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- Fix: UB cannot be compiled
- Fixed a few compiler warnings git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8176 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -124,15 +124,14 @@ JA25_SECTOR_AI_MANAGER gJa25StrategicAi;
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BOOLEAN AddEnemiesToInitialSectorH7();
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UINT32 GetNumberOfJA25EnemiesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 *pNumAdmins, UINT8 *pNumTroops, UINT8 *pNumElites, UINT8 *pubNumTanks, UINT8 *pubNumJeeps );
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void SetNumberJa25EnemiesInSurfaceSector( INT32 iSectorID, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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void SetNumberJa25EnemiesInSurfaceSector( INT32 iSectorID, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubNumJeeps );
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void SetNumberJa25EnemiesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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void InitJa25InitialEnemiesInSector();
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void InitJa25UnderGroundSectors();
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void InitNumberOfEnemiesInAboveGroundSectors( );
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void InitNumberOfEnemiesInUnderGroundSectors( );
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void SetNumberOfJa25BloodCatsInSector( INT32 iSectorID, INT8 bNumBloodCats, INT8 bBloodCatPlacements );
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void SetNumberJa25EnemiesInUnderGroundSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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void SetNumberJa25EnemiesInUnderGroundSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubNumJeeps );
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void ResetJa25SectorProbabilities();
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BOOLEAN InitJa25StrategicSectorAI( BOOLEAN fReset );
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@@ -427,16 +426,14 @@ void SetNumberJa25EnemiesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ
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}
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void SetNumberJa25EnemiesInSurfaceSector( INT32 iSectorID, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps )
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void SetNumberJa25EnemiesInSurfaceSector( INT32 iSectorID, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubNumJeeps )
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{
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SECTORINFO *pSector;
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pSector = &SectorInfo[ iSectorID ];
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SECTORINFO* pSector = &SectorInfo[iSectorID];
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pSector->ubNumAdmins = ubNumAdmins;
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pSector->ubNumTroops = ubNumTroops;
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pSector->ubNumElites = ubNumElites;
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pSector->ubNumTanks = ubNumTanks;
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pSector->ubNumJeeps = ubJeeps;
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pSector->ubNumJeeps = ubNumJeeps;
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}
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void SetNumberOfJa25BloodCatsInSector( INT32 iSectorID, INT8 bNumBloodCats, INT8 bBloodCatPlacements )
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@@ -449,7 +446,7 @@ void SetNumberOfJa25BloodCatsInSector( INT32 iSectorID, INT8 bNumBloodCats, INT8
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pSector->bBloodCatPlacements = bBloodCatPlacements;
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}
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void SetNumberJa25EnemiesInUnderGroundSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks )
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void SetNumberJa25EnemiesInUnderGroundSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubNumJeeps )
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{
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UNDERGROUND_SECTORINFO *pSector=NULL;
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@@ -461,6 +458,7 @@ void SetNumberJa25EnemiesInUnderGroundSector( INT16 sSectorX, INT16 sSectorY, IN
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pSector->ubNumTroops = ubNumTroops;
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pSector->ubNumElites = ubNumElites;
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pSector->ubNumTanks = ubNumTanks;
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pSector->ubNumJeeps = ubNumJeeps;
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}
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void InitNumberOfEnemiesInAboveGroundSectors( )
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@@ -188,12 +188,12 @@ BOOLEAN ShouldEnemiesBeAddedToInitialSector();
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void InitJa25StrategicAi();
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extern void SetNumberJa25EnemiesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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void SetNumberJa25EnemiesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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void InitJa25SaveStruct();
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void InitJa25StrategicAiBloodcats( );
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extern void SetNumberJa25EnemiesInSurfaceSector( INT32 iSectorID, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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void SetNumberJa25EnemiesInSurfaceSector( INT32 iSectorID, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubNumJeeps );
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BOOLEAN SaveJa25SaveInfoToSaveGame( HWFILE hFile );
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BOOLEAN LoadJa25SaveInfoFromSavedGame( HWFILE hFile );
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@@ -305,7 +305,6 @@ enum
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extern BOOLEAN gfEnemyShouldImmediatelySeekThePlayer;
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//extern INT32 giNumJA25Sectors;
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extern void SetNumberJa25EnemiesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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void SetJa25SectorOwnedStatus( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, BOOLEAN fPlayerOwned );
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INT8 GetTheFurthestSectorPlayerOwns();
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void Ja25_UpdateTimeOfEndOfLastBattle( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
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@@ -317,7 +316,6 @@ void JA25_HandleUpdateOfStrategicAi();
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void SetEnemiesToFindThePlayerMercs();
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void HandleSayingDontStayToLongWarningInSectorH8();
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extern void SetNumberJa25EnemiesInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 ubNumAdmins, UINT8 ubNumTroops, UINT8 ubNumElites, UINT8 ubNumTanks, UINT8 ubJeeps );
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#ifdef JA2BETAVERSION
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BOOLEAN InitJa25StrategicAiDecisions( BOOLEAN fLoadedGame );
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