diff --git a/Strategic/Map Screen Interface Map Inventory.cpp b/Strategic/Map Screen Interface Map Inventory.cpp index b77f165b..6fd9b5be 100644 --- a/Strategic/Map Screen Interface Map Inventory.cpp +++ b/Strategic/Map Screen Interface Map Inventory.cpp @@ -860,7 +860,11 @@ void CreateDestroyMapInventoryPoolButtons( BOOLEAN fExitFromMapScreen ) ClearUpTempUnSeenList( ); // undo item decay (will be saved once and only when entering sector) - HandleSectorCooldownFunctions( sSelMapX, sSelMapY, (INT8)iCurrentMapSectorZ, (WORLDITEM*) &(*pInventoryPoolList.begin()) , pInventoryPoolList.size(), TRUE , TRUE); +// HandleSectorCooldownFunctions( sSelMapX, sSelMapY, (INT8)iCurrentMapSectorZ, (WORLDITEM*) &(*pInventoryPoolList.begin()) , pInventoryPoolList.size(), TRUE , TRUE); + + // silversurfer: temporary bugfix for superheated weapons in loaded sector inventory after saving the game + // save time we have viewed those items to make the changes by HandleSectorCooldownFunctions() permanent + SetLastTimePlayerWasInSector( sSelMapX, sSelMapY, (INT8)iCurrentMapSectorZ ); // now save results SaveSeenAndUnseenItems( );