L"Damage",
|
L"Obraż.",
|
||||||
L"Burst/Auto Penalty",
|
L"PA:",
|
||||||
L"Autofire shots per 5 AP",
|
L"Auto/5AP",
|
||||||
L"Accuracy",
|
L"Celność",
|
||||||
L"Reliability",
|
L"Stan",
|
||||||
L"Repair Ease",
|
L"Trud napraw",
|
||||||
L"APs to ready",
|
L"AP/przygot.",
|
||||||
L"APs to fire Single",
|
L"AP za 1 strzał",
|
||||||
L"APs to fire Burst",
|
L"AP za serię",
|
||||||
L"APs to fire Auto",
|
L"AP za Auto",
|
||||||
L"APs to Reload",
|
L"AP/przeładuj",
|
||||||
L"APs to Reload Manually",
|
L"AP/przeładuj ręcznie",
|
||||||
L"Flash Suppression",
|
L"Tłumienie błysku",
|
||||||
L"Loudness (Lower is better)",
|
L"Głośność (mniej - lepiej)",
|
||||||
L"To-Hit Modifier",
|
L"Modyf. trafień",
|
||||||
L"Average Best Laser Range",
|
L"Średni max zasg. lasera",
|
||||||
L"Aiming Modifier",
|
L"Modf. celowania",
|
||||||
L"Min. Range for Aiming Bonus",
|
L"Min. zasg. dla bonusu cel.",
|
||||||
L"Bipod Modifier",
|
L"Modf. dwójnogu",
|
||||||
L"APs to Throw",
|
L"AP za rzut",
|
||||||
L"APs to Launch",
|
L"AP za strzał",
|
||||||
L"APs to Stab",
|
L"AP/cios-nóż",
|
||||||
L"No Single Shot!",
|
L"Wył. 1 strzał!",
|
||||||
L"No Burst Mode!",
|
L"Wył. serię!",
|
||||||
L"No Auto Mode!",
|
L"Wył. auto!",
|
||||||
L"APs to Bash",
|
L"AP/cios-łom",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
|
STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
|
||||||
{
|
{
|
||||||
L"Range",
|
L"Zas.",
|
||||||
L"Damage",
|
L"Obraż.",
|
||||||
L"Burst/Auto Penalty",
|
L"PA:",
|
||||||
L"Autofire shots per 5 AP",
|
L"Auto/5AP",
|
||||||
L"Accuracy",
|
L"Celność",
|
||||||
L"Reliability",
|
L"Stan",
|
||||||
L"Repair Ease",
|
L"Trud napraw",
|
||||||
L"APs to ready",
|
L"AP/przygot.",
|
||||||
L"APs to fire Single",
|
L"AP za 1 strzał",
|
||||||
L"APs to fire Burst",
|
L"AP za serię",
|
||||||
L"APs to fire Auto",
|
L"AP za Auto",
|
||||||
L"APs to Reload",
|
L"AP/przeładuj",
|
||||||
L"APs to Reload Manually",
|
L"AP/przeładuj ręcznie",
|
||||||
L"To-Hit Modifier",
|
L"Modyf. trafień",
|
||||||
L"Average Best Laser Range",
|
L"Średni max zasg. lasera",
|
||||||
L"Aiming Modifier",
|
L"Modf. celowania",
|
||||||
L"Min. Range for Aiming Bonus",
|
L"Min. zasg. dla bonusu cel.",
|
||||||
L"Flash Suppression",
|
L"Tłumienie błysku",
|
||||||
L"Loudness (Lower is better)",
|
L"Głośność (mniej - lepiej)",
|
||||||
L"Bipod Modifier",
|
L"Modf. dwójnogu",
|
||||||
L"APs to Throw",
|
L"AP za rzut",
|
||||||
L"APs to Launch",
|
L"AP za strzał",
|
||||||
L"APs to Stab",
|
L"AP/cios-nóż",
|
||||||
L"No Single Shot!",
|
L"Wył. 1 strzał!",
|
||||||
L"No Burst Mode!",
|
L"Wył. serię!",
|
||||||
L"No Auto Mode!",
|
L"Wył. auto!",
|
||||||
L"APs to Bash",
|
L"AP/cios-łom",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||||||
{
|
{
|
||||||
L"Armor Penetration (Lower is better)",
|
L"Penetracja osłon (mniej – lepiej)",
