feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-27 00:59:38 +00:00
parent b503a6e95b
commit bcbe006a4a
8 changed files with 91 additions and 23 deletions
@@ -612,12 +612,18 @@ BOOLEAN RenderItemInPoolSlot( INT32 iCurrentSlot, INT32 iFirstSlotOnPage )
}
}
if( gGameExternalOptions.fMilitiaUseSectorInventory && ( pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ ) )
if( gGameExternalOptions.fMilitiaUseSectorInventory && ( pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL ) )
{
//Shade the item, but only if it is an active item!
if ( pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].object.exists() == true)
{
UINT16 usMilitia_EQColor = Get16BPPColor( FROMRGB( 69, 197, 149 ) );
// colour depends on flag
UINT16 usMilitia_EQColor = Get16BPPColor( FROMRGB( 31, 123, 129 ) );
if ( pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE )
usMilitia_EQColor = Get16BPPColor( FROMRGB( 57, 4, 155 ) );
if ( pInventoryPoolList[ iCurrentSlot + iFirstSlotOnPage ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE )
usMilitia_EQColor = Get16BPPColor( FROMRGB( 156, 37, 3 ) );
DrawHatchOnInventory_MilitiaAccess( guiSAVEBUFFER, sX, sY, MAP_INVEN_SLOT_WIDTH, MAP_INVEN_SLOT_IMAGE_HEIGHT , usMilitia_EQColor);
}
}
@@ -1327,10 +1333,20 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
{
if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
{
if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~ WORLD_ITEM_TABOO_FOR_MILITIA_EQ;
if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL;
else if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE;
else if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE;
else
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ;
{
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN;
// if we do not use class specific taboos, set all flags at once
if ( !gGameExternalOptions.fMilitiaUseSectorClassSpecificTaboos )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL;
}
}
else
{
@@ -1388,10 +1404,20 @@ void MapInvenPoolSlots(MOUSE_REGION * pRegion, INT32 iReason )
if ( _KeyDown ( TAB ) && gGameExternalOptions.fMilitiaUseSectorInventory )
{
if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~ WORLD_ITEM_TABOO_FOR_MILITIA_EQ;
if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags &= ~WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL;
else if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ELITE;
else if ( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags & WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_BLUE;
else
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ;
{
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_GREEN;
// if we do not use class specific taboos, set all flags at once
if ( !gGameExternalOptions.fMilitiaUseSectorClassSpecificTaboos )
pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].usFlags |= WORLD_ITEM_TABOO_FOR_MILITIA_EQ_ALL;
}
}
else
BeginInventoryPoolPtr( &( pInventoryPoolList[ ( iCurrentInventoryPoolPage * MAP_INVENTORY_POOL_SLOT_COUNT ) + iCounter ].object ) );