diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 62d55891..dd6188bc 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -2838,12 +2838,16 @@ BOOLEAN HandleCompatibleAmmoUIForMapScreen( SOLDIERTYPE *pSoldier, INT32 bInvPos continue; } - if ( (UsingNewAttachmentSystem()==false && ValidAttachment( pObject->usItem, pTestObject )) || - (UsingNewAttachmentSystem()==false && ValidAttachment( pTestObject->usItem, pObject )) || - (UsingNewAttachmentSystem()==true && ValidItemAttachmentSlot(pTestObject, pObject->usItem, FALSE, FALSE, 0, cnt)) || - (UsingNewAttachmentSystem()==true && ValidItemAttachmentSlot(pObject, pTestObject->usItem, FALSE, FALSE, 0, cnt)) || + if ( ValidAttachment( pObject->usItem, pTestObject ) || + ValidAttachment( pTestObject->usItem, pObject ) || ValidLaunchable( pTestObject->usItem, pObject->usItem ) || ValidLaunchable( pObject->usItem, pTestObject->usItem ) ) + //if ( (UsingNewAttachmentSystem()==false && ValidAttachment( pObject->usItem, pTestObject )) || + // (UsingNewAttachmentSystem()==false && ValidAttachment( pTestObject->usItem, pObject )) || + // (UsingNewAttachmentSystem()==true && ValidItemAttachmentSlot(pTestObject, pObject->usItem, FALSE, FALSE, 0, cnt)) || + // (UsingNewAttachmentSystem()==true && ValidItemAttachmentSlot(pObject, pTestObject->usItem, FALSE, FALSE, 0, cnt)) || + // ValidLaunchable( pTestObject->usItem, pObject->usItem ) || + // ValidLaunchable( pObject->usItem, pTestObject->usItem ) ) { fFoundAttachment = TRUE; @@ -12151,7 +12155,7 @@ void ItemDescTransformRegionCallback( MOUSE_REGION *pRegion, INT32 reason ) // not an ammo crate itself... if ( Magazine[Item[x].ubClassIndex].ubCalibre == Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubCalibre && Magazine[Item[x].ubClassIndex].ubAmmoType == Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubAmmoType && - Magazine[Item[x].ubClassIndex].ubMagSize < Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubMagSize && + Magazine[Item[x].ubClassIndex].ubMagSize <= Magazine[Item[gpItemDescObject->usItem].ubClassIndex].ubMagSize && Magazine[Item[x].ubClassIndex].ubMagType < AMMO_BOX ) { UINT16 usMagSize = Magazine[Item[x].ubClassIndex].ubMagSize; diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index eb2d222a..1184f7ae 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -6014,7 +6014,7 @@ BOOLEAN PlaceObject( SOLDIERTYPE * pSoldier, INT8 bPos, OBJECTTYPE * pObj ) { if(Item[loop].usItemClass == IC_AMMO) { - if(Magazine[Item[loop].ubClassIndex].ubCalibre == Weapon[pObjUsed->usItem].ubCalibre && Magazine[Item[loop].ubClassIndex].ubAmmoType == Magazine[Item[pObj->usItem].ubClassIndex].ubAmmoType && Magazine[Item[loop].ubClassIndex].ubMagSize == GetMagSize(pObjUsed)) + if(Magazine[Item[loop].ubClassIndex].ubCalibre == Weapon[pObjUsed->usItem].ubCalibre && Magazine[Item[loop].ubClassIndex].ubAmmoType == Magazine[Item[pObj->usItem].ubClassIndex].ubAmmoType && Magazine[Item[loop].ubClassIndex].ubMagSize == GetMagSize(pObjUsed) && Magazine[Item[loop].ubClassIndex].ubMagType < AMMO_BOX ) newItem = loop; } }