|
||||||
L"Bullet Tumble (Higher is better)",
|
L"Moc obalająca (więcej – lepiej)",
|
||||||
L"Pre-impact Explosion (Higher is better)",
|
L"Eksplozja przed celem (więcej – lepiej)",
|
||||||
L"Tracer Effect",
|
L"Efekt smugowy",
|
||||||
L"Anti-Tank",
|
L"P. czołg.",
|
||||||
L"Lockbuster",
|
L"Nisc zamka",
|
||||||
L"Ignores Armor",
|
L"Pomija osłonę",
|
||||||
L"Acidic",
|
L"Korozj",
|
||||||
L"Range Modifier",
|
L"Modyf. zasg.",
|
||||||
L"Damage Modifier",
|
L"Modyf. obrażeń",
|
||||||
L"To-Hit Modifier",
|
L"Modyf. trafień",
|
||||||
L"Burst/Auto Penalty Modifier (Higher is better)",
|
L"Modyf. kary za serię/auto (więcej – lepiej)",
|
||||||
L"Reliability Modifier",
|
L"Modyf. sprawności",
|
||||||
L"Loudness Modifier (Lower is better)",
|
L"Modyf. głośności (mniej - lepiej)",
|
||||||
L"",
|
L"",
|
||||||
L"",
|
L"",
|
||||||
L"",
|
L"",
|
||||||
@@ -1194,23 +1194,23 @@ STR16 gzAmmoStatsFasthelp[ 20 ] =
|
|||||||
|
|
||||||
STR16 gzArmorStatsFasthelp[ 20 ] =
|
STR16 gzArmorStatsFasthelp[ 20 ] =
|
||||||
{
|
{
|
||||||
L"Protection",
|
L"Osłona",
|
||||||
L"Coverage (Higher is better)",
|
L"Pokrycie (więcej - lepiej)",
|
||||||
L"Degrade Rate (Lower is better)",
|
L"Zużycie (mniej - lepiej)",
|
||||||
L"AP Modifier",
|
L"Modyf. AP",
|
||||||
L"To-Hit Modifier",
|
L"Modyf. trafień",
|
||||||
L"Woodland Camo",
|
L"Kam leśny",
|
||||||
L"Urban Camo",
|
L"Kam miasto",
|
||||||
L"Desert Camo",
|
L"Kam pustyn.",
|
||||||
L"Snow Camo",
|
L"Kam śnieg",
|
||||||
L"Stealth Modifier",
|
L"Modyf. skradania",
|
||||||
L"Vision Range Modifier",
|
L"Modyf. zasg. wzroku",
|
||||||
L"Day Vision Range Modifier",
|
L"Modyf. zasg. wzroku/dzień",
|
||||||
L"Night Vision Range Modifier",
|
L"Modyf. zasg. wzroku/noc",
|
||||||
L"Bright Light Vision Range Modifier",
|
L"Modyf. zasg. wzroku/jasne światło",
|
||||||
L"Cave Vision Range Modifier",
|
L"Modyf. zasg. wzr./jaskinia",
|
||||||
L"Tunnel Vision Percentage",
|
L"Widzenie tunelowe (w %)",
|
||||||
L"Hearing Range Modifier",
|
L"Modyf. zasg. słuchu",
|
||||||
L"",
|
L"",
|
||||||
L"",
|
L"",
|
||||||
L"",
|
L"",
|
||||||
@@ -1218,14 +1218,14 @@ STR16 gzArmorStatsFasthelp[ 20 ] =
|
|||||||
|
|
||||||
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
||||||
{
|
{
|
||||||
L"Damage",
|
L"Obraż.",
|
||||||
L"Stun Damage",
|
L"Ogłuszanie",
|
||||||
L"Blast Loudness (Lower is better)",
|
L"Głośn. wybuchu (mniej - lepiej)",
|
||||||
L"Volatility!!! (Lower is better)",
|
L"Niestabilność! (mniej - lepiej)",
|
||||||
L"Blast Radius",
|
L"Zsg. wybuchu",
|
||||||
L"Effect Start Radius",
|
L"Zsg efektu początk.",
|
||||||
L"Effect Final Radius ",
|
L"Zsg. efektu końcow.",
|
||||||
L"Effect Duration",
|
L"Trwanie efektu",
|
||||||
L"",
|
L"",
|
||||||
L"",
|
L"",
|
||||||
L"",
|
L"",
|
||||||
@@ -1242,40 +1242,40 @@ STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
