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feature improvement: if MILITIA_USE_SECTOR_EQUIPMENT_CLASS_SPECIFIC_TABOOS is TRUE, one can taboo equipment for specific militia classes
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6026 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -813,8 +813,8 @@ extern OBJECTTYPE gTempObject;
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#define TRIPWIRE_ACTIVATED 0x0000000100000000 // 4294967296
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#define TAKEN_BY_MILITIA 0x0000000200000000 // 8589934592
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//#define CORPSE_PANTS_TAN 0x0000000400000000 // 17179869184
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//#define CORPSE_PANTS_BLACK 0x0000000800000000 // 34359738368
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#define TAKEN_BY_MILITIA_TABOO_GREEN 0x0000000400000000 // 17179869184 // this item is taboo for green militia (have to reset flag for world item upon dropping it)
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#define TAKEN_BY_MILITIA_TABOO_BLUE 0x0000000800000000 // 34359738368 // this item is taboo for blue militia (have to reset flag for world item upon dropping it)
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// Flugente TODO 2012-09-17: next time we break savegame compatibility, extend the flagmasks from UINT32 to UINT64. I didn't do it this time (see double-used flag above), as we try to minimise those breaks. But it is needed.
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// ----------------------------------------------------------------
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