- The queen should try to get the cities back after they were liberated, just like the SAM's

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@654 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-01-05 21:13:43 +00:00
parent 238993745e
commit bcfa50e793
3 changed files with 20 additions and 3 deletions
+1 -1
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@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else #else
//RELEASE BUILD VERSION //RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.650" }; INT16 zVersionLabel[256] = { L"Release v1.13.654" };
#endif #endif
+2 -2
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@@ -43,7 +43,7 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib" AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_650.exe" OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_654.exe"
LinkIncremental="2" LinkIncremental="2"
SuppressStartupBanner="TRUE" SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\" AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
@@ -546,7 +546,7 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib" AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_650.exe" OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.654_EN.exe"
LinkIncremental="1" LinkIncremental="1"
SuppressStartupBanner="TRUE" SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\" AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+17
View File
@@ -684,22 +684,39 @@ void ProcessImplicationsOfMeanwhile( void )
//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0 ); //HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0 );
ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0, 0 ); ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0, 0 );
break; break;
case CAMBRIA_LIBERATED: case CAMBRIA_LIBERATED:
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 8, 7 ); //lalien: The queen should try to get the city back
break;
case ALMA_LIBERATED: case ALMA_LIBERATED:
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 14, 9 );//lalien: The queen should try to get the city back
break;
case GRUMM_LIBERATED: case GRUMM_LIBERATED:
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 3, 8 );//lalien: The queen should try to get the city back
break;
case CHITZENA_LIBERATED: case CHITZENA_LIBERATED:
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 2, 2 );//lalien: The queen should try to get the city back
break;
case BALIME_LIBERATED: case BALIME_LIBERATED:
ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 ); ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 11, 12 );//lalien: The queen should try to get the city back
break; break;
case DRASSEN_LIBERATED: case DRASSEN_LIBERATED:
ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 ); ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 0 ); //HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 0 );
ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 13, 4 ); ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 13, 4 );
break; break;
case CREATURES: case CREATURES:
// add Rat // add Rat
HandleNPCDoAction( QUEEN, NPC_ACTION_ADD_RAT, 0 ); HandleNPCDoAction( QUEEN, NPC_ACTION_ADD_RAT, 0 );
break; break;
case AWOL_SCIENTIST: case AWOL_SCIENTIST:
{ {
INT16 sSectorX, sSectorY; INT16 sSectorX, sSectorY;