|||||||
|
|
||||||
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
||||||
{
|
{
|
||||||
L"Item Size Modifier (Lower is better)", // 0
|
L"Modyf. rozmiaru (mniej - lepiej)", // 0
|
||||||
L"Reliability Modifier",
|
L"Modyf. sprawności",
|
||||||
L"Loudness Modifier (Lower is better)",
|
L"Modyf. głośności (mniej - lepiej)",
|
||||||
L"Hides Muzzle Flash",
|
L"Ukrywa błysk",
|
||||||
L"Bipod Modifier",
|
L"Modf. dwójnogu",
|
||||||
L"Range Modifier", // 5
|
L"Modyf. zasięgu", // 5
|
||||||
L"To-Hit Modifier",
|
L"Modyf. trafień",
|
||||||
L"Best Laser Range",
|
L"Max zasg. lasera",
|
||||||
L"Aiming Bonus Modifier",
|
L"Modf bonusu celowania",
|
||||||
L"Burst Size Modifier",
|
L"Modyf. dług. serii",
|
||||||
L"Burst Penalty Modifier (Higher is better)", // 10
|
L"Modyf. kary za serię (więcej - lepiej)", // 10
|
||||||
L"Auto-Fire Penalty Modifier (Higher is better)",
|
L"Modyf. kary za ogień auto (więcej - lepiej)",
|
||||||
L"AP Modifier",
|
L"Modyf. AP",
|
||||||
L"AP to Burst Modifier (Lower is better)",
|
L"Modyf. AP za serię (mniej - lepiej)",
|
||||||
L"AP to Auto-Fire Modifier (Lower is better)",
|
L"Modyf. AP za ogień auto (mniej - lepiej)",
|
||||||
L"AP to Ready Modifier (Lower is better)", // 15
|
L"Modf AP/przygotwanie (mniej - lepiej)", // 15
|
||||||
L"AP to Reload Modifier (Lower is better)",
|
L"Modf AP/przeładowanie (mniej - lepiej)",
|
||||||
L"Magazine Size Modifier",
|
L"Modyf. wlk. magazynka",
|
||||||
L"AP to Attack Modifier (Lower is better)",
|
L"Modyf. AP/atak (mniej - lepiej)",
|
||||||
L"Damage Modifier",
|
L"Modyf. obrażeń",
|
||||||
L"Melee Damage Modifier", // 20
|
L"Modf obr. walki wręcz", // 20
|
||||||
L"Woodland Camo",
|
L"Kam leśny",
|
||||||
L"Urban Camo",
|
L"Kam miasto",
|
||||||
L"Desert Camo",
|
L"Kam pustyn.",
|
||||||
L"Snow Camo",
|
L"Kam śnieg",
|
||||||
L"Stealth Modifier", // 25
|
L"Modyf. skradania", // 25
|
||||||
L"Hearing Range Modifier",
|
L"Modyf. zasg. słuchu",
|
||||||
L"Vision Range Modifier",
|
L"Modyf. zasg. wzroku",
|
||||||
L"Day Vision Range Modifier",
|
L"Modyf. zasg. wzroku/dzień",
|
||||||
L"Night Vision Range Modifier",
|
L"Modyf. zasg. wzroku/noc",
|
||||||
L"Bright Light Vision Range Modifier", //30
|
L"Modyf. zasg. wzroku/jasne światło", //30
|
||||||
L"Cave Vision Range Modifier",
|
L"Modyf. zasg. wzr./jaskinia",
|
||||||
L"Tunnel Vision Percentage (Lower is better)",
|
L"Widzenie tunelowe w % (mniej - lepiej)",
|
||||||
L"Minimum Range for Aiming Bonus",
|
L"Min. zasg. dla bonusu cel.",
|
||||||
};
|
};
|
||||||
|
|
||||||
// HEADROCK: End new tooltip text
|
// HEADROCK: End new tooltip text
|
||||||
@@ -1501,7 +1501,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"Wycisz",
|
L"Wycisz",
|
||||||
L"Pozycja do góry (|P|g|U|p)",
|
L"Pozycja do góry (|P|g|U|p)",
|
||||||
L"Poziom kursora (|T|a|b)",
