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- The queen should try to get the cities back after they were liberated, just like the SAM's
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@654 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-1
@@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.650" };
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INT16 zVersionLabel[256] = { L"Release v1.13.654" };
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#endif
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#endif
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+2
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@@ -43,7 +43,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib mss32.lib winmm.lib smackw32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_650.exe"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_debug_654.exe"
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LinkIncremental="2"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -546,7 +546,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\Games\Jagged Alliance 2 v1.13\ja2_release_650.exe"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.654_EN.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -684,22 +684,39 @@ void ProcessImplicationsOfMeanwhile( void )
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//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0 );
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//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_BATTLE_LOCATION, 0, 0 );
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break;
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break;
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case CAMBRIA_LIBERATED:
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case CAMBRIA_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 8, 7 ); //lalien: The queen should try to get the city back
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break;
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case ALMA_LIBERATED:
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case ALMA_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 14, 9 );//lalien: The queen should try to get the city back
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break;
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case GRUMM_LIBERATED:
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case GRUMM_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 3, 8 );//lalien: The queen should try to get the city back
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break;
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case CHITZENA_LIBERATED:
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case CHITZENA_LIBERATED:
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 2, 2 );//lalien: The queen should try to get the city back
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break;
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case BALIME_LIBERATED:
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case BALIME_LIBERATED:
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_TROOPS_TO_SAM, 11, 12 );//lalien: The queen should try to get the city back
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break;
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break;
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case DRASSEN_LIBERATED:
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case DRASSEN_LIBERATED:
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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ExecuteStrategicAIAction( STRATEGIC_AI_ACTION_WAKE_QUEEN, 0, 0 );
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//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 0 );
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//HandleNPCDoAction( QUEEN, NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 0 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 13, 4 );
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ExecuteStrategicAIAction( NPC_ACTION_SEND_SOLDIERS_TO_DRASSEN, 13, 4 );
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break;
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break;
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case CREATURES:
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case CREATURES:
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// add Rat
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// add Rat
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HandleNPCDoAction( QUEEN, NPC_ACTION_ADD_RAT, 0 );
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HandleNPCDoAction( QUEEN, NPC_ACTION_ADD_RAT, 0 );
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break;
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break;
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case AWOL_SCIENTIST:
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case AWOL_SCIENTIST:
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{
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{
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INT16 sSectorX, sSectorY;
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INT16 sSectorX, sSectorY;
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