|
L"Poziom kursora (|T|a|b)",
|
||||||
L"Wspinaj siê / |Zeskocz",
|
L"Wspinaj się / Zeskocz (|J)",
|
||||||
L"Pozycja w dó³ (|P|g|D|n)",
|
L"Pozycja w dó³ (|P|g|D|n)",
|
||||||
L"Badaæ (|C|t|r|l)",
|
L"Badaæ (|C|t|r|l)",
|
||||||
L"Poprzedni najemnik",
|
L"Poprzedni najemnik",
|
||||||
@@ -3682,7 +3682,7 @@ STR16 zOptionsToggleText[] =
|
|||||||
L"Automatyczny zapis",
|
L"Automatyczny zapis",
|
||||||
L"Cichy Skyrider",
|
L"Cichy Skyrider",
|
||||||
L"Niskie obci¹¿enie procesora",
|
L"Niskie obci¹¿enie procesora",
|
||||||
L"Enhanced Description Box",
|
L"Rozszerzone Okno Opisu (EDB)", //Enhanced Description Box
|
||||||
};
|
};
|
||||||
|
|
||||||
//This is the help text associated with the above toggles.
|
//This is the help text associated with the above toggles.
|
||||||
@@ -3763,7 +3763,7 @@ STR16 zOptionsScreenHelpText[] =
|
|||||||
L"Jeœli W£¥CZONE, gra bêdzie zapisywana ka¿dorazowo po zakoñczeniu tury gracza.",
|
L"Jeœli W£¥CZONE, gra bêdzie zapisywana ka¿dorazowo po zakoñczeniu tury gracza.",
|
||||||
L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
|
L"Jeœli W£¥CZONE, Skyrider nie bêdzie nic mówi³.",
|
||||||
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
|
L"Jeœli W£¥CZONE, gra bêdzie obci¹¿a³a procesor w mniejszym stopniu.",
|
||||||
L"Jeœli W£¥CZONE, gra bêdzie u¿yciem 'Enhanced Description Box' opisu.",
|
L"Jeśli WŁĄCZONE, rozszerzone opisy będą pokazane dla przedmiotów i broni.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 gzGIOScreenText[] =
|
STR16 gzGIOScreenText[] =
|
||||||
@@ -4453,108 +4453,108 @@ STR16 NewInvMessage[] =
|
|||||||
L"Nie mo¿esz siê przemieszczaæ, gdy zamek plecaka jest aktywny.",
|
L"Nie mo¿esz siê przemieszczaæ, gdy zamek plecaka jest aktywny.",
|
||||||
L"Na pewno chcesz sprzedaæ wszystkie przedmioty z tego sektora?",
|
L"Na pewno chcesz sprzedaæ wszystkie przedmioty z tego sektora?",
|
||||||
L"Na pewno chcesz skasowaæ wszystkie przedmioty z tego sektora?",
|
L"Na pewno chcesz skasowaæ wszystkie przedmioty z tego sektora?",
|
||||||
L"Cannot climb while wearing a backpack",
|
L"Nie można wspinać się z plecakiem",
|
||||||
};
|
};
|
||||||
|
|
||||||
// WANNE - MP: Multiplayer messages
|
// WANNE - MP: Multiplayer messages
|
||||||
STR16 MPServerMessage[] =
|
STR16 MPServerMessage[] =
|
||||||
{
|
{
|
||||||
// 0
|
// 0
|
||||||
L"Initiating RakNet server...",
|
L"Inicjacja serwera RakNet...",
|
||||||
L"Server started, waiting for connections...",
|
L"Serwer wł., oczekiwanie na połączenie",
|
||||||
L"You must now connect with your client to the server by pressing '2'.",
|
L"Musisz teraz połączyć swojego klienta z serwerem, wciskając 2",
|
||||||
L"Server is already running.",
|
L"Serwer już działa",
|
||||||
L"Server failed to start. Terminating.",
|
L"Wł. nie powiodło się. Przerwanie.",
|
||||||
// 5
|
// 5
|
||||||
L"%d/%d clients are ready for realtime-mode.",
|
L"%d/%d klientów gotowych na tryb realtime.",
|
||||||
L"Server disconnected and shutdown.",
|
L"Serwer rozłączony i wył.",
|
||||||
L"Server is not running.",
|
L"Serwer nie działa",
|
||||||
L"Clients are still loading, please wait...",
|
L"Ładowanie klientów, czekaj.",
|
||||||
L"You cannot change dropzone after the server has started.",
|
L"Nie można zmieniać miejsc zrzutu po starcie serwera.",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 MPClientMessage[] =
|
STR16 MPClientMessage[] =
|
||||||
{
|
{
|
||||||
// 0
|
// 0
|
||||||
L"Initiating RakNet client...",
|
L"Inicjacja klienta RakNet…",
|
||||||
L"Connecting to IP: %S ...",
|
L"Łączenie z IP: %S ...",
|
||||||
L"Received game settings:",
|
L"Otrzymano ustawienia:",
|
||||||
L"You are already connected.",
|
L"Jesteś już połączony.",
|
||||||
L"You are already connecting...",
|
L"Jesteś już w trakcie łączenia",
|
||||||
// 5
|
// 5
|
||||||
L"Client #%d - '%S' has hired '%s'.",
|
L"Klient #%d - '%S' wynajął '%s'.",
|
||||||
L"Client #%d - '%S' has hired another merc.",
|
L"Klient #%d - '%S' has hired another merc.",
|
||||||
L"You are ready - Total ready = %d/%d.",
|
L"Gotowy! Wszystkich gotowych - %d/%d.",
|
||||||
L"You are no longer ready - Total ready = %d/%d.",
|
L"Nie jesteś już gotowy. Gotowych - %d/%d.",
|
||||||
L"Starting battle...",
|
L"Początek bitwy...",
|
||||||
// 10
|
// 10
|
||||||
L"Client #%d - '%S' is ready - Total ready = %d/%d.",
|
L"Klient #%d - '%S' jest gotów. Gotowych - %d/%d.",
|
||||||
L"Client #%d - '%S' is no longer ready - Total ready = %d/%d",
|
L"Klient #%d - '%S' nie jest już gotowy. Gotowych - %d/%d",
|
||||||
L"You are ready. Awaiting other clients... Press 'OK' if you are not ready anymore.",
|
L"Jesteś gotów. Czekanie na pozostałych… Naciśnij OK., jeśli już nie jesteś gotów.",
|
||||||
L"Let us the battle begin!",
|
L"Zaczynajmy już!",
|
||||||
L"A client must be running for starting the game.",
|
L"Klient A musi działać, by zacząć grę.",
|
||||||
// 15
|
// 15
|
||||||
L"Game cannot start. No mercs are hired...",
|
L"Nie można zacząć. Brak najemników.",
|
||||||
L"Awaiting 'OK' from server to unlock the laptop...",
|
L"Czekaj na zgodę serwera, by odblokować laptopa…",
|
||||||
L"Interrupted",
|
L"Przerwano",
|
||||||
L"Finish from interrupt",
|
L"Koniec przerwania",
|
||||||
L"Mouse Grid Coordinates:",
|
L"Położenie siatki myszy:",
|
||||||
// 20
|
// 20
|
||||||
L"X: %d, Y: %d",
|
L"X: %d, Y: %d",
|
||||||
L"Grid Number: %d",
|
L"Numer siatki %d",
|
||||||
L"Server only feature",
|
L"Właściwości serwera",
|
||||||
L"Choose server manual override stage: ('1' - Enable laptop/hiring) ('2' - Launch/load level) ('3' - Unlock UI) ('4' - Finish placement)",
|
L"Ustaw ręcznie stopień nadrzędności serwera: ‘1’ – wł.laptop/rekrut.; ‘2’- wł./ładuj poziom; ‘3’ – odblok. UI; ‘4’ – kończy rozmieszczanie",
|
||||||
//L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Enemies=%d, Creatures=%d, Militias=%d, Civilians=%d, Timed Turns=%d, Secs/Tic=%d, Starting Cash=$%d, Tons of Guns=%d, Sci-Fi=%d, Difficulty=%d, Iron-Man=%d, BobbyRays Range=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
|
//L"Sektor=%s, MaxKlientów=%d, Max Najem=%d, Tryb_Gry=%d, TenSamNaj=%d, Mnożnik obraż.=%f, Wrogów=%d, Stworzeń=%d, Milicji=%d, Cywili=%d, TuryCzasowe=%d, Sek/ruch=%d, Kasa na start=$%d, Kupa broni=%d, Sci-Fi=%d, Trudność=%d, Iron-Man=%d, Zasób BobbyRays=%d, Wył BobbyRay=%d, Wył ekwip Aim/Merc=%d, Wył morale=%d, Test=%d",
|
||||||
L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Timed Turns=%d, Secs/Tic=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
|
L"Sektor=%s, MaxKlientów=%d, Max Najem=%d, Tryb_Gry=%d, TenSamNaj=%d, Mnożnik obraż.=%f, TuryCzas=%d, Sek/ruch=%d, Dis BobbyRay=%d, Wył Aim/Merc Ekwip=%d, Wył morale=%d, Test=%d",
|
||||||
// 25
|
// 25
|
||||||
L"Testing and cheat function '9' is enabled.",
|
L"Test, funkcja cheat’ów '9' jest włączona.",
|
||||||
L"New connection: Client #%d - '%S', Edge: %d, Team: %d.",
|
L"Nowe połączenie Client #%d - '%S', Edge: %d, Team: %d.",
|
||||||
L"Team: %d.",//not used any more
|
L"Team: %d.",//not used any more
|
||||||
L"'%s' (client %d - '%S') was killed by '%s' (client %d - '%S')",
|
L"'%s' (klient %d - '%S') zabity przez '%s' (client %d - '%S')",
|
||||||
L"Kicked client #%d - '%S'",
|
L"Wyrzucono #%d - '%S'",
|
||||||
// 30
|
// 30
|
||||||
L"Start turn for client number: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
|
L"Zacząć turę dla klientów nr: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
|
||||||
L"Starting turn for client #%d",
|
L"Początek tury dla #%d",
|
||||||
L"Requesting for realtime...",
|
L"Żądanie trybu realtime…",
|
||||||
L"Switched back to realtime.",
|
L"Zmieniono w tryb realtime.",
|
||||||
L"Error: Something went wrong switching back.",
|
L"Błąd. Coś poszło nie tak przy przełączaniu.",
|
||||||
// 35
|
// 35
|
||||||
L"Unlock laptop for hiring? (Are all clients connected?)",
|
L"Odblokować laptopy? (Czy gracze są już podłączeni?)",
|
||||||
L"The server has unlocked the laptop. Begin hiring!",
|
L"Serwer odblokował laptopa. Zaczynaj rekrutować!",
|
||||||
L"Interruptor.",
|
L"Przerywający",
|
||||||
L"You cannot change dropzone if you are only the client and not the server.",
|
L"Nie możesz zmieniać strefy zrzutu, jeśli nie jesteś serwerem gry.",
|
||||||
L"You declined the offer to surrender, because you are in a multiplayer game.",
|
L"Odrzuciłeś ofertę poddania się, gdyż grasz w trybie Multiplayer.",
|
||||||
// 40
|
// 40
|
||||||
L"All your mercs are wiped dead!",
|
L"Wszyscy twoi ludzie są martwi!",
|
||||||
L"Spectator mode enabled.",
|
L"Tryb obserwatora wł..",
|
||||||
L"You have been defeated!",
|
L"Zostałeś pokonany!",
|
||||||
L"Sorry, climbing is disable in MP",
|
L"Wspinanie wyłączone w MP",
|
||||||
L"You Hired '%s'",
|
L"Wynajęto '%s'",
|
||||||
};
|
};
|
||||||
|
|
||||||
STR16 MPHelp[] =
|
STR16 MPHelp[] =
|
||||||
{
|
{
|
||||||
// 0
|
// 0
|
||||||
L"Welcome to JAGGED ALLIANCE 2 v1.13 Multiplayer",
|
L"Witaj w JAGGED ALLIANCE 2 v1.13 Multiplayer",
|
||||||
L"Press 'F1' for help",
|
L"F1 - pomoc ",
|
||||||
L"Multiplayer controls (from strategy screen)",
|
L"Przyciski mutliplayera (ekran strategii)",
|
||||||
L"* first set up ja2_mp.ini *",
|
L"* Ustaw ja2_mp.ini *",
|
||||||
L"'1' - Start server",
|
L"'1' - Wł. serwer",
|
||||||
// 5
|
// 5
|
||||||
L"'2' - Connect to server",
|
L"'2' - Połącz z serwerem",
|
||||||
L"'3' - If server unlock laptop, set client ready for battle",
|
L"'3' - Gdy serwer odblokuje laptopa, ustaw gotów do bitwy",
|
||||||
L"'4' - Quit server and client",
|
L"'4' - Opuść serwera i klient",
|
||||||
L"'5' - Display mouse coords (from tactical screen)",
|
L"'5' - Pokaż położenie myszy (ekr. taktyczny)",
|
||||||
L"'7' - Popup dialog for server override panel",
|
L"'7' - Pop-up dla komunikatów serwera",
|
||||||
// 10
|
// 10
|
||||||
L"'F2' - Display secondary help",
|
L"'F2' - Wyświetl 2. pomoc",
|
||||||
L"See readme_mp.html for further details",
|
L"Czytaj readme_mp.html po więcej info.",
|
||||||
L"Tips: (assuming ja2_mp.ini is set up)",
|
L"Tip: (gdy ja2_mp.ini jest ustawione)",
|
||||||
L"* Make sure all clients have unique CLIENT_NUM *",
|
L"* Upewnij się że wszyscy mają różne CLIENT_NUM *",
|
||||||
L"* Game save doesn't record bobby rays order *",
|
L"* Gra nie zapisuje porządku w Bobby ray’s *",
|
||||||
// 15
|
// 15
|
||||||
L"* Avoid placing opposed mercs in immediate sight *",
|
L"* Nie ustawiaj przeciwników w zasięgu ich wzroku *",
|
||||||
L"'F1' - Display primary help",
|
L"'F1' - Wyświetl 1. pomoc",
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //POLISH
|
#endif //POLISH
|
||||||
|
|||||||
@@ -1505,7 +1505,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
|||||||
L"Молчать",
|
L"Молчать",
|
||||||
L"Подняться (|P|g|U|p)",
|
L"Подняться (|P|g|U|p)",
|
||||||
L"Смена уровня (|T|a|b)",
|
L"Смена уровня (|T|a|b)",
|
||||||
L"Забраться/Спрыгнуть",
|
L"Забраться/Спрыгнуть (|J)",
|
||||||
L"Присесть/Лечь (|P|g|D|n)",
|
L"Присесть/Лечь (|P|g|D|n)",
|
||||||
L"Осмотреть (|C|t|r|l)",
|
L"Осмотреть (|C|t|r|l)",
|
||||||
L"Предыдущий боец",
|
L"Предыдущий боец",
|
||||||
|
|||||||
+6
-2
@@ -227,6 +227,10 @@ int EvalLua (const wchar_t* buff) {
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShutdownLua( ) {
|
void ShutdownLua( )
|
||||||
lua_close(L);
|
{
|
||||||
|
if(L)
|
||||||
|
{
|
||||||
|
lua_close(L);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user